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darkmega

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darkmega last won the day on October 5 2014

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About darkmega

  • Birthday 09/18/1992

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  1. 0.3.5a updated. this is mostly just a config update, hopefully fixing some quests sometimes not registering cause of buffed tools, turning the fairies back off, a recipe to make leather and feathers, along with yet another small batch of quests in "Tools of the Trade". Check the changelog for everything I did. Enjoy!
  2. gonna have to take a revisit it looks like. so many packs to play, so little time.
  3. Hey there. I got curious and wanted to give this a shot. So I'll drop some feedbacks some time in the future after playing for a time. But I'd just like to ask, is the latest version of the touhou items mod working on the server side now? Since i checked your permissions modlist and saw the version there is the latest one, which I recalled from when it was first updated to that version last may had a crash, something to do with Yuyuko's parasol, so I never did update it to the latest version on my own modpack because there hasn't been a version incrementation since. :<
  4. Modpack has recently been updated after a month and a bit of doing other things. check the Changelog for full details but now includes a bunch of small mods to improve quality of life, like armor overlay and status huds, damage indicators (slightly reduced range), Keybindings overhaul, no more recipe conflicts, cosmetic armors and armor sets mods. A small mod that allows you to make specified zones invisible to those outside, perfect for covert ops bases and another larger mod, RFtools and several mods to facilitate some stronger mobs. Even if the pack is made for PvP (but at it's size you need one heck of a server >_<), what happens when you don't and just want to play around and team up? well, now you can find out as Apocalypse increases difficulty gradually, special AIs improve mobs and special mobs are more common. Finally I have a new main menu, tell me what you think, and please, if you manage to make some amazing builds and take a really nice big screenshot of it and would like it to be immortalized as a main menu screenshot in it's slideshow please tell me and send it to me! I'd love to get some more screenshots for it (since it's only the normal background image right now). Probably just some tweaks and "Whoops" fixes to be done soonish. But for now, version r0.3.5 is set to recommended. Enjoy!
  5. Ah. strange, I didn't notice it. must've been too intrigued by academycraft to take a proper scan through nei. :V and to all the rest, "I see," and that's a fair point on the tinkers. Always good to try the unknown. You should get a nice modlist ready until you get it on the solder, cause a lot of people like to know what they're getting into. Although it wasn't the case with me cause you sold me with the description out of curiousity (I'm in the process of finding some inspiration for a new pack). and oh? That promo seems a little... over techy? Since I didn't think they had satelite vision in steampunk style eras. Perhaps a better play would've been an airship high in the air and some guy looking down keeping watch with a periscope and recording his findings? But eh, who am I to judge, after the hefty zoom in it got right to the point, and was pretty good. Nice and mysterious sorts. You best toss that on the Opening post too, even if it is just a few pages down.
  6. huh, would've thought soldering the pack would've been a first order of business so to also save yourself time when it comes to updating. Unless you've got godlike internet unlike that which I have down here in australia. >_> and. HA, How'd I guess that your so called "human improvements" came from Academycraft? Part of me wished I'd get to see something that was original and made by the modpacker to be a showstopper piece for the modpack only but guess not. I literally saw that mod a week ago and already someones using it in a pack. Not a bad pick, other than the fact that theres practically nothing known about it so it takes a while to figure it out by tinkering. Also, you might want to know that if you take the custom ore spawning settings in the new world thing and try to edit them, in this case, I doubled ores and vein spawns the game lags beyond all reason despite 3 gigs and a few java args. but without tampering with it, there is no lag except a rather hefty slow down with world generation which I'm guessing can't be helped. Also, have you thought about ore consolidation? so that you don't have like 5 or 6 different types of copper lying around in the ground? like turn off most other types of ore and keep the most aesthetically pleasing set them just set the ore generation accordingly? I didn't get much in cause it was getting late, but somehow without even checking the modlist I intuitively knew that you had smart moving installed... Wierd huh? I literally had no idea it was in until I saw a spot I needed to jump across and thought, "Huh, I could probably make that if i ledge grab" so i did so without even thinking whether it was in the pack or not and landed the ledge grab. but you might want to switch off the sprint key for something else so you don't spring ledge climb cause it makes you slide around a bit. possibly tab where it usually is and move the people checker button to the ~ key or something. I also like what you did with the main menu, it'd be better if it was a little more higher def perhaps? but guessing that's not a thing you can quite get at cause the mod that lets you change the main menu needs the pictures in a set resolution... right? Finally, no use of tinkers? I'd figure that'd be everyones first pick as a "tech mod" especially with mechworks and the aluminum brassy look on the drawbridges and stuff. But oh well. did take me a little to get used to using a normal crafting bench again. You monsters. And I'm guessing the quests will be largely improved upon as time goes on correct? Anyway, I'll try a bit more later on when I get home and hopefully not get dunked on in too much of a hurry but difficult life, But keep on it. And if you guys (you and whoever else are in your modpack making group) wouldn't mind taking a swing by some of my modpacks on technic like Masters of Minecraft and Aetherwars Infinite it'd be much appreciated.
  7. You sold me. But golly, how big is the pack download? I keep thinking the download is stuck when it's actually still going. O.o but I'll be trying it presently if it downloads soonish and I can get a game in for a bit.
  8. Aetherwars is updated to 0.3.3a! Now with almost complete coverage of aether values for base thaumcraft and thermal expansion in general, resource and most machine values for technomancy and more tool values like darknut swords and chameleon tools among others!
  9. Aetherwars Infinite has recently been updated (update is currently on the latest version until I play it for a while longer to make sure it seems to work, select it manually or set the launcher to latest)! Along with a whole bunch of mod updates Ex Astris Reborn and tainted magic are now part of the pack! There are also new "Commander/Hero sets" which have a lot more op starter gear to them but require you to sacrifice 2 of your 3 lives (/kill command or suicide then get the lives off your corpse with a shovel) to unlock them. High powered gear for high risk! Also includes a crafting recipe for oil incase you have horrible spawns or can't find artifices surface pools or if you're playing in Custom maps. Something rather interesting to do it to grab a CTM map and use aetherwars to blitz it. The Special mobs and mekanism armors randomly appearing on the mobs make up for the increase in power you gain ... or if you're ultra sadistic you can use the spare difficult life config in the [bonus] folder to make the mobs increase in difficulty over time. >=3 anyway, Please enjoy your pack, and watch the above video of myself vs Creperton if you haven't!
  10. No big updates. but instead, something different. A video of myself fighting my special creeper boss.
  11. Seems Aetherwars Infinite's rate of downloads and plays is a lot slower than masters. :V

