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Vathen

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About Vathen

  • Birthday 09/06/1971

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  1. I am trying to get Dynamic Elevators mod to work with the new Tekkit to no avail. Does anyone have any suggestions. I have tried putting it in the mods folder, and just get a white screen, I have tried coremods folder, but the mod does not show up in game, and I have put it directly in the mudpack jar file. Is there anything else that I can try? Or has anyone else successfully gotten this mod to work?
  2. I am trying to make a simple mod to add blocks to my server. I just want them to be like stone with no special properties. Also I want them in the creative inventory. I've actually managed this in 1.3.2 with forge, but I am not sure how to scale it back to 1.2.5. I have pieced together some code from the suggested tutorials, but I am not sure if I am going in the right direction. Could someone please help me with this. My mod file code: package net.minecraft.src; import net.minecraft.src.forge; import net.minecraft.src.forge.NetworkMod; public class Mod_VoyagerBlocks extends NetworkMod { public Mod_VoyagerBlocks() {} @Override public boolean clientSideRequired() { return true; } @Override public boolean serverSideRequired() { return false; } @Override public String getVersion() { // TODO Auto-generated method stub return null; } @Override public void load() { // TODO Auto-generated method stub } public static Block BlockHolodeck; public static Block BlockBrownPanel; public static Block BlockCheckerTile; static { BlockHolodeck = new BlockHolodeck(3000, 0).setBlockName("Holodeck").setHardness(1.0F).setResistance(1.0F); BlockBrownPanel = new BlockBrownPanel(3001, 0).setBlockName("Brown Panel").setHardness(1.0F).setResistance(1.0F); BlockCheckerTile = new BlockCheckerTile(3002, 0).setBlockName("Checkerd Tile").setHardness(1.0F).setResistance(1.0F); } } . and next one of the Block class files package net.minecraft.src; import net.minecraft.src.forge.ITextureProvider; public class BlockHolodeck extends Block implements ITextureProvider { public BlockHolodeck(int itemID, int texture) { super(itemID, texture, Material.rock); } @Override protected int damageDropped(int metadata) { return metadata; } @Override public String getTextureFile() { return "/Voyager.Holodeck.png"; } }
  3. Wow.... Sorry I'm used to email. I don't do forums much and for good reason. So I get yelled at for being polite and signing my name at the end of a post. So sorry didn't realize that was SUCH A big deal. But yet, the dick talking to me and add STUPID obnoxious insulting stuff to you post and thats ok. I'm out of here.... Screw this shit....
  4. I tried by putting it in the mod folder, but that didn't do anything. I also tried putting it directly in the minecraft.jar and that made it wouldn't load. I also tried putting it in the modpack folder and that didn't work either. I am frustrated because it is a really simple mod. I must be doing something wrong. Anywhere I can look for info? Oh and just FYI, I did make sure that I was adding the block to empty block id locations. Thansk for your help Vathen
  5. I am new to tekkit and to modding. I have figured out how to add a block successfully in normal minecraft, but can't figure out how to add it to Tekkit. Is that even possible or allowed first of all. If so, can someone help me with this. Essentially I want about 20 blocks that I can assign custom textures too that don't interfere with the standard blocks of the game. Also if this is something that Tekkit would like to add in to the game as an optional mod, I would be all for it. Thanks Vathen
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