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devryb

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Everything posted by devryb

  1. Speiger recently updated IC2 Classic with a fix for the lag spike issue. We need this update in the modpack please. https://github.com/TinyModularThings/IC2Classic/issues/132
  2. They need to update IC2 Classic in the modpack https://github.com/TinyModularThings/IC2Classic/issues/132
  3. DeVco TPPI 1.1.2 tppi.devcoftb.com Click to visit our website Server Specs: Processor: Intel Xeon E3 1240v3 (4 cores / 8 Threads) Haswell Frequency: 3.4GHz+ (3.8GHz Turbo Boost) RAM: 32 GB DDR3 Rules: Our Server Rules Full listing of banned items based on ranks General Info: Thank you for visiting our server promotion thread. We are a brand new community on a new server recently started by a well experienced staff team. They know their stuff and are easily approachable! We are using MyTown to protect your land PVP survival server. PVP is not allowed in towns. Quickshop is installed for easy shopping. Be sure to checkout the /warp shops Voting for our server rewards you with points to spend in the server reward store Server donation shop with a diverse set of kits/ranks to choose from Several ranks in game which unlock banned items and more commands. Promotions are automated based on play time
  4. Yes I know that mod exists The idea was to make it as compact as possible without cc, and really I don't think cc can get much more compact then that. I think you would agree that this is much more appealing over the sea of redstone logic.
  5. I updated this with the current mods available in MC 1.5.2 Huge kudos to these mods! Redstone in Motion Minefactory Reloaded The amount of space required for the logic portion as compared to the version from MC1.2.5 is just mind boggling. http://www.twitch.tv/devryb/b/436323274
  6. Also streaming it here when we record http://www.twitch.tv/devryb
  7. I've found that anything more then 2GB is unnecessary and can actually degrade performance, this experience is from my private pack with 130+ mods on a server with about 15+ active members. Really 1.5GB - 2GB seems to be the sweet spot even if you have 16GB+ memory in your system. Enabling increase permgen also needs to be set server side as well or you will notice random crashing etc. on your server as you do with your client. To enable this server side add "-XX:MaxPermSize=256M" (no quotes) to your startup batch file.
  8. It's a known issue with Chococraft 2.8.4, suprised this version was included in Big Dig. I have tested out 2.8.5 which is fine though it crashes the server when a chcobo spawns if using mcpc plus. I had to removed the mod from my pack for the time being because of all this.
  9. We're updated to 1.5.2 now with a bunch of new mods as well.
  10. Hello, Could you please add MC 1.5.2 to the available versions on the platform dashboard page. Need to start converting my 1.5.1 pack to it. Thanks!
  11. Updated to Tekkit Lite 0.6.0 as its base, and more additional mod updates as usual.
  12. The server has now been updated to Tekkit Lite 0.5.9 as its base with a few new mod additions and lots of updates. We are also now running using the new Technic Platform launcher. Zagrom will update this post soon I'm sure.
  13. Hey everyone, come join us as we attempt to learn how to use all these new mods. Map is still very fresh as we just started up tekkit lite a week ago.
  14. See this thread: http://forums.technicpack.net/threads/does-optifine-work-on-the-new-update-0-5-7.37665/
  15. I'm not really sure I guess more light weight and maybe for people with integrated graphics that couldn't actually use the extra things that come with ultra. Standard I think is what comes with Tekkit 3, so you don't have to get used to the additional options ultra has if you use that.
  16. B6 Standard is only compatible up to forge 499, when Tekkit was updated to 0.5.4 they updated forge to 509 and then when they updated to 0.5.7 forge was again updated to 517. The only version of optifine compatible now that I know of is the Ultra C3 version which can support up to forge 518, there isn't a standard version at this moment that works with 0.5.7 Hope this makes sense.
  17. Thanks for fixing the download, it is working now.
  18. Title: Default Tekkit Lite 0.5.4 crash Version: 0.5.1 OS: Windows 7 EN x64 Java Version: 7u11 64bit Description of Problem: I downloaded Tekkit Lite server 0.5.4 to try it out. No changes have been made to any of the files, when I launch it, it crashes before it can start. Tekkit Lite server 0.5.2 and 0.5.3 work fine for me but this one does not. Error Messages: See log Error Log: 2013-01-26 04:53:40 [iNFO] Starting minecraft server version 1.4.7 2013-01-26 04:53:47 [iNFO] Loading properties 2013-01-26 04:53:47 [iNFO] Default game type: SURVIVAL 2013-01-26 04:53:47 [iNFO] Generating keypair 2013-01-26 04:53:48 [iNFO] Starting Minecraft server on *:25565 2013-01-26 04:53:50 [sEVERE] Encountered an unexpected exception LoaderException cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ays at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355) at ho.c(DedicatedServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) Caused by: java.lang.NoClassDefFoundError: ays at net.machinemuse.powersuits.common.PowersuitsMod.load(PowersuitsMod.java:125) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) ... 5 more Caused by: java.lang.ClassNotFoundException: ays at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 31 more Caused by: java.lang.NullPointerException at org.objectweb.asm.ClassReader.<init>(Unknown Source) at codechicken.core.asm.ClassHeirachyManager.transform(ClassHeirachyManager.java:80) at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228) at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173) ... 33 more 2013-01-26 04:53:50 [sEVERE] This crash report has been saved to: C:UsersBradyDownloadsTekkit_Lite_Server_0.5.4.crash-reportscrash-2013-01-26_04.53.50-server.txt
  19. Thanks keepcalm, jsut tried out build 47 and core protect is working again Edit: Though it logs when I break a block fine it doesn't seem to log for blocks that I placed and also explosions/decay.
  20. Welcome Back! Yes I am using that version. It seems that it doesn't log anything when I check. Blocks I've placed and broken with co inspect. Not seeing any errors in the log either that I could give you, it just says no block was placed/removed at this location.
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