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Found 16 results

  1. Hello all, I've managed to create a very compact blaze rod emc generator for Tekkit Legends that fits within a 3x4x4 space, in a couple hours it can generate enough emc to make a full set of gem armor, and now I have several stacks of red matter furnaces laying around. It also doesn't have any laggy components and can easily keep up with the EMC needs of everyone on my server. This design might work on other versions of Tekkit, if someone wants to test it out then let me know. Project 71 EMC Generator This is a basic tutorial of how to build it, however this is an END GAME emc factory and has some fairly expensive pieces. If you are looking for something a lot cheaper (and slower) then check out this economy version. Also, if you are unfamiliar with some of the items in the resources list then don't be afraid, this guide should cover how to set them up and break it down into bite sized steps. The resources you will need are: 8 high voltage solar panel or a an equivalent EU power source 7 MFSU or an equivalent EU storage system 2 energy condenser MK2 4 item teleport pipes 2 power teleport pipes or an equivalent RF power source. You will also need an RF power teleport system in order for these pipes to receive power. To learn how to do this, click here. You don't need a whole lot of RF, but being able to teleport it is very useful. 3 cobblestone kinesis pipe 4 flux pipe 1 macerator 8 glass fibre cable 2 iron transport pipe 2 clay transport pipe 6 wooden transport pipe 16 overclocker upgrade 2 transformer upgrade 1 energy storage upgrade 1 blaze rod (at least) The resources above can be made from the following raw materials: 32 red matter 32 dark matter 155 diamond (2 stacks +27) 41812 refined iron ingot (653 stacks +20) 71 iron ingot (1 stack +7) 142 gold ingot (2 stacks +14) 29158 copper ingot (455 stacks+38) 16601 tin ingot (259 stacks +25) 8 clay 21 bronze ingot 2 sugar 113 coal (1 stack +49) 1 charcoal 12288 coal dust (192 stacks) 25482 redstone dust (398 stacks +10) 14 glowstone dust 266 lapis lazuli (4 stacks +10) 55314 rubber (864 stacks +18) 8 obsidian 3 flint 2103 wood planks (32 stacks +55) 12328 glass (192 stacks +40) 32844 cobblestone (513 stacks +12) 1 blaze rod The total emc cost is 44167992, but the vast majority of this cost comes from the cost of the high voltage solar panels. These also take a long time to craft on top of how expensive they are, which is why I would recommend this guide if you have not already crafted them. This device will still work even if you don't have all of these HV solar panels and MFSUs, but it will not work nearly as fast (and make that horrible noise that macerators make when they don't receive enough power). This design uses flux pipe to transfer RF power, and that requires making sweet redstone ingots. These are very cheap and extremely useful, but they are a headache to make, which is why I would recommend learning how to from here. When choosing an area to build this thing, remember that like most other machines it has to be in a loaded chunk in order to run while you aren't near it. The source it is getting RF power from must also be in a loaded chunk. You can either build them in a spawn chunk, or you can use a world anchor to keep them loaded. You can also use a teleport tether, but world anchors seem to be less buggy and after a very very long time will run out of juice, meaning that if someone drops down a world anchor somewhere on the server and forgets about it then it wont be using up processing power forever. I would also recommend embedding the whole thing in the ground so that it isn't sticking out like a sore thumb. Embedded EMC Generator IMPORTANT: DO NOT BREAK ANY MFSUs OR SOLAR PANELS WITH A PICKAXE!! If you are planning on building this thing then you know how expensive they are, and they will turn into useless machine blocks unless you break them with a wrench. Now that you have a (very long) shopping list, we can get started on how to put this monster together. For the sake of simplicity, I've broken it down into layers. First Layer (bottom) It is a pretty simple layer, but you have to be careful about which direction the iron pipes are flowing. Right click the lower iron pipe with a wrench until the clear end is facing toward the clay pipe on the bottom. For the iron pipe on top (circled in red), it is going to be a little bit more stubborn. I'm not sure if it is a glitch or intentional, but iron pipes have issues connecting to wooden pipes. To force it to do what you want, you will have to temporarily replace the wooden pipe in the black circle with a different type of pipe, then use the wrench to direct the iron pipe in the correct direction. Once the iron pipe is correct, then you can add the wooden pipe back in. Watch this GIF to see exactly how to do it. Next add a blaze rod as the target for your energy condenser MK2. if you are wondering if you can get away with a normal condenser instead of a MK2 condenser, then sadly the answer is no. This emc generator has a very high output and a regular condenser can't keep up, so your pipes will get overloaded and likely explode