  12. Modpack has recently updated! Now includes natura for some more decorative natural options. Whether or not you'll find them generating in biospheres I haven't fully tested yet, but hopefully they should appear eventually if you look around hard enough. Also Iguana tinker tweaks, which instead of being a nerf mod I used it to buff tinkers to high heavens so it can stand up to the power of enchanting plus and overpowered standard style weapons. So enjoy only needing 40% xp and 20% on weapons and having up to 15 levels all giving modifier slots and random modifiers and 5 modifiers just by default. finally, cooking for blockheads, for those who like doing a lot of cooking with pams harvestcraft (despite once something is cooked once it can be aethered. but oh well. :P) Remember, aetherwars doesn't just have to be for war, it can be for peace! ... or eventual peace, when you put it that way. Also included are a few config changes and couple of other mod updates. Consult the changelog for the full details I guess. Enjoy!
  13. Modpack has recently been updated with Just a few fish, Buffed tools and difficult life (only for the cosmetic armor slots, but can be reconfiged if you're a mashochist). Along with various mod updates like botania, chisel, tconstruct, mantle and a few others. Now the biosphere lakes will be filled with a lot more life, especially the ones that chance in ocean biospheres, and you can wear different armors over your overpowered clockwork suits and such so you don't have to always wear the best.
  14. Aetherwars Infinite Cinematic Intro: A visit from the unknown. Back Story: Welcome to Infinity. A world from the beginning of time; before giant biomes, rivers and strongholds where masses of land encapsulated by glass known as biospheres and their moons existed. This world was inhabited by a number of highly technologically and magically adept Minecraftians who’s forgotten techs, machines, spells, incantations and ways are only just being reinvented in the present (normal) worlds. It was here that a Steve from the old days and his friends stayed for a large majority of their lives, as the novel terrain provided them fuel for their adventurous needs, danger to test their skills and hardship to push them to their limits… Atleast, that was until the first steve was overcome with the need to do “everything”. He saw what the various peoples were capable of from his wanderings and he was determined to experience not just one side of the coin he was faced with, but both. The Magisters and Machinists as they were soon called often had skirmishes against each other, but combat was expensive, as lives were lost forever as Infinity was never meant to house people in it's state so only their spirits could hold them in the world between deaths. People often fought for control over the moons, to harvest their riches, and some of the people had to search far and wide for the ingredients to fulfil their crafts, but Steve built the foundations of a city and invited both to join together in their struggle for survival against the mobs. But also so he could interact with both sides without being held in contempt with the other. After the initial negotiations and tension filled agreements it was soon apparent that both sides wanted what the other wanted, “survival” and so together they built the biggest multi-biosphere cities of the new nations and shared their knowledges between each other. It was from this sharing that they realized they had both noticed something was unique about the world they were living in. Both sides had noticed that everything in the world resonated energy, and the release of this energy would provide power, usually from the obvious burnable sources. But other less fuel related objects also had the potential. This energy was called aether, and after months of research they had a break through. Using hybridized tech/magical machines the people found that they were finally able to destroy objects in a way to release the aether sealed within, and the resulting energy became a green liquid that had no form that would simply vanish into thin air when it was taken out of specialized containment fields. Then, the day that changed the face and future of Infinity forever. Objects were finally able to be scanned into a machine which was then able to fabricate other objects using the power of aether alone. In their excitement these machines were mass produced, and after the announcement nearly every person who lived in the now life filled world of Infinity had aether extraction and condensing machinery in their households. It was at this point that their once limited existences were set free. Industry started booming, Magicians got stronger and smarter and Steve soon had his fill of it all… But if this was the end of the story, it wouldn’t be called Aetherwars would it? As the people become more reliant on Aether while building their citadels, cities, factories, laboratories and temples, they become more desperate. Sure aether could infinitely be farmed from mass resource sifting, efficient processing standards and simple farming, but the people wanted more. Industry continued to grow, building projects became bigger, magicians went mad with power and were tormented by the things they had been better off not knowing and eventually… Lets just say aether became easier to farm over someone elses dead body... So by and by a war broke out as the people soon had enough of each other and got greedy. A war that seemed like it had no end. Steve, wracked with guilt, seeing that his bringing together of the people had eventually