Jump to content

SlyRetribution

Members
  • Posts

    43
  • Joined

  • Last visited

Recent Profile Visitors

1431 profile views

SlyRetribution's Achievements

Grass

Grass (2/9)

1

Reputation

  1. ​Ok I believe I fixed it and Idk what the problem was but yah but thanks anyways...
  2. ​Yah basically the checksums of ars magica 2 in that version don't allow me to use the necromancy mod and every time i make a minion the game crashes. Also I have searched chalk an I've tried to find a solution on the internet but no one seems to have the same problem.
  3. So just the other day I added ars magica 2 version 1.1.1c to attack of the b team. Now though I cant find white chalk in the nei or in creative mode the same for red chalk. When I go to check the config it is there. Any suggestions as to why this is.
  4. Actually sorry for sending so many replies but an earlier version works perfectly which is amazing.
  5. If you find anything else that may fix the problem please let me know and thanks.
  6. Alright well that's a downer cause I really like both mods, but thanks for the help !!!!
  7. Oh and also I cant believe you found that, because I searched or a long time and I never found that.
  8. Ok yah that is exactly what I'm dealing with so I want to know if there is any way to use a older version(s) that would be compatible with each other, and also where I can find the download(s).
  9. ​Whoops forgot to quote again lol Ok, you were thinking that that I was talking of the minions from the minions mod but I'm talking about the minions from the necromancy mod so in other words I have: Reset B-Team pack to default (menu option) Add MMMPS from this build (MMMPS, Slick, Numina): http://build.technicpack.net/job/ModularPowersuits/118/ Add Powersuit Addons: 1.6.4-884 Add AM2: 1.2.0.022 Add AnimationAPI: 1.6.4-1.1.2 Launch B-Team (results in block ID conflict crash) Fixed AM2 block ID conflicts Launch B-Team and create SSP world (Creative, BOP world type) created a minion on the necromancy altar crashed game Also I would attach a pic, but you said it didn't work....so I'll try and explain what I mean: There are three main forgemodloader folders and they are: forgemodloader-client-0 1430KB forgemodloader-client-0.log 0KB forgemodloader-client-1 1122KB
  10. Ok, you were thinking that that I was talking of the minions from the minions mod but I'm talking about the minions from the necromancy mod so in other words I have: Reset B-Team pack to default (menu option) Add MMMPS from this build (MMMPS, Slick, Numina): http://build.technicpack.net/job/ModularPowersuits/118/ Add Powersuit Addons: 1.6.4-884 Add AM2: 1.2.0.022 Add AnimationAPI: 1.6.4-1.1.2 Launch B-Team (results in block ID conflict crash) Fixed AM2 block ID conflicts Launch B-Team and create SSP world (Creative, BOP world type) created a minion on the necromancy altar crashed game Also I would attach a pic, but you said it didn't work....so I'll try and explain what I mean: There are three main forgemodloader folders and they are: forgemodloader-client-0 1430KB forgemodloader-client-0.log 0KB forgemodloader-client-1 1122KB
  11. ​Yah that must be what is was, caause I was like what is this trickery, but anyways there are several forgemodleader files in the main folder, and there is nothing in the .log one (like it says it has 0kb worth of data). The pastebin for the crash though is here: http://pastebin.com/mn77Cra2
  12. ​MMMPS isn't in there by default I thought not unless I know something you don't lol, but I just Downloaded its three main files. The files are slick-util.jar, Numina-1.6.2-0.1.2-55.jar, and ModularPowersuits-1.6.4-0.10.0-91.jar, and then I also had the MPS addons file, which all four files were dropped into the mods folder and the game ran just fine. Also you'll have to give me a bit to change some ID conflicts because I had to reinstall the game yesterday to make some settings return to default, but the settings shouldn't have had no effect on the mods.
  13. ​I'm going to resend this as a quote, because I'm not sure it will show you I replied. The version of AM2 I am using is 1.2.0.022 and the only other thing I have added to attack of the b team would be the MachineMuse Modular Powersuits mod. also how would I find the crash report and forgemodloader-client-0.log files. The main thing I can tell you, which I'm not sure if it is correct or not, is that the necromancy minions crash the world and I saw on another forum where a guy had the same problem and said it was due to a ticking entity, but the guy was never answered. I know that probably doesn't help much but I felt like adding that in.
  14. The version of AM2 I am using is 1.2.0.022 and the only other thing I have added to attack of the b team would be the MachineMuse Modular Powersuits mod. also how would I find the crash report and forgemodloader-client-0.log files.
  15. Ok, so I've been trying to add Ars Magica to the Attack of the B team modpack and it's not compatible with the necromancy mod. Every time I make a minion or have a minion the game crashes, but if there is no minion the game does not crash. In other words I need some help and this is the link to the crash report: http://openeye.openmods.info/crashes/e299b7a59346dc07e2b3110055dd768b If anything else is needed to help let me know!
×
×
  • Create New...