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Talonos

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Everything posted by Talonos

  1. Here you go! http://wiki.technicpack.net/Your_First_Day(Blightfall)
  2. Perfect. Thanks for the info. I'll see what I can do with that, then, starting tomorrow.
  3. Thank you. When you said "Why are you asking for help again when you haven't addressed the previously noted issues?" I first assumed it was a rhetorical question meant to berate me for failure to implement your suggestions. Then, I said "Nah, this guy is blunt, but genuine. If I treat it as an honest question and explain my reasoning, things will be okay." Seems I was right. Thank you for you unique brand of helpfulness and patience. I also appreciate knowing that there is nothing world-breaking about the mod upgrades. While world-breaking mod updates are rare and almost always explicitly mentioned in changelogs, It's nice to have outside assurance. I also appreciate knowing that the TT and Thaumcraft mismatch is a bigger problem than it appears to be on the surface. That will be a high priority fix. I feel you have missed my main concern, however. My modpack contains a pre-packaged adventure map in the "saves" folder. When the users play my modpack, they change that map in their local version of the saves folder. If I update my modpack, then what happens to the user's saved map? Will the map in my zip file "clobber" the user's version? Or, more generally, when a user is prompted to update his modpack and presses "yes", what files specifically are replaced, which ones are deleted, and which ones are ignored? Are there specifications I could see that show me the "Update algorithm"? Perhaps such a question merits it's own thread... Want to hop threads again, seeing as though you solved my original issue regarding the server?
  4. Short answer: Because it was a different issue, and the first issue (that I originally asked for help on) was resolved without making those changes. As for why I didn't make those changes as well... I've been reluctant to update my modpack because it comes packaged with an adventure map. My understanding is that if I update the client pack, anything in the user's directory that is named identically to anything in my modpack zip folder will be overwritten with what I push. I'm frightened that if I update, any users "updating" to the new version of the modpack will have their worlds overwritten and be upset. Because of that, I have intentionally been trying to update as little as possible. I hotfixed the Mac issue in a way that left both versions compatible with each other and wouldn't trigger an update, but replacing mods is too great a change. The breach of trust that comes from accidentally deleting a user's world is of greater concern to me than a woefully outdated WAILA version. Here's my question to you: If I push an update, will my users' worlds be safe? If so, the reason I've been reluctant to update is invalid, and I will probably update the mods you mention tomorrow, if not tonight. As for the server pack, I don't mind fixing those issues because there has, by definition, been no successful downloaded server worlds yet. But I feel I can only fix them insofar as they remain compatible with the client. It's obviously the duplicate mod causing the issue. I verified it works upon removal of the CoFHCore-[1.7.10]3.0.0B9-40 (1) jar. I'm kinda ticked at myself, because that's actually glaringly obvious in retrospect. I'm just confused as to how that duplicate got in there when I thought I just pulled it directly from my (functional) linux box. :/ Not ignoring feedback, just clueless in other ways. Thanks for pointing the extra CoFH-Core out.
  5. The server pack for my modpack works on my ubuntu server but doesn't work on windows. The pack is located here: http://www.technicpack.net/modpack/blightfall.592618/about When I run it, it displayed a lot of unhelpful junk, but *did* say that there was a class format error, claiming there was a duplicate "world" class: http://pastebin.com/PRp9jS5K Can anybody suggest what might be the problem? Thanks a ton.
  6. RayGunYoda: I think I found a fix for you issue. Here you go! '?do=embed' frameborder='0' data-embedContent>>
  7. Okay, I got it to work. If anybody else has this problem, please direct them to here. Take all CoFH mods, including Minefactory reloaded, nether ores, etc, and do the following: 1: Rename it from a .jar file to a .zip file. 2: Right click it and say "Extract here". 3: Select all the files that were extracted, right click one of them, and select "Send to compressed (zipped) folder" 4: Rename this new zipped file to be the same as your old jar file, including the .jar extension. Why this works: As you probably already know, a jar file is just a renamed zip file. The issue is, not all zip files are the same. There are many different ways to compress folders, and "zip" files might be different internally even though they share the same extension. Windows knows how to handle some types of zip files that Mac doesn't, apparently. Also apparently, the zip file format the CoFH uses for its mods is recognized by Windows, but not by Mac. By unzipping the jar files and rezipping them, you create a new zip file that uses a more "standardized" zip archive format that macs are capable of handling. The contents of the zip files are the same, there's just a difference in how they are compressed. Distribute those rezipped mods, and you will not have any problems with mac compatibility. At least, that's been my experience. Could somebody else who has run into this issue verify it?
  8. Man, you're good. Thanks for the (mostly off-topic but still very welcome) feedback! Do you have a program that you run modpacks through to find issues like the Thaumcraft/TT version mismatch, or just an encyclopedic knowledge of all sorts of different mod versions?
