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About Doomzzday01
- Birthday 12/02/1996
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Doomzzday01 reacted to a post in a topic: [1.3.9]UniversalDigger PvP [Open][PvP][Ranks][Explosives]
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Sharing my "new" idea the "ComputerCraft Web Bridge"
Doomzzday01 replied to TrovaGamer's topic in Cafe Lame
Whew, I thought this idea had long died. Glad to see that it's still in development! I'll try and download / test / etc. as soon as I can. -
All my cities look horribly dystopian, need advice.
Doomzzday01 replied to Dentcat's topic in Cafe Lame
Google Image Search the different kinds of buildings you want (i.e. skyscraper, lighthouse, bridge, highway, town hall, etc. etc.) and take general ideas from these buildings. Don't bother trying to clone them, just take bits and pieces, especially things that look easy to replicate with blocks. Also, try Carpenter's Blocks in addition to microblocks, if possible. -
Try downloading it for the second time. Also, I'm fairly sure this belongs in the Tracker.
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How Do You Change Your Technic Pack User?
Doomzzday01 replied to VIBRANCE Jacobpika's topic in Platform Pagoda
Buy a new premium Minecraft account, reset (not restart) your system, and reinstall the Technic Launcher. When the box comes up asking for your username, put in the new information. -
Doomzzday01 reacted to a post in a topic: Did you know?
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That moment when you first discover why adamantium ore is arranged in tubes....
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I have both fusion.hosthorde.net and the IP on your Enjin site as servers in the server list, hosthorde.net can't connect at all, the direct IP (from the Enjin site) gives the outdated-server error. Entering the direct IP you gave me (that ends in 835) into Direct Connect just makes it say java.net.ConnectException: Connection refused: No further information. If I set it as the IP for a regular server in my list, it pings it for a second or so then says it can't connect.
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[1.3.13] DarkGear [PvP/Raid/Grief][60 slots]
Doomzzday01 replied to Synntax's topic in Big Dig Servers
Powerpin hosts two servers, GoldenGear and BlackGear. Yours is called DarkGear. There is a pretty clear similarity there. -
What if that is the real technicpack website and this is the fake one?
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Tekkit Server Needs to be Shut Down
Doomzzday01 replied to ChewyWafflez's topic in Off Topic Discussion
Here is my take on your questions, in order of appearance: 1) The place to go to repot [sic] this is not here. technicpack.net didn't pass the Internet Police's accreditation test last month and now they aren't certified. Sorry. 2) What to do? Find a new server. 3) Where to go? A different server. 4) Who to talk to? Players on a different server. (Ok I think you get it now.) Seriously though, just cut your losses and add a new IP address to your server list. This server doesn't look like it'll be around long. As for the bit about donations, I don't think donating (emphasis on donating) money to a server and not getting the promised returns is grounds for a lawsuit. TL;DR : If everything in your post is true, you don't need help. This server is killing itself quite well without any assistance. -
Anytime. Also, you might try cutting out the second computer and putting in a wired modem instead. Connect a wired modem on the reactor computer port to a wired (not wireless) modem on the monitor computer, and use the reactor as a peripheral. Saves you from having to run two computers or deal with wireless communication.
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It looks like your main loop runs once every second (if that is how long the sleep(1) function runs, I can't remember for sure. I think so.). With a few if-then statements, you should be able to get the functions to call at only certain values of i. repeat if i=5 then do function1() end function2() until i==0 You could try it, at least. You might also try looking into the parallel API on the CC wiki.
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The issue is with line 21 of the first script. The function tries concatenate a string and the variable 'message'. Since the error says that you're trying to concatenate string and nil, the problem is with this variable. The variable is created on line 2, in another function. Herein lies your problem: Functions can't access each others' variables. This is a concept called encapsulation (if I remember correctly) and it allows similar functions to share variable names without interfering with each other. Change the getMessage() function to return the message variable, and use the function as a variable whenever you call it. This should solve your problem.
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The word "local" in front of each variable indicates that the variable is specific to that script. It is just the standard method of creating variables in Lua. Also, could you give us the exact error report that the computer gives you? Also, does the program run but then crash at a certain point or refuse to run at all?