unless you use a MK2 condenser. GUI for Energy Condenser MK2 with Target Set to Blaze Rods IMPORTANT: DO NOT ADD IN THE GLASS FIBRE CABLE YET! Before inserting the cable, you must first place down your macerator and add in 2 transformer upgrades. If you connect the macerator to a HV solar panel before doing so, it will explode! Also, while you are at it, add in 16 overclocker upgrades and 1 energy storage upgrade. If your macerator GUI does not look like the one in the picture, you probably have a rotary macerator instead of a regular one. Second Layer Power Teleport Pipe GUI Once you add in the upgrades, you may now connect the solar panel to the macerator using glass fibre cable like in the photo. In order for your power teleport pipes to work, they must both be set to the frequency of your power teleport system, and be in "receive only" mode like in the picture. Alternatively if you didn't make a power teleport system, then you will need to remove the power teleport pipes and kinesis pipes then connect combustion engines up to all of your wooden transport pipes. However, combustion engines will need to be restocked with fuel and run the risk of exploding so I would highly recommend you make a power teleport system (link is in the list at the beginning). The wooden transport pipe (circled in black) needs to have the solid side facing the macerator, if the solid side is facing the condenser instead, then give it a whack with your wrench to fix it. Also, another wooden transport pipe underneath the macerator will need to be fixed as well, this one also needs to have the solid side facing the macerator. Watch this GIF to see what I'm talking about. Third Layer Use your handy-dandy wrench to make sure the iron pipe is facing the clay pipe. Also use the wrench to make sure that all three of the MFSUs are facing the glass fibre cable. This GIF should sum it up. Fourth Layer (top) Once you have the last of your high voltage solar panels and your MFSUs in place, then just use the wrench again to make the MFSUs face your glass fibre cables. The MFSU circled in black is easy to adjust, but the three MFSUs in the red circles are a bit trickier. You must go up underneath the device and use a wrench on the bottom of those three MFSUs to make them face the fibre cable, as shown in this GIF. Just a few final steps before it is up and running. Remember the item teleport pipes from Layer 1 and Layer 3? They need their frequencies set up as well. Setting up the Item Teleport Pipes The item teleport pipe in the black circle and the item teleport pipe in the red circle must have the same frequency. If you already have teleport pipes in your world then be sure not to choose a frequency that is already being used. For the sake of this example, lets set the frequency of these two pipes as 1. Make sure the item teleport pipe in the black circle is in "send only" mode and that the item teleport pipe in the red circle is in "receive" only mode. The item teleport pipe in the yellow circle should be at a different frequency than the other two, for this example set it to a frequency of 2. Once you've chosen a frequency put it in "send only" mode. Item Teleport Pipe GUIs: Setting Frequencies and Modes Now there should only be two blocks left unplaced: an energy condenser MK2 and one last item teleport pipe. Choose a convenient location in your world (probably next to a transmutation table) where you would like to receive emc and place down your condenser MK2. Next put the last item teleport pipe under your condenser MK2 and set it to the same frequency as the item teleport pipe in the yellow circle. Also set the item teleport pipe in the blue circle to "receive only" mode. The condenser hooked up to the item teleport pipe in the blue circle has to be an MK2 condenser otherwise it will overflow and throw blaze rods all over your nice home. You should set the target of the condenser MK2 to be a stackable item with very high emc value. I use red matter furnaces, but if you can not afford to make one, then use something like dark matter or red matter. After the emc generator has been running for a couple minutes you will have enough emc for a red matter furnace so don't worry too much about it. After you have chosen a target for the condenser then return to the emc factory and double check that all of your iron and wooden transport pipes are facing the correct directions. Also makes sure that your flux pipes are powered (they should show that they have ~8000/8000 RF). Also make sure that all your MFSUs are facing into the glass fibre cables. Now throw a few blaze rods into the macerator. If it starts churning out blaze powder and manufacturing blaze rods then you've created a functioning emc mega-generator! If you are wondering if it is working correctly, then this should give you an idea of how fast it should look at full efficiency: Flow Inside Pipes, Macerator Speed. Unless you are making gem armor and throwing it in lava then your new Project 71 emc generator should produce more emc than you could use! Finished Project 71 EMC Generator TROUBLESHOOTING: If after a few minutes then your machine starts spitting blaze rods/power everywhere