Jump to content

kciD

Members
  • Posts

    19
  • Joined

  • Last visited

About kciD

  • Birthday 07/18/1993

kciD's Achievements

Grass

Grass (2/9)

0

Reputation

  1. haven't really played minecraft at all in the last 6 months. Gonna try this server out. community looks decent from this forum and with a 1k size+ protection and extremely minimal banned mods, I'll be more than happy to lend a hand here.
  2. Title: Creative middle click crash red power Version: 0.5.2 OS: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10 Description of Problem: middle clicked a counter in creative and it crashed the game Error Messages: Unexpected error java.lang.IndexOutOfBoundsException Error Log: Head -- Stacktrace: at com.eloraam.redpower.core.ItemExtended.d(ItemExtended.java:33) at up.i(Item.java:458) at up.l(Item.java:598) at ur.r(SourceFile:334) at atr.a(GuiIngame.java:406) -- Affected level -- Details: Level name: MpServer All players: 1 total; [ays['kciD3991'/632974, l='MpServer', x=-2.58, y=120.62, z=-20.29]] Chunk stats: MultiplayerChunkCache: 441 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 281049 game time, 281049 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 10 total; [py['Minecart'/632969, l='MpServer', x=-3.86, y=123.50, z=38.50], oz['Cow'/632968, l='MpServer', x=-14.75, y=237.00, z=25.81], pe['Sheep'/632963, l='MpServer', x=-10.84, y=237.00, z=4.88], pe['Sheep'/632962, l='MpServer', x=-9.50, y=237.00, z=-0.50], pe['Sheep'/632961, l='MpServer', x=-22.84, y=237.00, z=-2.16], oz['Cow'/632967, l='MpServer', x=-7.31, y=237.00, z=22.22], oz['Cow'/632966, l='MpServer', x=-12.94, y=237.00, z=29.94], oz['Cow'/632965, l='MpServer', x=-11.50, y=237.00, z=25.72], pe['Sheep'/632964, l='MpServer', x=-5.19, y=237.00, z=2.47], ays['kciD3991'/632974, l='MpServer', x=-2.58, y=120.62, z=-20.29]] Retry entities: 0 total; [] Stacktrace: at ayp.a(WorldClient.java:440) at net.minecraft.client.Minecraft.b(Minecraft.java:2401) at net.minecraft.client.Minecraft.run(Minecraft.java:794) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 142109384 bytes (135 MB) / 856883200 bytes (817 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 779 (43624 bytes; 0 MB) allocated, 394 (22064 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 62 mods loaded, 62 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available mod_InvTweaks [inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatPamsHarvestCraft [MFR Compat: HarvestCraft] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available LWJGL: 2.4.2 OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 GL version 3.3.10179 Compatibility Profile Context, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: 157 (8792 bytes; 0 MB) allocated, 114 (6384 bytes; 0 MB) used
  3. I personally really enjoy the minecraft enhanced texture pack because it still looks like minecraft, while not looking, to be honest, like crap. 16 bit is not enough. I personally don't have any knowledge of how to create texture packs, and haven't seen any minecraft enhanced style texture packs for tekkit classic, or tekkit lite (I haven't seen ANYTHING for tekkit lite yet since it is so new) but I think that it would be nice to have a minecraft enhanced style texture pack for tekkit classic and/or tekkit lite. I'd be glad to try to lend a hand to a texture pack maker that wants to take on this challenge. If there is already a thread about this, please just direct me to it. I did look, but I also tend to be a bit oblivious sometimes.
  4. testificate: spawn looking at two sheep with a decent amount around you, which is great for making beds early, cows, pigs, and rubber trees are all plentiful in the not so distant swamp. You are on an island chain. and start in grasslands. Almost directly under spawn is an underground mine shaft, complete with a zombie spawner, a large lake of lava, two-three+ connected ravines. At the coordinates -500, +500 there is a mycillium island and many many moo shrooms. Relatively not all that far from spawn. Issue, no cactus to make waterproof piping. Can't find it anywhere. I'm using Tekkit 3.1.2. http://forums.technicpack.net/threads/island-seed.33766/ for pics
  5. The seed is testificate You spawn on an grassland Island on an island chain looking at two sheep right next to you. There is a swamp nearby that has cows, pigs, and rubber trees. Almost directly under spawn is a mine with at least one zombie dungeon that I have found after very little exploring of it. There are 2-3+ connected ravines very close to the mine and a large lake of lava to power geothermal generators. and then there is this... around +500, -500
  6. it appears that I have forgotten to put the flint in the game... I don't think that there is a way around that other than just spawning in one :/ after that, and you should be fine. Sorry about that. Lol.