  9. ...despite the mod it claims it cannot find being present in the mods folder. My pack is located here: http://www.technicpack.net/modpack/blightfall.592618/about This pack has been verified as working multiple times on three different computers. The only time it crashes is when it is used on a mac. It gives the following mysterious error: http://i.imgur.com/RsOt7WT.png Please note the presence of CoFH Core in the mods directory. After that, latest.log contains the following: http://pastebin.com/TuUqn8GJ It seems to be a problem afflicting other modpacks, specifically on macs. Google searches reveal two other places where the same issue is reported, both here: http://bitly.com/1DyFcDX and here: http://forums.tekkify.com/threads/1-7-10-mac-issues.4895/ I notice in the above log that there are lots of complaints about being unable to open zipfiles, and notably it complains about all the CoFH mods, including thermal foundation, nether ores, and Minefactory Reloaded. What do you make of that? Perhaps macs handle zipping and unzipping files differently, and the CoFH team uses a compression algorithm not recognized by the mac implementation of the JVM?
  10. Very well. See you in a different thread.
  11. After having seen PlowManPlow make a lot of insightful and valuable comments about various modpacks, I thought I'd link to mine here as well so if PlowManPlow feels kind, he can try to see what my modpack and RayGun's share that might be the common problem. http://www.technicpack.net/modpack/blightfall.592618/about
  12. I too am getting this error. Extensively tested to the best of my ability before release on PCs and worked fine, but on my friend's mac it crashes on startup in the same way with the same error message. If there is user error on my part and on the part of raygunyoda, is it more subtle than plowmanplow is making it out to be.
  13. Yeah, you don't need much, especially if you're willing to wipe and install a hyper-small footprint OS like MineOS (or to a lesser extent windows before it got bloated. )
  14. Good call on that. What I meant by "splash screen" was the "pack background" that you send in when setting up a modpack. (That is, the 880x520 one). I'll edit the subject of my first post to clarify. Thanks!
  15. Not to mention the cost of the computer you run it on. That being said, you can often get a decent surplus at good prices by going to the "surplus sales" offered from time to time by educational facilities like universities. I got a small server for $120 that hosts five players reliably and has been going for two years now. It's way cheaper than paying $20 a month.
  16. Is there a rule against bumping threads? Even ones unanswered after nearly a month? If I simply must use a CGI script, could somebody tell me?
  17. Sounds like the hosting company is running an extremely old version of tekkit. When you "got it for the tekkit mod", what options did the company give you? Did they let you install the server yourself, or did you just check a box that said "I want tekkit, please?" If you did just select tekkit from a list, did you have to select from multiple versions?
  18. Hello, all. I'm wondering if there's a way to add multiple pack backgrounds to a modpack, so that perhaps the launcher will switch between them. (I run a small private server, and it'd be kinda cool to have the splash screen show a screen shot of a random person's base or something.) I've looked at my modpack URL provided by the technic launcher, and when I go there with a web browser, it seems to return a JSon object or something. If I host my own modpack URL instead of pointing to the one given to me by default, I could put whatever I want in there. Theoretically, I suppose I could have my modpack url point to a CGI script that inserts a different image address in the "background" field every time it's called (from a list of possible choices I host on my own website). But is there an easier way? Hexxit does some pretty cool stuff with its background, for instance. Is it hardcoded in, or does it have a modpack URL that I can look at to see how it did it?
  19. Hello, all. I'm trying to eliminate redpower from an existing world, because I'm sick of being dependent on Eloraam's updates. If I understand correctly, if you remove a mod, then all blocks used by that mod are changed to air blocks when Forge detects the blockID to be invalid, correct? Because I have Redpower world installed, I need to do something with the volcanos and marble pockets or I will have giant air-pockets in my world. Because Minefactory Reloaded has whitestone and blackstone, that seems like a good candidate to replace marble and basalt. Is there any utility I could use to do essentially a global search and replace on my world to make basalt into blackstone and marble into whitestone before I axe redpower? I was thinking about just changing the config file to change the block IDs. Does anybody know if I make MFR's "bricks" block equal to redpower world's "stone" block if it'll work? Thanks for the help, and if I'm making any incorrect assumptions, I'd love to know about those, too.
  20. Confirmed similar crashes on my server as well. Didn't know clicking it with a placable block caused the crash. I'll try not to do that from now on and see if it helps.
