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lytzhadow

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About lytzhadow

  • Birthday 03/07/1996

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  1. is this a serious server post or a joke? ill say it before the forum admins even get this this. GO REREAD THE SERVER POST GUIDELINES! there provided you get to this before the forum admins do you will be saved the trouble of a warning hopefully.
  2. its a currently reported bug on the issue tracker. for the time being as a temporary solution you can use thermal expansion dynamos placed directly next to the circuit fabricator/other machines.
  3. noticed that the servers lagspike when players join/leave and also when new chunks are being generated. moreso on the player leave/join but chunkgen does lag more then it does usualy on other packs. its been suggested that there could be some problem with cacheing and/or data dumping and/or memory leaks. hope this helps the tekkit devs in pinpointing the problem because yeah as is most servers are completely unplayable durring peak hours atm. takes 5 minutes to break a single block IF your lucky enough to even be able to log in.
  4. i posted on the issue tracker about this one actualy. the guys over there said the tropicraft movement AIs were perposely disabled because they didnt play nice with other mods.
  5. ok so few different issues. first off dinosaurs are spawning in the tropicraft world (not sure if its a bug or intentional but thought you should know) secondly the movement AI for the koa mobs added by tropicraft seem to have flat out not loaded. they will still do their various tasks (attack mobs fish ect) but just will not move at all aside from players pushing them around. thirdly a minor bug in multiplayer shows the grass blocks as grey for some reason in the tropicraft world. its a very nice modpack and tropicraft is an epic mod so im hoping these things can be fixed soon (especialy the koa issue.)
  6. so basicly almost every tekkit server that i see that isnt whitelisted (and even alot of the whitelisted ones still do this) have mystcraft completely disabled on the premise that it causes lag. THIS IS NOT TRUE! the reason why most people think it causes lag is because of all the worlds it creates. the thing is mystcraft has a built in world unloader to prevent lag. how this works is when a player enters a mystcraft dimension it loads up the world. as soon as there are no loaded chunks in the world mystcraft unloads the world so that it doesnt hog server memory and cause lag. as such if you disable chunk loaders teleport tethers ect (or make rules against using these things in mystcraft worlds) then mystcraft should cause no more lag then one or two extra small worlds would. the reason why im making this informative post is because mystcraft is realy a lovely mod. at the least it prevents your main world from looking like the worlds biggest tornado ran through it then a bunch of ants moved in and decided to make their anthills square (those dirt houses) so yeah tekkit server owners if you have read this please stop disabling mystcraft. it just hurts your server if you do. *side note: this ONLY applies to mystcraft. as far as i am aware no other mod that generates worlds on a regular basis (IE dimensional doors) has an inbuilt system to unload worlds that are not in use. *side note 2: i havent tested this myself yet but if im correct then each descriptive book saves the files to generate its world. as such if you realy start to have a pile of world files then it should be okay to erase all of the world files for mystcraft and it will still generate new worlds using the same paramiters for the books that players still have.
  7. how about the zodiaccraft pack? http://forums.technicpack.net/threads/1-4-7-zodiaccraft-pve-30-slots-fantasymedieval-pack-plugins.38826/#post-319973 and yes its SMP! so if you wanna set up your own server using it i would be eternaly greatful to have another server to play on!
  8. hey man you updated the modpack but not the server (or somthing like that) and now we cant get on
  9. i try to get on but it says the admins are busy working on somthing yet i see 5 people on. any idea when its gonna be up again/is there a whitelist?
  10. Title: ic2 watermills not working Version: 3.1.3 OS: windows 7 home premium Java Version: version 7 update 2 Description of Problem: basicly in singleplayer on tekkit the watermill wont accept a 4th bucket of water and it also isnt putting out any power. ive tested it on technic and on multiplayer tekkit and its running fine on both of those so it seems to only be a ssp tekkit problem. ive also tried redownloading tekkit and that didnt help. Error Messages: Error Log:
  11. havent tried redownloading ill go do that now edit: nope that didnt help. when i closed it using taskmanager i got this: java platform SE binary is not responding thats about all i know.
  12. i get this too only everything stops responding instead.
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