  7. noted problem. I'm not sure how to fix it without deleting the world save file of the end... I think I just realized how to do it. I'll probably have a "end ready" version ready by tonight, and a fix that you can use. EDIT: *tomorrow night* sleeping now.
  8. version 2.0, now complete with less stuff. Good luck. I'll update everything like pics, details, and the main post later. For now, this "release" is a gift for the people that took the time to read into the comments. This is the "hardcore" version. I gave you as little as possible to work with. Good luck. (Since its the hardcore version, try it on hard difficulty?) http://www.mediafire.com/download.php?k74kvbmqq39h499
  9. I thought of all of these things and about trying to make a different and possibly more difficult map, or a second download for a harder version. I was thinking of 1.3 with the animals not spawning and you having to hunt them down, forgetting about the fact that you can just have grass in 1.2.5 and get animals. I also forgot about the philo stone changing them until even later on. I'm probably just going to put up a second upload of a more difficult version later. I wont provide most of the stuff in the nether with that, or even in the real world. the starting area will be even smaller and difficult to manage.
  10. bragget, actually, what I did was put my bucket into the tablet and got dirt and sapplings. I just farmed trees until I was able to get into the nether. You can chop a tree faster than catch a fish. Lol. Braggart, making the flint and tinder earlier is something that I thought you could do, but was unnecessary. I realized that while making the guide. Also, once you get super end game, (SPOILER GUIDE)you can get the tomb from EE to learn all recepies for EE in the tablet. It takes a LOT of emc. More than 10 million. For that, I reccomend using the flower type of collector array. I'll upload a pic of what I made, but it lagged my computer to the point that I couldn't continue the map. Its a pic of just before I made it, but you will be able to see the pattern. I used buildcraft pipes and pumps to take diamonds out of flower style collectors, with maxed out watches of flowing time, to bring them to one condenser that made red matter. Thats one way to get the tomb for uranium. I'll upload a pic in a bit. tutux, the spawn moves every time you die. I died one time while making edits to the map so it loaded part of the map outside of the blank area, and with that made the file size bigger XP almost double I think. Its happened to my friend too. going to make a new objective. Create a mycillium (however you spell it, mooshroom grass) island.
  11. Name - Ricky IGN - kciD3991 Age -19 Minecraft experience - since about beta 1.2 I think Tekkit experience - I've played almost all of the mods in tekkit before hand, but I've only played tekkit for about 2-3 weeks. I do know most of the ins and outs. Time playing MC per day - 1-6 hours a day (will slow down by the end of the week. starting college XP) Why do you want to join the server - looking for a vanilla server. I found one. Yay me.
  12. IGN: kciD3991 Age: 19 Bans: None. I'm not a troll, and I've played on many servers before, but got bored and stopped. Suggestion for the server: More mob arenas. Make a nether one? Sounds scary. Is the nether open? Experience: I can use computercraft decently. That in and of itself should say enough. Mostly experience in EE, but decent with IC2, basic knowlege of Buildcraft and red power, and I'm learning computercraft fairly well as it is. I do realize EE is mostly banned. read the rules
  13. The End is messed up if you care at all. Also, If you would like to pm me photos, I would love to post them on the minecraftforum.net page, and thanks for the support :)
  14. Tekkit(Classic) Sky Blocks v1.0.2 NOTICE: I will be learning Tekkit lite over the next few days/weeks(possibly) and I will construct a new sky block map once I've learned more, although I'm not sure how well it will work. That map will most likely change as factorization and ee3 are updated more over the coming months. I'm not positive that I will be keeping up with that. It will be in a separate thread. Download: http://www.mediafire.com/download.php?exl7jx8m7z88hqk Some of you will say that this has been done before, and it has, but not like this. Other Tekkit Sky Block type maps seem to be too easy. This one is much more difficult. You will have to think outside of the box and use multiple mods to get anything done... or look at the hints to be told how to finish it. This map, unlike many others I've seen, does NOT require you to needlessly build bridges out to find resources, mostly because there is none to be found. You start with this: 1 each of a transmutation tablet, block of ice, lava bucket, sugar canes, clay, cactus, leather, string, and