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metalmatt211

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  1. SERVER IP - metals.bteam.site SERVER RULES - NO BUILDING NEAR SPAWN, NO ABUSING CHAT, NO HACKING, NO ASKING ADMINS FOR GEAR ALL MODS ENABLES PLUGINS - ESSENTIALS, WORLD GUARD, CLEAR LAG, WARP SIGN SERVER SPECS - I7 4770K 32GB DDR3 RAM 248GB SAMSUNG EVO SSD 1GB/S UPLINK TRYING MY HAND AT RUNNING A SERVER ANY FEEDBACK WOULD BE GREAT, AND ANY IDEAS FOR FUTURE MODS SERVER UPTIME IS 24/7 WITH DAILY BACKUPS AS THIS IS A NEW SERVER THERE IS NOT CURRENTLY A PLAYER BASE, SO HOPING PEOPLE LIKE IT AND TELL THEIR FRIENDS THE SERVER IS OPEN FOR NOW BUT IF THE PLAYER BASE GROWS I WILL WHITE LIST IF THE PLAYERS WANT I WILL EDIT THIS TREAD WITH PICTURES AND MAYBE SOME VIDEOS SHOWING OFF THE SERVER SOON ANY SERVER ISSUES OR IDEAS MESSAGE AN ADMIN AT [email protected]
  2. what is the command to set the spawn point for every player?
  3. do we have any server admins/ owners that use a backup and restart script. Got my server up and running with a fair few people on it now so need to look into backing it up and having scheduled restarts, just looking for advice or if anyone can throw a script my way that would be awesome, been a while since i have ran a mc server, thanks in advance
  4. ok so for anyone who needs help with this, i took another look through the crash report and it was a graphics error, set the resolution to default in the launcher and it fixed it
  5. ok so the Technic launcher loads ok, but when i click to play attack of the b team or any mod, the launcher closes and then loads back up around 10 seconds later and does not loads the game, any ideas? thanks in advance ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 11/04/16 19:01 Description: Initializing game org.lwjgl.LWJGLException: Failed to set display mode (-2). at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method) at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:332) at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359) at org.lwjgl.opengl.Display.create(Display.java:825) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method) at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:332) at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359) at org.lwjgl.opengl.Display.create(Display.java:825) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_77, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2997989136 bytes (2859 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms3072m -Xmx3072m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null crash-2016-04-11_18.55.40-client.txt
  6. is there a mod that allows locked doors on attack of the b team? also locked crates?
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