then either your transport pipes aren't hooked up correctly or your item teleport pipes aren't at the right frequencies. if your machine doesn't start up at all then you may not have the right upgrades in the macerator, or your flux pipes aren't receiving RF power. Another potential issue is that your macerator might have blaze powder stuck in its input slot instead of blaze rods. You can check if your pipes are receiving power by hovering over them. You can tell if your power teleport pipes are sending power if there is a blue stream of energy flowing through the cobblestone kinesis pipes. If your cobblestone kinesis pipes DO NOT have a stream of blue energy flowing through them then there is something wrong with your RF power supply. This is probably because the RF generator is in an unloaded chuck or your world anchor has run out of ender pearls. If neither of these things is the problem, then try breaking your energy bridge and putting it back down. (this is a bug that sometimes occurs when teleporting power across a server) If your machine is running slowly, then it is not receiving enough EU to power it at full efficiency (remember, this thing chews through 7-8 HV solar panels worth of EU). If you have all 8 solar panels connected up to it, then I would double check that your MFSUs are facing the correct directions and that there are no "solid" blocks directly above the solar panels. After a minute or two then all of your wooden transport pipes should be flowing with either blaze powder or blaze rods. If not then either your flux pipes are not receiving power or your wooden pipes are facing the wrong way. If you see blaze powder and blaze rods flowing through the same pipe, this is normal. So long as the macerator always has a supply of blaze rods to grind then it is not losing any efficiency. If it grinded up the blaze rods you put in initially, but then the macerator ran out of blaze rods then it probably wasn't a big enough stack to get it started. Restock the macerator with a larger stack of blaze rods. If there is a large number of blaze rods bouncing back and forth inside the pipe (and not entering the condenser, then you might have mistaken a clay pipe for an iron pipe. Also, an iron pipe may be facing the wrong direction. To fix this, turn off the emc machine and break the pipe to let the items drain out, then replace it facing the correct direction and restart the emc machine.
  2. Hello all, HV solar panels produce a hefty 512 EU/t, and when combined with a good method for storing their power, are generally considered the best power source in Tekkit. Their primary disadvantage is how long they take to craft. Which is why I have created a relatively lag-free method for automatically producing HV solar panels, and this is the tutorial for how to make it. I doubt that I am the first to come up with this type of design, but I haven't found any good guides out there that don't take up an unnecessary amount of space (but I'm not claiming that this design is optimized). HV Solar Panel Factory Solar panels are great when they work, but they are unreliable with bad weather or if you don't sleep through the long minecraft nights, which is why I would recommend making some MFSUs to go along with the HV solar panels you will get from this factory. I might put out a tutorial for automatically manufacturing MFSUs later on as well. If you are planning on building one of these then you probably should be aware that HV solar panels are not cheap. Each one is 2,646,593 emc worth of raw materials, and it will cost this much per panel regardless of whether you use the factory or craft it by hand. If you are unfamiliar with logistics pipes then do not fear, the guide goes through some simple steps on what to do with them. The resources you will need for the factory are: 11 energy condenser (this is one of the few cases where having MK2 condensers isn't a good thing) 16 automatic crafting table MKII 1 auto workbench 1 chest 27 supplier logistics pipe 15 provider logistics pipe 16 basic logistics pipe 3 redstone block 3 redstone engine 2 item teleport pipe 3 wooden transport pipe 2 closed transport pipe 1 LV solar panel 1 logistics power junction If you already have an emc generator and would like to use it to power your factory, then you will also need: 2 item teleport pipe 1 clay transport pipe The total emc cost for the factory is 855,368. This is less than a third the cost of a single HV solar panel. You will need significantly more emc to get the machine running and you will also need at least one of each of the following materials to set as targets for your energy condensers: rubber copper ingot redstone dust refined iron tin ingot furnace wood planks coal dust glass gold ingot diamond Placing down the blocks for this contraption is fairly simple and giving inputs to the pipes/tables is easy, but it can get a little bit tedious because there are so many recipes that go into a HV solar panel. You will also need a wrench to do this. As with most machines, make sure that you have enough room (this machine is 10x2x3) and that you place it in a spawn chunk or somewhere near a world anchor. Step 1 Start by placing down