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matejdro

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Everything posted by matejdro

  1. Its only server-side change.
  2. I only removed crashing code, not the fix. So people can still get the fix.
  3. You cannot do that unless you distribute patch to all players.
  4. I know I should be more discrete, but I wanted to put instructions on so admins can test how serious this issue is. And fix is included, so it should not matter. It's also fixed in ComputerCraft 1.4, so this fix is only temporary until next tekkit.
  5. There is a way to very easily crash server using CC computer. Just make a new program with that code and run it: Code removed, PM me if you want to test. It will basically cycle through redstone states very fast and in few seconds server will crash with RedPower error. And if bad guy added that to the startup script and there is a chunkloader nearby, server will also crash almost immediately after starting up, rendering it useless. FIX: Add this to the end of the /mods/ComputerCraft/lua/rom/startup : oldRedstoneFunction = rs.setOutput rs.setOutput = function(side, bool) sleep(0.05) oldRedstoneFunction(side, bool) end This will add small delay to the rs.setOutput function, which is just enough to solve this issue. I also recommend replacing oldRedstoneFunction with something else (just any word will do it), because if attacker knows this word, he can circumvent protection. Explanation on how this fix works: CLICK
  6. Is there a way to remove restricted items from alchemy bags that are already there, apart from manually opening/copying every single dat file?
  7. Interesting. On our server, we found this bug to be beneficial since we can easily farm enderpearls without being annoyed by enderdragon, before we are ready to kill them.
  8. Yes, but AFAIK there is no way to automate this. So you cannot produce EMC on large scale and/or create huge infinite loop machines that creates a lot of lag.
  9. Yes, they are all for latest tekkit. I can't really see a reason to use old tekkit, so why would you use old fixes?
  10. I don't think it is caused by this patch, but by tubestuff mod. I think there is a fix floating around somewhere.
  11. This is fix for macerating bone meal, where you get 5 bone meal from one bone, but you can transmute 2 bone meal into 1 bone, meaning easy free EMC. As for darkroom, as I said, I recommend blocking deployers from using bone meal.
  12. Try puting item into transmutation tablet. EMC value shown when you hover mouse over item will stay the same because that is client side.
  13. We are using AutoSaveWorld. Works well.
  14. I though this was fixed in 3.0.4. Anyway, added.
  15. Negate permission to be able to use bonemeal for players [RedPower] and [ComputerCraft] (brackets included)
  16. You can either deny permission to use bonemeal for user [RedPower] or modify "deployer.blacklist" entry in redpower.cfg (I'm not completely sure on syntax). First solution can also be used on [ComputerCraft], because turtles can also use bonemeal.
  17. It was not deleted/moved until I moved mouse.
  18. Yes, that way it will not remove it. But when you do ANYTHING (interact with anything, move mouse wheel, reconnect etc.) it will disappear. I have also tested NoItem quickly and it have same behavior (or I am not able to configure it properly). It's just very costly for plugins to keep checking hotbar when nothing is happening.
  19. I have already tried it many times. And as soon as I move mouse wheel to change selected slot, it will disappear. Maybe you have it turned off in config?
  20. I think it should be fairly easy to create plugin to automatically give player permissions to fly when they equiup swiftwolf, jetpack or arcana and then remove permission when they take it off. But still, they may put jetpack on to bypass security, but then use hack fly to gain abilities of swiftwolf cheaply. If I remember correctly, orebfuscator is highly customizable. It allows you to define what blocks are hidden. But I think it needs Spout, so it would not work with tekkit.
  21. On our server we have Out of Memory issues. We are running Windows Server 2008 R2 with 4GB ram and java7 x64. We have 3gb allocated to the server (-Xmx3G -Xms3G). We have 2 normal worlds (using MultiVerse), each one have its own nether and one end (so 5 worlds total). Size of all worlds combined is around 200MB. Even when decompressed, I don't think it's nearly enough to fill up 3GB, even if whole world would be loaded at once. When server starts, there is a chance that MultiVerse will crash server right away with OutOfMemory error. But after several tries server loads fine. LagMeter reports around 2GB out of 3GB free. But after random amount of time, server will crash with OutOfMemory error. Any idea, what could be wrong?
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