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Neko_TheHood

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About Neko_TheHood

  • Birthday 08/05/1986

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  1. Hey, figured out the fix to make dropbox work thanks to this forum: http://www.minecraftforum.net/forums/off-topic/computers-science-technology/195741-modpack-hosts-not-dropbox-or-google-drive when you upload your modpack file to dropbox and attain the link by hitting share and (dont get put off by the email thing) click get link, it will copy the link to clipboard, sound familiar? well heres the most important step when you paste your link into the modpack file location box in technicpack, simply add this to the end of your link: ?dl=1 example: https://www.dropbox.com/s/blahblah/Modpack.zip becomes: https://www.dropbox.com/s/blahblah/Modpack.zip?dl=1 amazing xD also using something like webs.com to make free website, and upload the file like you would a photo or something you want on the site, then just use its direct link, works fine also.
  2. Hey, figured out the fix to make dropbox work thanks to this forum: http://www.minecraftforum.net/forums/off-topic/computers-science-technology/195741-modpack-hosts-not-dropbox-or-google-drive when you upload your modpack file to dropbox and attain the link by hitting share and (dont get put off by the email thing) click get link, it will copy the link to clipboard, sound familiar? well heres the most important step when you paste your link into the modpack file location box in technicpack, simply add this to the end of your link: ?dl=1 example: https://www.dropbox.com/s/blahblah/Modpack.zip becomes: https://www.dropbox.com/s/blahblah/Modpack.zip?dl=1 amazing xD also using something like webs.com to make free website, and upload the file like you would a photo or something you want on the site, then just use its direct link, works fine also.
  3. wow mr sensitive, it IS NOT thread jacking, threads are for people all experiencing the SAME issue to respond and talk to one another to try to solve the issue together. I LOVE how your psychic and with no log or info can tell him that in fact his issue is different, when you offered NO help on this issue or provided and know how or help to even solve the issue. Stop Trolling before i report you. I dont see MOD on your name so chill out mr 2k posts most of which are prolly 2 sentence answers like BOTH of yours on this page, NEITHER of which offered ANY help, and the first member did post a log that you gave no imput towards. So why dont you not post on threads just to troll without offering imput or help. Be nice and help solve the issue or get outta here, your doing way worse than his alleged "thread jacking" by being so hostile and aggressive for no dang reason. Geezium. Now on to this real issue. I am also experiencing the same problem as BOTH the other community members. I am also MC 1.5.2 like the second member with the no mods loading appears vanilla issue. I have 2 other modpacks working fine with no problems but when I zip this one and add it to Technic launcher, im vanilla mc. If anyone finds out why or has a fix to this issue, please let me know. This is local only, funny enough, server of the modpack is working fine... lol This is kinda an issue as that I am hosting a server not even I can play lol because I can only load the server ect and not login >_< Any help answers imput would help. Also, CraftingGamerTom, how did you get that report? The issue is local not server so I have no console, and I went into appdata, there is no crash report, soo.. where do I find that to try to help everyone solve this issue? - Thanks **EDIT Minor FIX - If you are using a mainly FTB modpack sadly I cannot find a fix for use on Technic Launcher, they just break, however if you pick a FTB modpack of the same version (1.5.2 ect) you can completely disable all mods in it and put yours and run it that way. Or go to FTB site and put in a request to get yours on the private list. Hope that helped. I am now on FTB private list with my "private public" pack and can publicly post my code to DL my modpack on FTB. Hope this helps