the six blocks shown in the picture below. This is the arrangement for most of the factory. Note that it is important that your automatic crafting table MkII is facing upward (it does this automatically when you place it down). Block Placement for Step 1 Step 2 You will need to make 10 more of these "slices" and set them up next to each other. However, for the slice on the very end place a cobblestone block instead of an energy condenser. Block Placement for Step 2 Step 3 Now add 3 more automatic crafting tables MkII to the front of it. Right click the 3rd one with your wrench to rotate it so that it is facing away from the others. Block Placement for Step 3 Step 4 Throw some supplier logistics pipes on the side, and some provider logistics pipes on top of the first two. The rotated automatic crafting table MkII gets a basic logistics pipe on top of it. Block Placement for Step 4 Step 5 One block away from your closest energy condenser, add a chest. Then add 3 basic logistics pipes out from the chest. Put a provider logistics pipe on the end, and finally an energy condenser underneath the provider logistics pipe. Block Placement for Step 5 Step 6 Place a wooden transport pipe coming out of the rotated automatic crafting table MkII and set a redstone engine above it. Add a redstone block next to the redstone engine and add an item teleport pipe to the end of the wooden transport pipe. Block Placement for Step 6 Step 7 For Step 7, you get to decide where the new chest and item teleport pipe will go. This will be where your HV solar panels will be brought to once they are made, so put it somewhere that is convenient for you. Before the item teleport pipes will work however, you must set up their information. Right click on the item teleport pipe in the black circle and put it in "send only" mode and choose a frequency. If you already had some other item teleport pipes on your world then pick a frequency that is not already being used. If these are your first item teleport pipes then pick whatever value you want. For the item teleport pipe in the red circle, put it in "receive only" mode and give it the same frequency you chose for your other pipe. If you realllly don't want to deal with item teleport pipes then you can forget about Step 7 and instead just put a chest next to the wooden transport pipe, but you will have to run all the way out to your factory whenever you want solar panels. Before moving to Step 8, you should have an emc generator. There are several types to choose from, but if you want one that can keep up with this factory then I would recommend a design I created called Project 71. Another option is to just add high emc items into the energy condenser manually (the one next to the redstone block), but that requires upkeep. If you do choose to put in emc by hand, then you don't need to do Step 8 so go straight to Step 9. Output from Factory to Personal Chest Step 8 Add in a clay transport pipe coming out of the energy condenser and item teleport pipes on the right and bottom of the clay transport pipe. For your emc generator, you must send the items that it generates over to the item teleport pipe in the picture below (red circle). In order to send them you will need to attach an item teleport pipe to your emc generator. The pipe attached to your generator should be in "send only" mode at a frequency that is not being used. The item teleport pipe in the red circle should be in "receive only" mode and have the same frequency as the one attached to your emc generator. For the item teleport pipe in the black circle it must be in "send only" mode. You should do something similar to Step 7, and have it connect to a convenient chest where you want any extra emc to go (probably next to a transmutation table). Note that the item teleport pipe that goes to your emc deposit chest (not shown) should be in "receive only" mode. EMC Supply using Item Teleport Pipes Step 9 For the next step, head over to the other side of your factory. Place blocks in the orientation shown below. Use the wrench to make sure the redstone engine is facing upward and that the automatic crafting table MkII is facing toward the wooden transport pipe. Block Placement for Step 9 Step 10 Next add the blocks shown below directly in front of the blocks from Step 9. Note that the automatic crafting table MkII must be facing downward and that the wooden transport pipe on the top row (behind the auto workbench, not visible) should have the solid side going into the auto workbench. Block Placement for Step 10 Step 11 Now all of your blocks for the factory are placed down! However, now you must add some targets for your pipes and condensers to get it working. Lets begin with the energy condensers. When you open up a condenser, the top left box is the target box. To add targets to a condenser, you drag an item into the target box (the item is not consumed). The photo below labels all the energy condensers so that you know what targets to set for them. Energy Condenser Labels Targets: tin ingot copper rubber redstone dust furnace refined iron ingot coal dust glass wood gold ingot diamond Step 12 Next up is the automatic crafting table MkIIs and also