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Asanaria

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About Asanaria

  • Birthday 03/30/1989

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  1. Oh I see! So it's a trial and error kind of idea? Add the mods one at a time and if it doesn't work then the most recent one caused a problem?
  2. Oops, my question 3 got lost somewhere. I do know how to count - honest 3. Could you explain the below in more detail please? I don't understand why we need to launch the other pack when we already created these folders in a previous step. Thank you very much for answering my other questions - I just need to figure out which mods would class as high ram and I think I'll be able to make a start (perhaps with some help from my husband as he is much better with computers than I am). Hopefully it won't crash and burn.
  3. Thank you very much for this guide - as a complete newbie to this the FML section was extremely helpful (I would have tried to build a pack without it otherwise). However, I have a few question I hope you can answer (I also hope this is the right place to ask). 1. What is Optifine and when is it used? I have heard that a lot of people like to use it but I don't know what it does. I can only assume (going by the name) that it optimises and fine tunes mods in order to work together properly something, but that still doesn't tell me if I need it or not. 2. To clarify the section I have quoted below (pictures removed) - does this mean that, in essence, you are just turning the .zip into a .jar but because of the software you have to extract and then recompress the files? I assume it needs to be a .jar to work with Java or something? 4. Once created, do we add our modpack as a subfolder in the .technic folder? If we do then will this come up as an option in the list once the launcher has loaded? Or do we launch it another way? (If you explained this somewhere then I have missed it and I apologise)
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