  4. Thank you very much, I feel like i read that 8 times and missed that line xD <3 Caused by: java.lang.IllegalArgumentException: Slot 4094 is already occupied by net.minecraft.jammy780.furniture.blocks.wood.jfm_WoodBlocksTwo@1c8920d when adding com.xcompwiz.mystcraft.block.BlockLectern@ec9da0 at amq.<init>(Block.java:326) at amq.<init>(Block.java:359) at akb.<init>(BlockContainer.java:17) at com.xcompwiz.mystcraft.block.BlockLectern.<init>(BlockLectern.java:45) at com.xcompwiz.mystcraft.block.BlockLectern.<clinit>(BlockLectern.java:29) ... 32 more So go into your config files for jammy furniture, and find where its saying item number 780, and change it to something not already occupied by an item in tekkit lite. A good trick to find them is open tekkit lite in singleplayer and try a number a decent distance from one thats messing up, technically if say 781 wasn't an item that would work, but a plugin usually has a decent list of items to add, so 781 might already be being added the plugin your adding, so try something like 900 > that isnt an item in NEI on Tekkit Lite, and change it to that, and it'll work. Item numbers for plugins are stored in their config files, when you add a mod to your server in the mods folder, you then start the server and it generates a config file, inside the config folder, that can be edited to your liking. Each time you get an item id mismatch, and theirs lots of text it can be hard to find, as you see, i even missed it (though disabling myst would work, by changing the id you dont have to disable anything) Hope that helps you figure out how to get it working. Usually item id conflicts are only thing stopping certain mods from working with others. A few its a coe function and breaks the game.. like redpower lol. HOWEVER anyone wanting redpower feel on ftb and hexxt ect server look into the Project Red mod, its a complete re-write of redpower and works in ftb fine! I finally got to have inverted lights ect in my unleashed xD ONLY item it is missing, is the windmill, as that the visual generation from 1.4.7 to 1.5.2 has changed and they cant get the windmill to work, but the basic box one is there. Though i do miss the old skool windmill from Tekkit Lite xD Anyyhow Thanks for finding what I missed kalbintion, that solves everything lol xD
  5. WOW, so do not listen to StarRift, sorry but your very wrong. How do you think completed modpacks got to be what they are? Someone had to add them toather and change item ids to make them work. I have personally combined hexxit tekkit lite AND FTB unleashed with only like 40 or so item ids to change in total. Its rather simple if you can read and type... You just have to get used to what things work where , why they will, or wont wrk, ect. example: redpower breaks everything except tekkit lite. no rzn just does, dosent mean there aren't like 75 other mods work fine with tekkit lite, as well as bilocraft,m which is obviously the "furniture" mod shes talking about.. Usually you only reply to a topic if you can give auctual help not just say your confused too... lol If you look at the errors you sent, youll notice right fist few lines Caused by: java.lang.ExceptionInInitializerError at com.xcompwiz.mystcraft.data.RecipesMyst.addRecipes(RecipesMyst.java:63) at com.xcompwiz.mystcraft.Mystcraft.load(Mystcraft.java:196) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModSta reading that it says mystcraft is causing the error, to confirm, look at the huge list lower down, where it says what mods inatilized and which didnt. note mystcraft is only one on your list that is having an issue. MFReloaded|CompatVanilla [MFR Compat: Vanilla] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized MFReloaded|CompatXyCraft [MFR Compat: XyCraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.2-199.jar) Unloaded->Constructed->Pre-initialized Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.1.00.zip) Unloaded->Constructed->Errored <--------------------------------------------------------------- NEIPlugins [NEI Plugins] (nei_plugins-1.0.4.5a.jar) Unloaded->Constructed->Pre-initialized NetherOres [Nether Ores] (NetherOres-2.0.6-32.jar) Unloaded->Constructed->Pre-initialized so your myst is having an issue, not "furniture" plugin, which i dont even see on your list. disable mystcraft and start server, issue should be gone. disable it by going into mods folder, edit its name and simply type DISABLED on end of existing name, then run server, issues should be gone. try this plugin, its widely accepted and works better than... whatever your using.. lol and the furniture is very nice. http://www.bibliocraftmod.com/ Hope this helped, had to reply, I hate seeing comments trying to help when they dont know what their doing, then oher comments saying give up it isnt ment to be like that... lol ALLL modpacks arent MENT to be, they all edit minecraft in a way minecraft wasnt ment to be played, but thats why we love em, makes a boring game, not boring xD Just read crash logs carefully and look for worlds like error severe and fial, and google, google, google, all issue, youll be fine Ive mad several modpacksa i was told "wouldnt ever" work, and ive played n enjoyed em all, and am in process of re-combining Hexxit, Tekkit Lite, and FTB Unleashed, due to slight laggyness of my previous attempt. xD l33t-crafters.enjin.com/ is where I host my custom modpacks for play btw if anyone is interested. (site may be down for a day or so.. >_<)
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