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skullner

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About skullner

  • Birthday 01/01/1900

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  1. Would be neat, as it starts going onto my nerves to keep 3 different texture-pack-folders up to date. If i build a compilation-texture-pack i don't only want to use it in technic or tekkit. Would this be possible?
  2. Re: Batch file won't run ok then there is something to learn: search your pc for the java.exe file. (normaly found in Win 7 under "C:\Program Files (x86)\Java\jre6\bin") If you use java 7 then the jre7-folder instead. On my 64bit-installation it is "C:\Program Files\Java\jre7\bin". But thats not interesting: if you find the folder just copy the path from the adressrow into the lancher.bat right in front of your java so that it looks like: "C:\Program Files\Java\jre7\bin\java" -Xmx3G -Xms2G -jar Tekkit.jar nogui pause or maybe: "C:\Program Files (x86)\Java\jre6\bin\java" -Xmx3G -Xms2G -jar Tekkit.jar nogui pause Don't forget the brackets. Save the new launcher.bat and it should just work like a charm. to open the launcher.bat for editing just open it with your notepad.exe, ok?
  3. Would it be possible to get some further necessary informations like: Which Operating system do you use? If you use Windows: Have you tried to start the launcher.bat instead? Which JRE do you use? To stop the server it is possible to enter simply "stop" which could be found out like other commads with the simple entry of "help" in the console of the server. Could this help you out?
  4. Ok now im a bit confused: i tried to avoid breaking those glass-slabs so i tried to do something else: I wanted to place some chunkloaders for testing and on pressing F9 the same server-crash occoured as on breaking those glass slabs. To be a bit more interesting simply the server refused to work but it won't drop me out of the game. it was just like a simple freeze. Breaking a block showed it disappearing but some seconds later it reapears. and the chests were not opening any longer... But on the other hand: The buildcraft power reactor core we builded (around 50 combustion engines) were starting and working as expected. So I'M looking forward for the next stable version of tekkit.
  5. I simply tested the world-updater on the save-files from my 1.1.4 tekkit worlds (default, nether and end) but except for the default world the worldchanger told me that these folders were not compatible for changing. May be a misunderstanding again? Oh dear, I had not expected to be so bad in english.
  6. ok now after testing it again, it still keeps being a bit strange. after checking a oilpump a bit far off and getting back all tracks placed on Glascovers were droped off. The server-crash seems to be persistent but now without disconnect. simply the application hangs after breaking a glas half block from Redpower. Glasscovers seem to be no problem so far. Checking on other railcraft-items it seem that the highspeed-rails were switched to normal rails as well. the iridium-helmet from IC2 won't fill the hunger-meter any more. the creosote-oil was switched to the item unloader, sorry to correct this the choke coal switched to cart-dispensers the tunnelbore and the diamond borehead switched as well but not sure to which item. the wood-posts switched to liquid loaders the crowbar switched to a signal tuner the transition rails switched to concrete blocks and the other items were mostly not used by our server. the layed rails seemed to be not affected this far except for the drop off from the Glass-covers. would it be helpful to give you the world-files? From before switching may be?
  7. I apologize Kakermix I don't wanted to offend you in any way. I just wanted to tell that there is something more not running as expected. I think it was a misunderstanding as I'm no english native speaker.
  8. Sorry i thought they were the same in function except the fact that the id-changelist for tekkit is preintegrated.
  9. oh havocx42 i forgot to tell you: the nether and the end-worlds were not able to be chosen by your midas-tool. would it be possible to add them as well if anybody has already populated those worlds? This would be nice.
  10. Well its not only the wrong ids. I could live with it as nei is installed, but the servercrash on removing a block is not something what could be lived with. It seems just for now to buggy for a migration from 1.1.4 to 2.0. but hey, it is ok. But whats really interesting is that on a new world all seems to run without any issue. Sadly my coplayers won't start a new world just for such a little bug. so i do what i have to do: Report any traceable bug and wait for a proper running version. At least I'm happy that it is not my time and wits which have to eliminate those bugs. Therefore I will give you kakermix and your whole team (i include havocx42 if i were allowed to) a great thank you. Last year it was my job to do this "getting the mods running". And now i just have to wait. Hilarious. Continue with your great work on making such a nice mod-compilation. I'll enjoy it a lot.
  11. ok checking further into the update: it seems that multple items of railcraft were wrongly transformed. Choke coals are now item loaders? and breaking a glass half-block (Redpower) bring the server to crash with an internal server error: 21:13:37 [WARNUNG] Failed to handle packet: java.lang.ClassCastException: ic2.co mmon.TileEntityLuminator cannot be cast to ic2.common.TileEntityCrop java.lang.ClassCastException: ic2.common.TileEntityLuminator cannot be cast to i c2.common.TileEntityCrop at ic2.common.BlockCrop.remove(BlockCrop.java:95) at net.minecraft.server.Chunk.a(Chunk.java:387) at net.minecraft.server.World.setRawTypeId(World.java:380) at net.minecraft.server.World.setTypeId(World.java:447) at ic2.common.BlockCrop.doPhysics(BlockCrop.java:53) at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:24) at eloraam.core.RedPowerLib.updateIndirectNeighbors(RedPowerLib.java:45) at eloraam.core.TileExtended.updateBlockChange(TileExtended.java:95) at eloraam.core.TileCovered.tryRemoveCover(TileCovered.java:84) at eloraam.core.TileCoverable.onHarvestPart(TileCoverable.java:62) at eloraam.core.BlockMultipart.removeBlockByPlayer(BlockMultipart.java:7 9) at net.minecraft.server.ItemInWorldManager.b(ItemInWorldManager.java:204 ) at net.minecraft.server.ItemInWorldManager.breakBlock(ItemInWorldManager .java:247) at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:176 ) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:521) at net.minecraft.server.Packet14BlockDig.handle(SourceFile:43) at net.minecraft.server.NetworkManager.b(NetworkManager.java:231) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:101) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7 8) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:543) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:441) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465) > Sorry kakermix i think there is more work to be done for an upgrade from 1.1.4 to 2.0
  12. ok rechecked. both solutions together (wireless client.zip and kakermix worldupdater 1.1.jar) and wireless redstone runs on SMP as expected... but a crowbar and highspeedtrasitionrails in my inventory getting changed to a signal invoker and choke oven bricks... But thats less disturbing. Now it seems to run on the majority of the mods. keep in mind that the loading benches siappear with all items in them...
  13. evilburt enabled connecting, but wireless redstone is then totaly stuck and the world changes some blocks in your inventory... i test the kakermix-solution right now.
  14. the old 2.0 was pronounced that it will not be able to be used with the correct 2.0. I used therefore the 1.1.4 format as basis. even retesting the 1.1.4 world was successful. But the Upgrade shows this bad packet 235. On other Mods the 235 error will occour if modloader is not installed first... but on the other hand: why does it run with a completely new world??? Very intersesting if i were asked...
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