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Kalabajooie

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About Kalabajooie

  • Birthday 12/02/1983

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  1. To add another wrinkle to this, we used /dimanc override to cut down on a particularly ambitious friend's use of loaded chunks and, after restarting, MEUpdateRequests and LinkedList stayed low. Shortly after the server owner went and visited the aforementioned friend's place, MEUpdate and LinkedList spiked again. After leaving (also after being kicked), the cycle began again.
  2. A friend's private Tekkit server has been experiencing severe lag for nearly a week now. We've hunted down and broken all of the random quarries on the map with no effect. When I ran JProfiler attached to the server, "appeng.common.grid.MEUpdateRequest" seems to be the culprit, but we can't figure out how to prevent it from leaking. Watching JProfiler, the Instance count for this class will gradually grow from ~6.3 million to 40+ million, taking over half of the four gigs of RAM devoted to the server's operation. The count will then crash back down to ~6.3 million and the cycle will begin again. "java.util.LinkedList$Node" exhibits similar behavior and is likely being driven by MEUpdateRequest. My questions are as follows: What is MEUpdateRequest? Does it have anything to do with Applied Energistics? What can we do to knock out or control this lag? At times, the server is downright unplayable and our friends are getting frustrated. We've taken steps to minimize the number of running machines while people are logged off, but this MEUpdateRequest leak occurs with nobody online. Please help.
  3. The 192.186 addresses are local to your network and will only work for computers directly connected to it. You may need to open your ports for remote access for other users. Head to www.portforward.com and look up the model of your router for instructions.
  4. Whoa whoa whoa, hot oil? Heat exchangers? Realism has its place, but too many moving parts make my head spin. A version of FZ's solar turbine and mirrors that produces MJ would suffice. I do like the scaling in biomes idea, though. I can see a massive mirror array in the desert next to my factory complex. It's good to hear that so many positive aspects of the removed mods are accounted for. I'll still bull through Lite for the sake of completion and to familiarize myself, but once that series is done, bang, zoom, straight to the moon!
  5. I can't help but agree with CanVox's and the Technic Team's sentiment with regards to removing IC2 and, to a lesser extent, RP. I've been plowing through every mod in the Tekkit Lite pack for a YouTube series I'm 36 episodes into, and I seem to get the most bogged-down in these two mods (haven't touched Steve's Carts or Factorization yet, though, so we'll see if the trend holds up). All of the machines in IC2 have been rendered obsolete by Thermal Expansion; the myriad (and obtusely expensive) armor replaced by Powersuits. With the other mods' answers to Red Alloy, RP's greatest asset was rendered useless. Let's not forget the buggy Luminators, the easily-messed-up wiring, tiered power system, and the needlessly-complicated farming for minimal return (8-second coffee buff, anyone?) and I'm becoming more and more glad, episode by episode, that IC2 has been eliminated and, when I move onward to Tekkit, I'll only need to worry over one sort of power, and once I have a steady source (Nether-Magmatics matched with Tesseracts, probably) I won't for a second miss the pricey solar arrays, the useless windmills, or Hops and time-consuming brewing. Granted, there are a few small things I may miss at first (but will likely get over once in space): The Redpower Handsaw and Micro blocks Overclocker upgrades Ridiculously blast-resistant Construction Foam The Painter Volcanoes, Basalt and Marble Granted, I haven't worked much with the new Tekkit, so some of these may have been replaced already. I'll admit that IC2 was my first power source back when Tekkit Classic was just Tekkit and EE2 was just sanctioned cheating. But just because it was first doesn't make it best. And regarding beekeeping and tree breeding: the Yogscast has spent entirely too much time on those mods in their series for my tastes. No more unnecessarily complicated mods, please. I like where the new Tekkit is going, and may yet take my vacation on the moon.
  6. I liked a lot of things in Tekkit Classic, but was sad that it was stuck in MC 1.2.5. Then Tekkit Lite came along and it was the best thing evar. I wanted my friends to play, too, but as I looked at the new mods and items in the game, I became overwhelmed and could only imagine how new players might feel. So here's a semi-educational series set on a private Tekkit Lite server, where I pass on the meager knowledge I've gained from Tekkit Classic, and you get to learn along with me when we come across new things. Episode 1 link: It's still in its early episodes, and my recording career is in its early days (this is my first recording project ever. No, really. Not even AV Club) so constructive criticism and suggestions are welcome.
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