devryb

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Everything posted by devryb

  1. devryb

    Tekkit RP2 Frame Elevator Design

    Yes I know that mod exists The idea was to make it as compact as possible without cc, and really I don't think cc can get much more compact then that. I think you would agree that this is much more appealing over the sea of redstone logic.
  2. devryb

    Tekkit RP2 Frame Elevator Design

    I updated this with the current mods available in MC 1.5.2 Huge kudos to these mods! Redstone in Motion Minefactory Reloaded The amount of space required for the logic portion as compared to the version from MC1.2.5 is just mind boggling. http://www.twitch.tv/devryb/b/436323274
  3. I've found that anything more then 2GB is unnecessary and can actually degrade performance, this experience is from my private pack with 130+ mods on a server with about 15+ active members. Really 1.5GB - 2GB seems to be the sweet spot even if you have 16GB+ memory in your system. Enabling increase permgen also needs to be set server side as well or you will notice random crashing etc. on your server as you do with your client. To enable this server side add "-XX:MaxPermSize=256M" (no quotes) to your startup batch file.
  4. devryb

    Default Tekkit Lite 0.5.4 crash

    Title: Default Tekkit Lite 0.5.4 crash Version: 0.5.1 OS: Windows 7 EN x64 Java Version: 7u11 64bit Description of Problem: I downloaded Tekkit Lite server 0.5.4 to try it out. No changes have been made to any of the files, when I launch it, it crashes before it can start. Tekkit Lite server 0.5.2 and 0.5.3 work fine for me but this one does not. Error Messages: See log Error Log: 2013-01-26 04:53:40 [iNFO] Starting minecraft server version 1.4.7 2013-01-26 04:53:47 [iNFO] Loading properties 2013-01-26 04:53:47 [iNFO] Default game type: SURVIVAL 2013-01-26 04:53:47 [iNFO] Generating keypair 2013-01-26 04:53:48 [iNFO] Starting Minecraft server on *:25565 2013-01-26 04:53:50 [sEVERE] Encountered an unexpected exception LoaderException cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ays at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355) at ho.c(DedicatedServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) Caused by: java.lang.NoClassDefFoundError: ays at net.machinemuse.powersuits.common.PowersuitsMod.load(PowersuitsMod.java:125) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) ... 5 more Caused by: java.lang.ClassNotFoundException: ays at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 31 more Caused by: java.lang.NullPointerException at org.objectweb.asm.ClassReader.<init>(Unknown Source) at codechicken.core.asm.ClassHeirachyManager.transform(ClassHeirachyManager.java:80) at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228) at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173) ... 33 more 2013-01-26 04:53:50 [sEVERE] This crash report has been saved to: C:UsersBradyDownloadsTekkit_Lite_Server_0.5.4.crash-reportscrash-2013-01-26_04.53.50-server.txt
  5. devryb

    Default Tekkit Lite 0.5.4 crash

    Thanks for fixing the download, it is working now.
  6. Thanks keepcalm, jsut tried out build 47 and core protect is working again Edit: Though it logs when I break a block fine it doesn't seem to log for blocks that I placed and also explosions/decay.
  7. Welcome Back! Yes I am using that version. It seems that it doesn't log anything when I check. Blocks I've placed and broken with co inspect. Not seeing any errors in the log either that I could give you, it just says no block was placed/removed at this location.
  8. Where did keepcalm go anyways? Haven't seen any activity from him since the weekend. Core protect hasn't worked for me since build 20.
  9. We have started recently on a new map, after having our old one since June. Anyone looking to start fresh on a new map on a great server I encourage you to apply for whitelist at zagrom.info forums.
  10. devryb

    Random Chunk Regenerations

    Title: Random Chunk Regenerations Version: 3.1.2 OS: Not really sure, it's whatever OrbitBlade uses. Java Version: 7, not sure exactly. Whatever OrbitBlade uses. Description of Problem: We have seen a few chunks just randomly regenerate now but we had one last night that's the most destructive one yet. Error Messages: None found in log Error Log: None found that is related.
  11. devryb

    Random Chunk Regenerations

    Thanks for the information We also have weird world generation too where there are hard biome changes and sometimes checkerboard areas of ocean biome mixed with tundra. I don't know if that's related but it's more information anyways. I doubt it's due to the server being improperly shut off as it's professionally hosted and not a home run pc. We haven't yet seen the same chunk regen more then once but we have seen at least a dozen regen that we have noticed.
  12. devryb

    Dupebug wiith RailCraft

    Thank you so much Sp0nge for bringing this one up. I had no idea about it. Really appreciated.
  13. devryb

    Infinite Lava [nether]

    Here is a video of the design Ysharma speaks of: http://forums.technicpack.net/threads/so-you-wanna-get-your-power-from-the-nether.27225/
  14. devryb

    Nether Lava Farm

    This is my design for a lava farm. http://forums.technicpack.net/threads/so-you-wanna-get-your-power-from-the-nether.27225/
  15. It's a little big, but your programming is awesome, definitely learned some from that. Thanks!
  16. The DeVco geothermal facility. http://zc.booru.org/index.php?page=post&s=view&id=30
  17. Doesn't take too long, our average time is about 1-4 hours depending on the time of day you apply You are white-listed now by the way. Congrats!
  18. Go to the whitelist section and create a topic for you aplication. Follow the guidelines from this thread: http://zagrom.info/index.php?topic=5.0
  19. Please post this app on the forum, if you haven't already. http://zagrom.info
  20. And another from the systems level: http://zc.booru.org/index.php?page=post&s=view&id=21
  21. A sneak peek of the Devco factory http://zc.booru.org/index.php?page=post&s=view&id=20
  22. And here it is after tonight's run, was able to get quite a good amount of them http://zc.booru.org/index.php?page=post&s=view&id=24