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marrrc

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  1. I don't know if they are "the best", but I like the power armor and the weapons on the power tool. You can install the rail gun in the modular power armor power tool -- it can kill most creatures with a single shot from far away. You can also install the melee module for decent melee damage with a lot of knockback -- send those creepers flying. The power armor takes a lot of resources to build, but flying around and not worrying about fall damage is great.
  2. I fixed the formatting in my post above so you can see the batboxes now.
  3. Update: The forum ate my batboxes and turned text bold instead. I hope this did not cause too much confusion. I fixed the text below. --------------- I have not tried using an ender chest with this, but I found two IC2 pump and miner setups that work well for me and require little supervision. I mostly use these in the nether -- the zombie pigmen don't seem to mind. (I build a small cobblestone shelter since I don't know how the mining equipment holds up against ghastly fireballs.) As seen from above: [ ][C] ([P] [T][M][C][C] [ ] - Empty block [C] - chest (regular wooden) ( - Batbox [P] - IC2 Pump [T] - Thermal Generator [M] - IC2 Miner Put a stack of empty cells into the pump (requires 16 tin to make) Prime the Thermal Generator with some lava buckets or lava cells. Put the mining pipe, drill and scanner into the Miner. For maintenance, you may need to 1) Add more mining pipes to the miner 2) Add more lava into the thermal generator 3) Add more empty cells into the pump If you install these in the nether, there is no shortage of lava. You pump will output lava cells into the chest next to it; you can use these cells to power the thermal generator. (Manual move in this first setup.) If you are mining through a pool of lava with the biggest scanner installed in the miner, then you will go through a lot of empty cells. On the other hand, you will also get a lot of lava cells. A slightly more economical setup would be: [T]( [P][M][C][C] [ ] - Empty block [C] - chest (regular wooden) ( - Batbox [P] - IC2 Pump [T] - Thermal Generator [M] - IC2 Miner For this setup the pump only needs one empty cell. The pump sends the lava into the thermal generator and also gives a 50%(?) IC2 energy boost to the thermal generator. For me, the miner seems to run slower with this setup, especially when you are going through lava. To keep this running, you only need to worry about: 1) Keeping the thermal generator supplied with lava -- which happens automatically with the pump when mining most places in the nether. 2) Add more mining pipes if the miner runs out. I recommend using the second setup with a regular mining drill if you are just getting started and want to conserve resources. Once you have a decent supply of tin, etc. I would recommend the first setup with a diamond mining drill. Moving either setup is not too bad with a loss-less mode electric wrench. Don't forget to fill in the first block under the miner when breaking down the mining location or it will drop down the mining shaft. (If you have enough wood you can just leave the chests behind.) Good luck with your IC2 mining!
  4. I added some recipes to Equivalent Exchange 3, that allow you to make 4 ion thrusters from 2 empty electric jetpacks. (It's dangerous to dismantle charged jetpacks!) I based it off Equivalent Exchange 3 (cd14319ddad7b8090243617766b9312ef498bec7) to closely match the one bundled with Tekkit Lite 0.6.1 (and 0.6.5). The new recipe uses the minium stone with two empty electric jetpacks (30209:26 or 30209:27) to create 4 ion thrusters. You can use the ion thrusters to add a jetpack to your powersuit torso or enable jet boots for your powersuit boots. (From the modular powersuits addon.) Please try it out it if it sounds interesting to you... it works for me on my private server. You can get the code changes here: https://github.com/marc/Equivalent-Exchange-3/commit/3701ab7a88fc35643317fcd84cc2d696daad66d8 Follow the standard Equivalent Exchange 3 compilation instructions...
  5. You may also find the following getting started article on the Tekkit Classic wiki helpful: http://thetekkit.wikia.com/wiki/Getting_Started As far as I can tell it also applies to Tekkit Lite. You can find the Tekkit Lite wiki here: http://tekkitlite.wikia.com/wiki/Tekkit_Lite_Wiki Welcome to Tekkit... enjoy your stay!
  6. I know Tekkit Lite 0.6.1 is using version pre1f of Equivalent Exchange 3, but I am trying to figure out exactly what snapshot of version pre1f was used. I am planning on adding a custom recipe and want to be sure I am using the right commit from github as a base. The ee3-universal-pre1f.jar in the mods folder has a 12/31/2012 time stamp and most of the files inside the jar are from 12/31/2012 as well. The last commit for 12/31/2012 is cd14319ddad7b8090243617766b9312ef498bec7. You can see this here: https://github.com/pahimar/Equivalent-Exchange-3/commits?page=9 That seems like a good bet, but 6 commits were made that day. The earliest 12/31/2012 commit is 984dcd7b4a450a3935c7dc62db8e9d790ef3478f. You can see this here: https://github.com/pahimar/Equivalent-Exchange-3/commits?page=10 The last chance for version pre1f seems to be commit 0eb764a237e81b63d049d30cfee9bf7262e12c25 from 03/19/2013. The commit after that makes an entry for pre1g and minecraft 1.5. Does anyone know which commit of Equivalent Exchange 3's version pre1f was used in the Tekkit Lite 0.6.1 bundle? I did successfully compile cd14319ddad7b8090243617766b9312ef498bec7 with a custom recipe and was able to use it with a Tekkit Like 0.6.1 server. I would still like to be sure that I am using the same snapshot as a base to keep the impact of my customization as small as possible.
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