caused this, built a ship he called “The Sanctuary” and flew away, leaving behind his once beautiful but now war stricken world. (no, it’s just in the story. Sorry. You can’t has the sanctuary. Make your own. :P) He grew old toying around with the knowledge he had gained on his travels and his final chronicles and fragments of the old world stored away in his chests and drives are now all that’s left. So he has now stored it all inside an enchanted AE Disk with transcribed holographic images (imagine them. :P) imbedded in an impervious book. This book was eventually found in the void and then given to you, by the unknown. But it seems others have somehow found out about this data aswell and have come to claim the prize of infinite power for themselves and their followers. The biospheres have reformed and time has continued, but not everyone can be a god. And so, the endless war continues in…! http://www.technicpack.net/modpack/aetherwars-infinite.590580 Ok... so, What is Aetherwars Infinite? Aetherwars Infinite is a large variety modpack made to be played on the new biospheres terrain generation mode. Created by myself after getting an idea from playing a little bit of planetary annihilation and supreme commander it’s meant to allow groups of players to rapidly tech up using everything and anything at their disposal and fight each other in battles where one loss in hardly the war! Of course you don’t need to pvp as you can always just team up and conquer the world. Aetherwars takes use of HQM to provide starting gear that is practically vital to starting a game along with a stylized story in the form of written monologues from the original Steve whos records are stored in the embedded drive of the book. Aetherwars also contains an optional Soundtrack of assorted game musics. If you’d like to enable it you can find it in the resources pack list, this contains songs for the title screen, overworld day time, Overworld night time, sunrise, battles with various and specific bosses, music for all the different dimensions, battles with mobs, battles with endermen and pvp battle themes. Unfortunately I’d advise against using it in videos unfortunately due to the majority of them coming from other games and hence being copyrighted. :< But as most if not all these songs can be found and listened to on youtube and hence downloaded personally I figured it couldn’t hurt for peoples optional personal use as I wanted to make good use of music choices by tmtravlr. Please don’t be salty. :< Finally, but also most importantly, as the name suggests, Aethercraft is also in the modpack and most resources required to make things from mods such as Thaumcraft, Thermal Expansion, Witchery, Ars Magica and applied energistics (and many many more) can be forged using the power of aether thanks to the procedural or manual config additions to aethercraft allowing other objects to be made. Wage war with autospawners, soul shards, genetic super soldier players, magic, guns, technology or even Archimedes ship bases better portals, transporters, TNT cannon broadsides and platforms or be peaceful and learn the mysteries of the thaumic universe, become the strongest that ever lived so you can protect everything, Shield your base with high tech security from pneumaticraft (no forcefields unfortunately), explore, hide or thrive in other dimensions or even turn your biosphere into a paradise with chisel blocks and decocraft! Even if it’s not war that you’re into, Aetherwars Infinite will have something for you! I’ve spent several months developing and testing this modpack with others so I hope you’ll enjoy it as much as I have! It’s completely hosted using technic solder graciously provided by Amaxter from endermedia, who's website you can find here: http://www.amaxter.com/home/ . Solder also procedurally makes a modlist which you can find on the Technic modpack page to explore whats in the pack. also, due to people liking different types of minimaps, and journeymap being salty about technic modpacks (so I can't have it by default) please find and install your own selected minimap mods if you'd like to use a minimap. I've also made sure that professor mobius' OPIS can work in the modpack if need arises if manually installed for the server and client. of course, without a minimap you can make super good use of an atlas from bibliocraft if you care to make one. Join Irc Espernet Channel #Aetherwars to chat with myself and others who play the modpack! Also if people could record lets plays and pvp wars of their own and recommend the pack to others so that it can grow that would be much appreciated and I can display your lets play videos here on the modpack threads on minecraft forum or technic forums for all to see. Thank you for reading! and please enjoy the modpack and suggest it to your friends if you like what you see and play. For my other works, please try Masters of Minecraft, a modpack for 1.6.4. Unfortunately Masters is no longer being worked on, but is still a fun modpack (and for the curious, was the unknown's first appearance, and also my first public released modpack.)
  15. Modpack has recently been updated with Quivermobs and Quiverbow mod in replacement of balkons weapons which hardly saw any action due to mostly being outclassed very quickly. :< Along with various config and recipe fixes, but anyway; if you've got any questions or just wanna chat about the pack first before you make up your mind join myself and a bunch of others on esper.net irc channel #Aetherwars and we'll pique your interest further. :3
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