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BCAMC

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  1. Tested this in a creative map, works marvelously. Only problem I had was my nether magmatic engines kept jamming up. Perhaps redstone engines would work better in this case? I had 14 magmatic engines fully supplied with lava in the overworld, plus a 27 block dynamic tank being filled at a rather rapid speed. Power problems = Solved Edit: 21 overworld magmatic engines And that's with only one pump!
  2. Okay thanks. I think I've got ideas for my power figured out now. I'm planning on making a redstone energy cell, being filled by magmatic engines which are receiving lava via Ender Tank (& Dimensional Anchor). What should I do now..?
  3. "As a note, in single player it is impossible to use dimensional anchors or other chunk-loaders to load other dimensions such as the Nether or the End. This is a problem with Minecraft and not with Tekkit." -From Tekkit Classic's wiki, I'd assume this also applies to Big Dig.
  4. Wouldn't liquid tesseracts work better? Or are they less efficient?
  5. I am needing help with starting in the Big Dig modpack. I'm not exactly a noob when it comes to these technical modpacks, I've played a good deal of Tekkit and other packs, but I've never really reached the high-tier section of the game. I am having trouble deciding where to start, there is so much I could do. I've done some basic mining, got a pulverizer and powered furnace from TE powered by three steam engines and an aqueous accumulator, and I'm currently working on building a small castle-like building to set-up shop in. What is the next best way I can generate power with? I don't like having to blow a ton of coal with the engines, but it seems to me that my next option (magmatic engines?) would require a bit more work to get started. I know that resource gathering isn't a problem in Big Dig, but there's just so many resources, I tend to get lost amongst the ores, engines, machines, pipes, cables, tanks, farms, etc... I also don't know what my goals should be at this point. Should I set up a charcoal factory for my engines using a MFR tree farm? Should I start working on biofuel for some biogas engines? Should I get into bees? Do I even need a quarry this early? What mod is the best choice for ore processing? When do I need to start an AE storage system? Would Magical Crops be helpful to me this early? What are the uses of Mekanism? Should I attempt to use Tinkerers Construct? Are there other mods that can help me that I don't even know about? I read on the forums about some universal solar power in Big Dig, are those a viable option? Modular Powersuits...? While I have many ideas, I can't start many of them until I am more established. I'm completely lost. There is a rather pathetic amount of information on the Big Dig wiki. I myself would try contributing to it, but I'm far too novice at the moment. Maybe I'm just too impatient. I'm basically asking for a guide to help with moving on after the initial world start-up. Thanks! P.S. I apologize for the noobish ranting, but I am in great need of somebody to point me in the right direction.
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