  21. Title: Wireless Redstone throwing exception on server startup. Version: 0.5.1 OS: MineOS Crux Java Version: 1.7.0 Description of Problem: The server crashed inexplicably because of the previous bug I submitted. I tried to start the server again, but it throws an exception immediatly upon starting. I have a crash log for this exception. I'm almost certain this was caused because of data corruption caused by the previous bug. Reproducing it would be unlikely. Instead, can somebody simply tell me how to reset the saved state of my wireless redstone so I can boot my server again? Thanks. Error Messages: Same as in crash log: java.lang.RuntimeException: Wireless Redstone Save Manager plus a stack trace. Error Log: ---- Minecraft Crash Report ---- // Ooh. Shiny. Time: 2/15/13 10:34 PM Description: Exception in server tick loop java.lang.RuntimeException: Wireless Redstone Save Manager at cpw.mods.fml.server.FMLServerHandler.haltGame(FMLServerHandler.java:102) at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:195) at codechicken.wirelessredstone.core.SaveManager.loadFreqMap(SaveManager.java:470) at codechicken.wirelessredstone.core.SaveManager.loadEther(SaveManager.java:592) at codechicken.wirelessredstone.core.RedstoneEtherServer.addEther(RedstoneEtherServer.java:50) at codechicken.wirelessredstone.core.RedstoneEther.loadServerWorld(RedstoneEther.java:122) at codechicken.wirelessredstone.core.WRCoreEventHandler.onWorldLoad(WRCoreEventHandler.java:30) at net.minecraftforge.event.ASMEventHandler_53_WRCoreEventHandler_onWorldLoad_Load.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:279) at ho.c(DedicatedServer.java:180) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) Caused by: java.io.IOException: Input/output error at java.io.RandomAccessFile.read(Native Method) at java.io.RandomAccessFile.readShort(Unknown Source) at codechicken.wirelessredstone.core.SaveManager.loadFreqMap(SaveManager.java:461) ... 11 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Linux (amd64) version 3.1.0-rc9 Java Version: 1.7.0, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1601261528 bytes (1527 MB) / 2058027008 bytes (1962 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 2 total; -Xmx3G -Xms2G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 62 mods loaded, 62 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OmniTools [OmniTools] (OmniTools-3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PowerConverters [Power Converters] (PowerConverters_2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|NEI [NEI] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.4.217.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 20; [] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
  22. Title: Server halts, but chat inexplicably works Version: 0.5.1 OS: Client: Windows 7, most recent update. Server: MineOS Crux, most recent stable. Java Version: Client: Java SE Runtime Environment 1.7.0_02-b13 Server: Java SE Runtime Environment 1.7.0-b147 Description of Problem: I am running tekkit lite from a dedicated server, and occasionally the server just freezes for no apparant reason. I and my other players can move around, but we cannot place blocks, no GUIs function, and all the redstone devices stop. When we chat, the chat goes through, but nothing else happens. After about 30 seconds, all players are booted simultaneously with a "read timed out" exception. SSHing into the server is strange. I can connect to the server, and using "screen -r" can see that the server is still running. Over SSH, there are no visible error messages on the server. Stranger yet, I see all the chat echoed back in real time, but I cannot type in any commands. (Or rather, I can, but pressing "enter" does nothing. The server ignores whatever I type into it.) I cannot even halt the server. Pressing Ctrl-C causes the server to say "Stopping server...", but then it does not, nor does it give me back my shell prompt. Further invocations of Ctrl-C do nothing. Instead, I must close my SSH session, start a new one, and "sudo reboot". After that, the server can be started up normally. This has only ever happened while I have been playing on the server. If my wife and friends are all on the server, it never does this. If I connect, however, it will halt in this manner within about half an hour at most. I'm wondering if perhaps my client, my inventory, or my network connection is somehow corrupt and is sending the server something it cannot handle. Any ideas? Note: It says my tekkit lite version is 0.5.1 in the thing at the bottom, but that is not the case. It's actually 0.5.7, but it's not giving me that as an option in the dropdown list. Error Messages: None, see above. Error Log: None, see above.
  23. Sorry for the bump: But I've made progress and still need help. I have determined that the problematic ore textures are in the Thermal Expansion mod. The silver I like is still in the RedPower folders, and the copper and tin textures I like are still in the IC2 folders. I tried to create a texture pack that would replace the Thermal Expansion textures with the other ones by copying the relevant textures and pasting them in, but it doesn't seem to be working. I see the texture pack in minecraft, but when I click and select it, no textures are replaced. The texture pack I put together is here: http://rapidshare.com/files/3155942903/Svera%20Texture%20Pack.zip. If somebody knowledgable could tell me what I'm doing wrong, that'd be great. Thanks!
  24. Hello, all. I am loving tekkit lite, but strongly dislike the new ore textures. Is there a way to restore the old ore textures from tekkit classic/technic? If not, could somebody throw together a texture pack to replace them and make them "look" old? "It's simple, do it yourself" is a perfectly valid answer to the previous question, but if you go that route, I'd really appreceate a link to a thread where someone describes how to make texture packs for tekkit lite. Also, I have heard rumor that if the server has a texture pack installed, then clients connecting to the server automatically download the texture pack from the server and use it when connecting to that server. Is this true?
  25. Figured as much. Next question: What would happen if I take the enderchest storage files from my old world and put them into the new world? Would they be compatible? If so, I could just tell people "Pack your bags, we're about to arrive in a new world!" and people could put their most valuable things in an ender chest. My worry is that the Block and Item ID values might just be too different. Was any attempt made to preserve them?
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