Torezu

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Torezu last won the day on February 13 2016

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  1. Set your Java path environment variable to the Java directory you'd like to use. How exactly you do that will depend on what version of Windows you're running. Re-run the launcher.
  2. You chose this to be the one post you've made, almost a year after the (basically throwaway) post you're replying to? There's no solution to the OP's problem, which you would know if you had spent the time you used to create this post in a brief search.
  3. If you aren't getting more than 950MB on the in-game attrib screen, you're still not using 64-bit Java. You have to not only install it, but run the game with it. Another clue is how much the launcher allows you to allocate. If it doesn't go to 2 GB or above, you're still using 32-bit Java.
  4. We do not condone, support, or encourage software piracy.
  5. If you're on the same Hamachi server, you shouldn't need to port forward. That's half the point of Hamachi. It's possible Windows Firewall, MSE, or another antivirus/firewall is blocking Minecraft. That usually means the Hamachi network is not set to a Home/Private Network on either the host or client, and Minecraft is not set to be allowed on Public Networks (not a good idea to do this anyway imo).
  6. If you actually do have 3GB of RAM, and it's still giving you this error, it's likely that you're trying to start the server with the 32-bit version of Java.
  7. Pre-generating a sizeable portion of the map can help, but may also cause loading lag; otherwise, I'd suggest more like 4 GB to run a mod-heavy server. Even then, map and entity data has to be transferred to the client(s), which can cause data transfer lag for everyone.
  8. http://xpaw.ru/mcstatus/ It's on your end, unless the servers have re-established connectivity since then. Check active antivirus/firewall software (especially firewall).
  9. JourneyMap generates its own config files and such when you run it, so unless you want it to come with default config settings, just don't include those in your pack. If you're making a server pack, it doesn't go in that at all.
  10. No one here really has an answer, clearly. That said, I personally haven't seen that particular garbage collection control used before, though I have seen others. I would suggest looking on the MC forums for the best Java command line sets to use for running a server.
  11. Your post has been relocated. Please examine the section headings and subjects very briefly before posting next time.
  12. Moved to launcher bug reports, though I suspect that last answer resolved the issue already, if the OP is/was paying attention.
  13. Caveat: You need a 64-bit OS to be able to use 64-bit Java. If you don't have that, no amount of trying to assign more memory to Java is going to do you any good.
  14. These are not mandatory (so unlike in the past, the moderators won't be warning/deleting for violations, but your thread, and therefore pack, is likely to get more attention if: The pack title is in the thread title. It has an MC version associated with it. 1.7.10 Forge is still relatively computer-resource-friendly, while 1.10.2...isn't, but a lot of people like the newer versions for other reasons. If the thread title had a general idea of what was in the pack - tech, magic, quests (HQM or BQ), heavy automation, skyblock, light/heavy pack, hardcore or hard mode (difficult world), space, cave world, map included, etc., etc. The thread itself had a link to the platform page for it, instead of requiring people to hunt for it. On the other hand, if you post in this sub-forum asking for help with creating a mod pack...it will be moved, and we may warn you if it's blatant.
  15. Posting through lock, because I can. I don't think the sarcasm is appreciated or necessary. Not everyone knows how to read logs. Teach; don't insult.