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Found 2 results

  1. Guide

    A few people have been asking about this, so I thought I'd do a basic, step by step tutorial on how to build a server for you custom modpack. To make it even easier, I have done the tricky stuff for you! Step One Grab the base server files from here which correspond to your Minecraft version: MC Version - Cauldron Version *Links removed* Unzip the file, create a new folder called 'MyServerNameHere'. Copy the unzipped files into the new folder. Minecraft Forge now requires the minecraft_server.jar as well. This has been included in the zips above but don't get freaked out because it doesn't appear in the screenshots below! Step Two So you got your pack right? What you need from it are the mods, coremods and config folders. If you have Flan's mod, you need the Flans folder as well. Copy them over into the 'MyServerNameHere' folder. It should now look like this: Reminder! In 1.6+ NO mods go in the coremods folder! Everything goes in the mods folder! For this, I have used the example of my pack, Yogcraft Extreme. Step Three This is an important step. You MUST delete all client side mods from the coremods and mods folders. This includes any NEI plugins from mods, any Voxel mods and Inventory Tweaks. This also includes Dynamic Lights, Custom LAN Ports, Optifine, any minimap mods and GUI API. Only mods that actually add content to the game need to be included. Otherwise, bin it! Step Four The pack is now done! Just run the launch.bat file and hey presto, it all works! Errors Most errors when running the server or playing the server can be fixed with a simple update. A common problem with Voxel Mods is if another mod is out of date, it will crash upon disconnecting from the server. Whatever that mod is, update it to its latest version for the version of MC you are using. I intend to update this as necessary, so if you have any other bugs/errors, post them below and I will endeavour to help you.
  2. Could someone tell how the seperate modpacks get the login info, when you first log inn? i understands how the launcher is launching the modpacks, but how does it get the login info. since modpacks have seperated minecraft.jar files. It would be awesome if somebody could tell me how, and maybe send code:D regards: ---:--- (loster31345)