gravel. Things to do: (recommended mostly in order) make a 10*10 dirt platform make a tree farm make a 100*100 dirt platform (recommended for space) make a house (with needless things like windows and a computer because they all do in these types of maps. Its a house. Live in it.) make a sugar cane farm make an automatic cactus farm acquire a full set of iron armor make a monster spawning area acquire 10+ obsidian go to the nether make a rubber tree farm make an energy collector make a klein star ein make a solar panel make a melon farm make a pumpkin farm make a cobblestone generator that is mined by a quarry infinitely make four more energy collectors and an antimatter relay make a swiftwolfs rending gale make a crystal chest make a set of diamond armor make an animal farm of sheep, pigs, chickens, and cows make 12 more energy collectors, 4 more relays, and an energy condenser make animal farms for mooshrooms, wolves, and ocelots create a MFSU create a Mark 1 Nuclear Reactor create a medium voltage solar array make a snow fort create a ring of arcana obtain a full set of dark matter armor make a Mark 4 Nuclear Reactor setup make a set of irridium armor create the alchemical tomb make a set of gemmed red matter armor kill the ender dragon There are plenty more things to do sheer boredom: make a house out of RM blocks blow a nuke on purpose make a house in the nether (possible 2 ways) make a HV solar array get all of the red matter tools program the computer to do stuff create an elevator rail from the bottom to the top of the world. make a complicated redstone contraption using red power, etc. Warning, spoilers! Hints: getting started hints First, place down the tablet and put all of your available items in it to teach them to the tablet, then chop down the tree. Keep three blocks of wood. Use the emc of the wood in the tree to get more sapplings and dirt so you can expand your tree farm. make a cobblestone generator using the lava bucket and the ice. Now farm cobblestone with a wooden pickaxe until it breaks, then a stone pickaxe. remember to teach dirt, sand, cobblestone, bucket of water, and empty bucket to the tablet. You can try to farm the cactus and reeds if you want to speed up the process a bit. Make sure you keep up with your tree farm. Stuck from here? Get buckets of lava and start to pour them into a mold of a nether portal. Solidify them into obsidian as you go. use a block of wood and some lava to ignite the portal. Keep in mind that you can put your empty buckets back into the tablet to get some emc back from them. Once you are in the nether, you will find this: pics 2 nether ores for lapis lazuli, tin, coal, and copper, glowstone, marble, basalt, soul sand, mushrooms, vines, nether brick, netherraak a melon, a pumpkin, and mossy cobblestone. In the chest you will find coco beans, a saddle, 12 end portal frames, 2 each of chicken eggs, pig eggs, mooshroom eggs, wolf eggs, ocelot eggs, and sheep eggs, and a glowstone dust. (note: the stuff in my inventory does not have to do with what is in the game. ignore it) Still stuck? Now you need to focus on making an energy collector. It can gather energy quicker than you can farm it. It will also let you turn fuels into coal, blaze powder, and other things which you will need later. Now it gets really tricky. You now have to make an alloy furnace. With this, you can turn your bucket into iron. The alloy furnace is a furnace made of bricks all around. You will have to make more clay with your tablet to get this. Using this furnace, you can turn your bucket into iron bars. With this, the redstone you obtained earlier, and the rubber tree sapling you have, you can make the machines in industrial craft. Make a generator, macerator, and compressor, to create a diamond. You will also need 2 lava cells and 2 water cells to create obsidian for the diamond. With this diamond, some redstone, and some glowstone, you can now make a philosophers stone. With the stone, you can transform 8 iron ingots into a gold ingot. With the gold ingot, you finally have all of the ores taught to your crafting table. You can macerate ice, or compress a water cell to make snow. The rest of the challanges should be self explanitory enough. You can get blaze powder from the energy collector to make eye of the enders. If you place the ender portal blocks in the correct spots, it will work. NOTE: I used skytechnic/skytekkit as a blank slate to work on this world. That is why the end is the same in both, so credit goes to plasmarf for that. Changelog: 8/26/12 - added nethercoal ore 8/26/12 (1) - added redstone and netherrack where the rubber tree and dirt used to be. Put the rubber tree sappling in the chest. Link to minecraftforum.net forum post: http://www.minecraftforum.net/topic/1450078-surv-tekkit-sky-blocks/
×
×
  • Create New...