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Googz

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About Googz

  • Birthday 10/21/1983

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  1. Yea that is exactly what happened. We broke down our setup and moved it over so problem resolved. Thanks
  2. yea that seems to be the issue. Will ask the lads to re-run their lines. Thanks
  3. Hi All Hoping someone can provide insight on my constant server crashing. We have a few tessaracts, liquiducts, conduits...the usual. The crash report seems to allude to a liquiduct/conduit but with limited knowledge I am not too sure how I track the exact issue and resolve. Below is a link to pastebin which contains my crash report, any assistance is much appreciated: http://pastebin.com/7XQyGvca
  4. There are so many item ID conflicts (hundreds) its not even worth it!!
  5. I am running tekkit main and am loving the pack. Would love to just have mo'creatures included if possible!
  6. Makes perfect sense! I don't suppose anyone has any experience in installing mo'creatures for the current tekkit main? and would be willing to impart that knowledge? :)
  7. So I am running a tekkit main server 1.5.2. I would like to add Mo'Creatures. Do I just add them into my server files or do my users also need to add files clientside?
  8. Sorry for the late reply and thank you for the info. Got it all working and have a much better understanding now. Cheers
  9. Thank you, figured it out so all working well. Cheers.
  10. Hi Guys Im running Plus-110 (MC: 1.6.4) (Implementing API version 1.6.4-R0.1-SNAPSHOT) Trying to load essentials (its placed in my mods folder) and am getting the below error: [iNFO] FML has found a non-mod file EssentialsAntiBuild.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. If I want to load essentials onto my server where does the plugin need to go?
  11. Oh okay thanks, kinda new to this so just trying to wrap my head around it. At the moment I just downloaded the tekkit server files from the Technic website Server 1.1.10 or whatever. Run the .bat file and all is good. My mates are logging in through the technic launcher and again getting onto the server fine. Then one thing I cannot get going is additonal plugins etc so lookin at the OP here I can create a custom server and add addtional mods I want including thermal expansion, GC, Applied energistics and any other bukkit plugins I want (tested this a moment ago and they all seem to be loading just fine so no porblems). Basically what I want to know is when logging onto the server my friends and I will just use the normal minecraft launcher yea? and not the technic one? And how do they get the new machines ect without having downloaded anything clientside (which is what the technic launcher does) ?
  12. Server is working for me fine, I downloaded GC and added that to the mods, loaded fine so all looks good. What I want to know is what if anything is required client side?
  13. Thanks, a couple of quick noob questions. Is this essential;ly running like a bukkit server and I then add the mods/plugins I want like galactic-craft, IC etc? Do you then launch minecraft normally or through the technic launcher and for my friends do they need anything client side?
  14. I am sure this isn't the first time this has been asked and probably will not be the last so I apologize for those who have seen this question asked and answered before. Basically I am running a Tekkit server locally using the tekkit server 1.1.10 download from the technic website. What I would love to know is how I install additional bukkit plugins to this server? I have done a bit of experimentation but with no luck (creating a "plugins" folder didnt seem to work) In short I would like to use essentials, world edit etc. Also as a side question: The current Tekkit mod doesn't use industrialcraft - Is there anyway I could install this so it works as well?
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