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Nick Lozon

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About Nick Lozon

  • Birthday 01/13/1985

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  1. Same thing happened to me on Recommended 1.0.6 - I don't remember the exact configuration, I just remember having Thermal Expansion machine beside the Assembly table and it accidentally the entire server.
  2. For the record: Level Emitters to RedNet Cable does not work.
  3. Level Emitters (Applied Energistics) does not seem to be sending a signal to my RedNet Cable. Applied Energistics rv11 states that it "Updated Rednet compatiblity for level emitters.", but it worked in rv10.l Edit: 1.1.2 uses rv10.n Edit 2: Picture Edit 3: Using vanilla redstone works as a middleman, so most likely just a compatibility between mods.
  4. Considering Tekkit is a play on the words Technic (single player) and Bukkit (multiplayer)...and Bukkit is no longer used run the server...maybe it should be just Technic again? Mods and the server components have evolved to be synonymous.
  5. Jalopy. Saving that in my mental dictionary!
  6. IC2 developers run a shrouded operation where you can't ask if/when an update is coming, nor are they transparent about what work is being done, if at all. Some people say there is a beta. Link? TBH, I'm fine without it now. I know it is a big deal, but my players understand that there are alternatives, which will be more enjoyable in the long run.
  7. You can use Crumbled's patch for 0.6.2 and apply it to BDCraft for Minecraft 1.5.0 Worked fine last night. Edit: What Phish said, but this will at least get you running with most vanilla textures since those seem to be different now.
  8. I haven't received any errors. The RailsCraft Anchor block works for Teleport Pipes. The pipes still don't show that they have any "connected" pipes, but still surprisingly works.
  9. Same issue here; I've only tested the Teleport Pipe so far. I walked a good distance from a Teleport Pipe, placed on top of a Teleport Tether. I then placed another a fair ways away, it worked. Then moved farther away, it worked. And again...Then, it didn't work. So, I moved the pipe back a little. When approached along my original path, 1 connected path...but, I approach it from the fard side of the original pipenal pipe...bingo, zero connected pipes. This definitely seems like a chunk loading issue. I will try to test something other than Teleport Pipes.
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