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jumpandshootbeef last won the day on April 19 2016

jumpandshootbeef had the most liked content!


About jumpandshootbeef

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  • Birthday 06/12/99

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  1. Jeebus it's been a year again...

  2. Hi, this is a server issue with Minecraft. All you can do is wait, I think it is possible to install it manually, but I do not know exactly how. I advise you to wait it out Update: The servers are slowly recovering, not everything has been fixed yet, but the jar files are in place. It should be all resolved within 10 minutes. If seen by @Munaus or another moderator, this thread can be closed
  3. Well I could keep the old world chunks and just generate a new world around those... I guess, I'm gonna experiment more around with it, thanks for your help mate
  4. modpack link: http://api.technicpack.net/modpack/ump-henk Once I update the world to biomes O' plenty stuff all my blocks get converted to those blocks. Here is one of the schematics: https://www.dropbox.com/s/tfmp8e9of3muyie/Henk base.schematic?dl=0 The "old" map where my base still is 'my base' has certain configuration that already existing blocks their id's don't get changed, however new maps get new id's These mods were added: (attachment) And these already were in the modpack: (attachment)
  5. Well... I'd have to convert almost every item in the game, at least 1000+ ID's.... because I have so many items in my ME system... So that is unfortunately not an option
  6. Hi, I have recently updated my modpack to hold a bunch more mods and am transferring from map to map. However when I use MCEdit to transfer our bases from map to map the item ID's get messed up. This is what happens: I have a base with a bunch of thaumcraft items and AE2 items and stuff, and when I put that in the new map they all get converted to BiomesOP items. Is there a way for me to quote on quote freeze used item ID's so that aggresive mods don't claim them? I am using MCedit 1 because I'm not at all used to mcedit 2, anyone know if it is working in mcedit 2?
  7. It is finished. I also sent him PM's. @xredcheck your messages @Munausyou can close this thread
  8. Hi guys, this guy came to me in private, I know his modpack details and stuff. I'm on to making it now
  9. I'm back! Dunno for how long... But I'm back :D!

  10. Hi, I'd like to join you, I know my fair bit of mods and have been around them for a couple of years. I'm 16 and I greet you from Holland IGN: at mah leftbar under mah name
  11. I'm back to working on this again, it actually launches, now to add advent of ascension and make it work xD. Gonna be rough around the edges when finished
  12. What the hell is that download anyway
  13. I still have major problems with my computer so I won't be able to test the server. I can make it dough. However, since I am testing so much to fix this sh*t I got on my pc, I have to rollback every once in a while. So when it is done copying all mods to proper folder (about 20 minutes per MB, very crappy indeed, very) there is a big chance I've got to do it all again....
  14. java.util.zip.ZipException: error in opening zip file
  15. You still have inventory tweaks in there. Delete client side mods. Not NEI, that is server side too I cannot add voltz engine and resonant engine because downloads go as slow as 3 kbps. Having problems It is going to take a while since my computer has problems