the lone auto workbench. For these you need to put in recipes. But before you do, you must go through each of the automatic crafting table MkIIs and set the middle button (on the right hand side) from "1" to "64". The photo below labels all of the automatic crafters on each side so that you know which recipes to add in. In order to make all of the recipes, you will need to craft at least one of each of the following items: copper cable RE-battery machine block circuit generator\ LV-transformer solar panel gold cable 2xIns. gold cable MV-transformer low voltage solar panel HV cable 4xIns. HV cable energy crystal HV-transformer medium voltage solar panel Automatic crafting table MkII Labels Recipes for Each Label Step 13 For the basic logistics pipe directly next to your chest (circled in red) then right click it with a wrench and change its default route from "No" to "Yes". Setting up "Default" Route Step 14 You will also need to change some things on your supplier logistics pipes, but luckily you don't have to worry about the provider logistics pipes. There are 10 supplier logistics pipes connected to your energy condensers. On one of these pipes right click it with a wrench. You must change the setting from "Bulk 50" to "Partial" on all 10. The supplier logistics pipes must also be told which items to let in. For the 10 pipes that are connected to the energy condensers place a single diamond in their "items to keep stocked" window with the exception of the one connected to energy condenser #6 (the one with refined iron ingots). For energy condenser #6, put in 3 diamonds instead of 1. Note that you aren't actually placing your diamonds inside the pipe so you don't loose them. Instead you are just informing the pipe of what to let in. If your energy condenser #11 has a source of emc, then you will see the logistics pipes starting to work. You aren't done quite yet, but you are close! Now there are 17 supplier logistics pipes you have not configured yet: One on the top row, one on the second row, and 15 on the bottom row. Set all of the remaining supplier logistics pipes to "Partial" mode with the exception of the one connected to the auto workbench. For the one connected to the auto workbench then set it to "Full" mode. Depending on which crafting table these 17 are connected to, you must tell it the type and amount of items to let in. A general rule of thumb is that you use a full stack of each item that is being used in the recipe. For example: The supplier logistics pipe connected to automatic crafting table MkII #1 would look like this: Automatic crafting table MkII #1, GUI You don't HAVE to put a full stack inside, but usually it is the more the merrier. Also in the example shown above you would have to put a minimum of 1 copper cable, 2 redstone dust, and 4 tin ingots. This way there is at least enough crafting ingredients to make ONE RE-battery. The more you request, the faster they can be crafted. After about 2-3 stacks of each item type, it becomes a bit redundant to add more. If you don't have a full stack of an item you are trying to add in, then you can always just keep clicking until you have 64+ placed inside. One exception is the supplier logistics pipe attached to the auto workbench, you should only have 1 diamond and 8 redstone dust in that one. Automatic crafting table MkII #2 and automatic crafting table MkII #16 are also a little different than the rest. For automatic crafting table MkII #2, you do not need to add in a stack of RE-batteries. For automatic crafting table MkII #16, you do not need to add in a stack of energy crystals. Be sure to add input items for ALL of the supplier logistics pipes because if you don't, then the device wont be able to manufacture all of the items that it needs! As you continue to give items to the supplier logistics pipes, the factory will start sending and manufacturing items. Once all of them are done, it can begin creating high voltage solar panels. If your factory has a healthy supply of emc in the energy condenser #11, then items should be moving around constantly. This GIF should give you an idea of how it will look. Even with items zipping around quickly, it still takes a couple minutes for a high voltage solar panel to be created. High voltage solar panels are an amazing source of energy and you will be able to use them for all sorts of applications (I would recommend making one of these). If you have a very high supply of emc, but you still aren't getting any high voltage solar panels, then looks through your automatic crafting table MkIIs and see which items are not being supplied, that should help you narrow down where the problem is.
  3. Hub Tech Lite is a modpack with a lot of tech Which will run on a low spec computer! Since i have a bad computer myself most of the modpacks i play don't actually work! So i thought that there would be a lot of people with the same problem! So i created hub tech lite. For people with bad computers! Get it here! ---------------------------------------------------------------------- ---------------------------------------------------------------------- If there is any bugs just comment here or discuss on the page!
