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Harvester66

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About Harvester66

  • Birthday 10/19/1995

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  1. Ho so even though it's doesn't use M/J the energy link feeds M/J to the engine anyways like daisy chained engine. I get it now thanks.
  2. Why did my setup of HV current>glass cables>Energy link>filler>wooden pipe with a redstone engine exploded the Energy link, filler, and the engine?? I know the engine wasn't even at the red stage and was pumping it's piston so it's was actually working and therefore it's couldn't exploded. The Energy Link can receive High Voltage without blowing up and energy links don't have a internal buffer that could overload it ether. The filler does have a M/J buffer but it couldn't fills it that in a few minutes and I thinks even if it did it's would just be wasted. I was on before, during, and after the exploding so what did it?? If I had to guess it would be the energy link since it's was adjacent to the engine and the filler but the engine head was facing the wooden pipe so I wasn't trying to feeds M/J into the energy link. So please tell me what machine responsible for this and how I used it incorrectly.
  3. Wow finally some actual power outputs on the generators but How much do Redpower Machines uses?
  4. Or.. how about a high speed HV Solar Array factory and MFSU factory? That way you can kick those hazard Nuclear Reactors to the curb! That'll uses up much of your resources and time.
  5. Yes the Nether and the Overworld are separate and there nothing that can be done to loads them both at the same time. Not sure why it's works before though. It's may be have to do with if there players in both areas it's loads both but Idk.
  6. You can't loads both the Nether and Overworld at the same time even with anchors. Instead of using Geo power makes the switch to Solar Arrays! They may be annoying to craft and expensive but once you have them they're worth every penny.
  7. And makes factories kinda pointless if they were to adds back Crafting Table 3 and our HV Array and MFSU Factories are up and running. (Making a HV array every 7 to 7/2 mins! The fastest output I heard on Youtube was one per 8 mins)
  8. no you'll want to looks up tutorials then to learn to use Redpower. Once you learns the basics and trial and errors you'll be able to makes automated factories with Redpower. Me and my friend in fact made a HV Solar Array factory all out of redpower and it's producing about a HV array every 7 minutes. The fastest factory I heard was on Youtube and it's only produces a HV array every 8 minutes.
  9. Or instead of laggy trouble Buildcraft pipes uses Redpower Tubing they'll never spills and sends items unless there room to an adjacent inventories. To hooks them up to quarries just do Quarry> a chest>fliter and a timer to pulls out items> Tubing to macertors and furnaces tops. To pulls out products out of inventories and machines do the same as the quarry so if I were to pulling out of macertors then you puts the fliter on it's sides with timer and tubing to the top of the furnaces.
  10. Or.. instead of being lazy bones makes fully automatic factories with the MK2 auto crafting tables to do the annoying crafting like me and my friend are in process of making an automatic High Voltage Solar Array factory. We just have to setup a production line for HV Transformers, up the tin production for Re Batteries then the factory will be fully automatically making HV arrays day and night since we have a world loader block keeping the plant working 24/7.
  11. You would use Overclockers to makes one compacted blazerod generator instead of like 12 of them. Me and my friend have a ton of EMCs and so I had to use the macerator anyways for the solar array factory. (Currently making MV arrays and soon HV arrays!) I didn't even had the generator on 24/7 (the mass fab was on) and it's only had 9 Overclockers in it. So it's well worth using Overclockers instead of multiple macerators. So these generators are both affordable and effective and use Solar Arrays instead of Geothermal generators and store power for night operations. Then power will costs nothing once you makes the arrays so the generator will produces more net EMCs.
  12. You also needs 3 to 4 condensers and good power supply for it to do mass production overnight so it's isn't cheating. You would needs about 2 HV solar arrays and a MV solar array or two to power a single generator day and night with all 16 Overclockers. As well as a couple of MFSUs to stores up the power for night. So yea they're only a bit more faster than MK3 collectors. The price for the arrays themselves is about 12+ Red Matters and you needs to set it up too. So it's isn't literally get a blazerod and yours set for rest of your life.
  13. You needs this order MFE>Gold cable 2xins>LV transformer> copper cables to machines.
  14. Or they're using Blaze Rod generators! The most effective and cheapest way to get loads of EMCs for little setup cost. All you needs for a decent generator is at least 2 blaze rods, a Rotatory Marcetor, 16 EU/t of power to power it, 3 condensers, some RP tubing, 2 filters, and 2 timers. Once you got it setup then drops the remaining blaze rod(s) in the marcetor to starts up the process and you'll producing whatever you targeted in those remaining condensers in within about an hour or so. Adds 8 Overclockers for better results or get an regular marcetor and puts 16 Overclockers for best results. Best of all it's not cheating for EMCs and If you want EMCs overnight just adds a teleport tether to keeps it loaded day and night!
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