I was just lamenting the loss of some of my favorite mods from the Technic pack in the past iterations. I am jazzed beyond telling at the inclusion of Thaumcraft 2, and I'm happy to see a lot of my favorite mods are still around and kicking, but just the same...
When I first stumbled upon Technic, it was at version 5.9... or somesuch. It had at a stable (enough) state the Zeppelin, Millenaire, the old EE, and there was still wiggle room enough to go in there and add Power Converters myself with the proper tweaking.
I had spawned next to a house in a forest, full of bandits who attacked immediately, who I dispatched and knocked out the wall in their basement for instant loot and instant base. I tunneled and cleared out massive spaces underground to store water for my Buildcraft machines, built a Zeppelin with things in the right spot so that I could pop out a block in the bottom to lower a pipe to pump oil and drill for resources, and carry it all back and run the pumps to pull it all down into my subterranean base. I would fly over Millenaire villages and drill right through the roofs to find minerals if I wanted to.
I was around for when the launcher came out, and I was totally excited for the increase in stability and modularity it promised. But I missed my zeppelins.
Then come time the Millenaire mod was dropped. Now I couldn't even torment my pathetic nearby neighbors... or, you know, help them or whatever.
This all got me thinking... Where was the notification for these mods getting dropped? Did I miss the memo? Was there something somewhere that said why they were not in anymore?
This is more for my own curiosity and nostalgia than anything else. I really enjoy the Technic Pack as it is today, and I know I can load up the old version just fine.
But if anybody knows where I can find the message, on a board or email or youtube video anywhere that explains why these were dropped, I'd have some closure and be thankful.