  4. So I used the Distribution Transport Pipes a lot back when I was playing on 1.1 now I'm on 1.2.9 and they are gone. Is there any reason why they were removed and how could I replicate their function?
  5. About the modpack This pack contains all of the old favourite mods back from Tekkit Classic, but they are all updated, and feature rich, with a few extra mods. We have also added a few small mods to spice things up! Website Modpack Link: Here IP: Mods Advanced Repulsion Systems AOBD AsieLib Balkon's Weapon Mod Build Craft Additional Pipes Big Reactors Blue Power Build Craft Carpenter's Blocks Chicken Chunks Code Chicken Core Code Chicken Lib CoFH Core Computercraft Computronics Ender Storage Industrial Craft 2 Classic Industrial Craft 2 Nuclear Control Immbis Core Immbis Macroblocks Immbis Microblocks Immbis Peripherals Inventory Tweaks Iron Chests Logistic pipes Mine Tweaker 3 Mod Tweaker 2 Mouse Tweaks NEI Addons NEI Integration Nether Ores Not Enough Items Openccsensors OptiFine Planetguy Lib Power Converters Project E Project Red Project Red Compact Project Red Fabrication Project Red Integration Project Red Lighting Project Red Mechanical Project Red World Qmunity Lib Railcraft Reis Minimap Remain In Motion Tree Capitator Tube Stuff Walia Wawl WR-CBE About The Server Player Shops Plots for people to host computercraft servers World wide computercraft range Admin Shop Friendly Staff Good Spawn RandomTP Essentials Our goal is to provide a good, working community for a technicaly modpack. We invite all computercraft coders and factory makers! Rules: [1] No Hacking [2] No Duping/Exploiting/EMC Farms [3] Respect Staff & Players [4] No Advertising [5] No Chat Spam [6] No Griefing [7] No Full Caps Messages [8] No 1x1 Towers [9] No Trolling [10] No Abusing Power [11] No Racist/Sexist Remarks [12] Dont ask for OP, Ranks Or Items Hope to see you! Screenshots: Images Modpack Link: Here IP:
  6. Everything is fine and dandy until Buildcraft does a version check and fails, then the server just doesnt start up...been googling and just trying to fix this for the past 2 hours and i just havent found a working solution. crash log: and this just happened: 17-05-24 16:04:04 [SEVERE] [ForgeModLoader] The following problems were captured during this phase 2017-05-24 16:04:04 [SEVERE] [ForgeModLoader] Caught exception from GalacticraftCore java.lang.IllegalArgumentException: Slot 3972 is already occupied by [email protected] when adding [email protected]79ec1c70 at net.minecraft.block.Block.<init>( at net.minecraft.block.BlockContainer.<init>(SourceFile:9) at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockTransmitter.<init>( at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockAluminumWire.<init>( at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlocks.initBlocks( at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent( at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at at at at at at cpw.mods.fml.common.LoadController.sendEventToModContainer( at cpw.mods.fml.common.LoadController.propogateStateMessage( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at at at at at at cpw.mods.fml.common.LoadController.distributeStateMessage( at cpw.mods.fml.common.Loader.loadMods( at cpw.mods.fml.server.FMLServerHandler.beginServerLoading( at cpw.mods.fml.common.FMLCommonHandler.onServerStart( at net.minecraft.server.dedicated.DedicatedServer.func_71197_b( at at 2017-05-24 16:04:04 [INFO] [STDERR] java.lang.IllegalArgumentException: Slot 3972 is already occupied by [email protected] when adding [email protected]79ec1c70 2017-05-24 16:04:04 [INFO] [STDERR] at net.minecraft.block.Block.<init>( 2017-05-24 16:04:04 [INFO] [STDERR] at net.minecraft.block.BlockContainer.<init>(SourceFile:9) 2017-05-24 16:04:04 [INFO] [STDERR] at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockTransmitter.<init>( 2017-05-24 16:04:04 [INFO] [STDERR] at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockAluminumWire.<init>( 2017-05-24 16:04:04 [INFO] [STDERR] at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlocks.initBlocks( 2017-05-24 16:04:04 [INFO] [STDERR] at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit( 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent( 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.sendEventToModContainer( 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage( 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage( 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods( 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.server.FMLServerHandler.beginServerLoading( 2017-05-24 16:04:04 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onServerStart( 2017-05-24 16:04:04 [INFO] [STDERR] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b( 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [INFO] [STDERR] at 2017-05-24 16:04:04 [SEVERE] [Minecraft-Server] Encountered an unexpected exception IllegalArgumentException java.lang.IllegalArgumentException: Slot 3972 is already occupied by [email protected] when adding [email protected]79ec1c70
  7. Hello! My name is logantp and yesterday, I published my first modpack, IronWar. IronWar is awesome with custom loading screens and weekly updates. There is an official server to IronWar which is on the main menu. Server Rules: 1). No hacking or using xray texture packs 2). No spamming chat 3). No launching nukes at server-protected places (we have core-protect and you will have a ban) 4). Betraying is allowed, don't bitch if you are betrayed 5). Duping is NOT ALLOWED and will result in a perm-ban and a removal of the items 6). Cussing is allowed but not excessively 7). Do not make racist or sexist remarks 8). Do not abuse any glitches, report them for a in-game money reward Please join today. Here are the links: Our Modpack: Our Discord:
  8. Promotional Trailer: Join us for a unique server experience that allows mature players to get the best they can out of MineCraft’s original purpose: BUILDING & Adventure! DreamCraft2.0 is a Modded Towny Survival Server run by Caveman2001 and Kalleigh6694, husband and wife Minecraft/Towny fanatics! This modpack/server is for the mature player who wants to put in the time conquering Pam's HarvestCraft, Hunger OverHaul & Spice of Life before embarking on an ever-expanding map filling up with puzzles, quests and adventure ... to start a town with the best protections available! Yes, there is tech but it has been "tweaked" to push the limit of creativity as players move through the game! Like to Build? ... Enjoy a Challenge? ... Appreciate Adventure? - Then Come Check Out DreamCraft2.0 No Break & No Build in the Wild OverWorld but the ability to create towns and even claim land along Server Roads with integrated Towny protections enable Mayors to run FABULOUS towns with plot by plot permissions! A separate Resource World to gather supplies ensures a BEAUTIFUL OverWorld with ZERO RESETS (Resource/End & Nether are Reset Regularly). Mods and Plugins were chosen specifically to maintain a survival feel within a Towny Server. While not an impossible modpack, things are configured to make players think about game progress! A list of some of the mods and plugins is below. Like Adventure? In Game Puzzles, Quests and Treasure Locales leave LOTS of room for exploration! RANKS can be achieved on a Time-Play Basis and lead to cash and some additional Perms In-Game ... EVERY Player can experience the most the game has to offer! While a SURVIVAL SERVER, there is an ECONOMY supported by players and maintained via ChestShops, Vendor Blocks, Tradebooths, Lottery and Jobs! No Overly OP Donator Perks - DreamCraft2.0 is here to stay and encourage gameplay and building within community! Our players are here because they WANT TO PLAY and the ones who donate do so because they love DREAMCRAFT2.0 Only A Few Months Old, this Modpack and Server is HERE TO STAY! Mods Include: Hunger OverHaul HarvestCraft Biomes O'Plenty AE2 Balkons Weapon Mod Big Reactors BuildCraft Carpenter's Blocks MineFactory Reloaded NEI Tinker's Construct Iguana Tweaks Trade booth Vending Blocks WAILA HeadCrumbs CustomNPCs Cooking For Blockheads Spice of Life Simply Jetpacks Bibliocraft MapWriter2 & More Plugins Include: Towny ChestShop BookRules Lift Lottery OnTime PhatLoots Jobs Reborn & More Looking to Learn About Modpacks and Modded Servers? We are a GREAT Place to Start! Friendly Community and LOTS of Information! Here is how you can Download DreamCraft2.0 today: TECHNIC LAUNCHER: Keep Up With ALL THINGS DreamCraft2.0: WEBSITE: YOUTUBE CHANNEL: TWITTER PAGE: FACEBOOK PAGE:
  9. 1.11.2

    I don't know if its because Buildcraft 1.11.2 is still in alpha, but It crashes my mudpack. it gets to around 1/7 on the forge screen, goes to full screen for a split second, then crashes. this error isn't accounted for on GitHub, so I'm tempted to say it's client side. what do you guys think? here's the crash report, lovingly copy-pasted. ---- Minecraft Crash Report ---- WARNING: coremods are present: CCLCorePlugin (CodeChickenLib-1.11.2-Recommended.jar) MicdoodlePlugin (MicdoodleCore-1.11.2- ChiselCorePlugin (Chisel-MC1.11.2- NEICorePlugin (Not-Enough-Items-1.11.2-Recommended.jar) LoadingPlugin (Quark-Mod-1.11.2.jar) Contact their authors BEFORE contacting forge // Don't be sad. I'll do better next time, I promise! Time: 5/9/17 5:39 PM Description: Rendering screen java.lang.NoClassDefFoundError: cah at net.minecraftforge.fml.common.versioning.Restriction.toStringFriendly( at net.minecraftforge.fml.common.versioning.VersionRange.toStringFriendly( at net.minecraftforge.fml.client.GuiModsMissing.func_73863_a( at net.minecraftforge.client.ForgeHooksClient.drawScreen( at net.minecraft.client.renderer.EntityRenderer.func_181560_a( at net.minecraft.client.Minecraft.func_71411_J( at net.minecraft.client.Minecraft.func_99999_d( at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch( at net.minecraft.launchwrapper.Launch.main( A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at net.minecraftforge.fml.common.versioning.Restriction.toStringFriendly( at net.minecraftforge.fml.common.versioning.VersionRange.toStringFriendly( at net.minecraftforge.fml.client.GuiModsMissing.func_73863_a( at net.minecraftforge.client.ForgeHooksClient.drawScreen( -- Screen render details -- Details: Screen name: net.minecraftforge.fml.client.GuiModsMissing Mouse location: Scaled: (0, 239). Absolute: (0, 0) Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2 Stacktrace: at net.minecraft.client.renderer.EntityRenderer.func_181560_a( at net.minecraft.client.Minecraft.func_71411_J( at net.minecraft.client.Minecraft.func_99999_d( at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch( at net.minecraft.launchwrapper.Launch.main( -- System Details -- Details: Minecraft Version: 1.11.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_111, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1743937616 bytes (1663 MB) / 2044723200 bytes (1950 MB) up to 2044723200 bytes (1950 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.38 Powered by Forge 35 mods loaded, 35 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored U minecraft{1.11.2} [Minecraft] (minecraft.jar) U mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) U FML{} [Forge Mod Loader] (modpack.jar) U forge{} [Minecraft Forge] (modpack.jar) U Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) U autoreglib{1.1-4} [AutoRegLib] (AutoRegLib-1.11.2.jar) U biomesoplenty{} [Biomes O' Plenty] (BiomesOPlenty-1.11.2- U buildcraftfactory{7.99.3} [BC Factory] (buildcraft-7.99.3.jar) U buildcrafttransport{7.99.3} [BC Transport] (buildcraft-7.99.3.jar) U buildcraftlib{7.99.3} [BuildCraft Lib] (buildcraft-7.99.3.jar) U buildcraftbuilders{7.99.3} [BC Builders] (buildcraft-7.99.3.jar) U buildcraftcore{7.99.3} [BuildCraft] (buildcraft-7.99.3.jar) U buildcraftenergy{7.99.3} [BC Energy] (buildcraft-7.99.3.jar) U buildcraftrobotics{7.99.3} [BC Robotics] (buildcraft-7.99.3.jar) U buildcraftsilicon{7.99.3} [BC Silicon] (buildcraft-7.99.3.jar) U chameleoncreepers{1.4.1} [Chameleon Creepers] (chameleoncreepers-1.4.2-1.11.2.jar) U cheesemod{5.0} [§6Cheese Mod] (Cheese-Mod-1.11.2.jar) U chisel{MC1.11.2-} [Chisel] (Chisel-MC1.11.2- U codechickenlib{} [CodeChicken Lib] (CodeChickenLib-1.11.2-Recommended.jar) U ccl-entityhook{1.0} [ccl-entityhook] (CodeChickenLib-1.11.2-Recommended.jar) U compot{${version}} [Combined Potions] (CombinedPotions-1.11-1.1-beta1.jar) U crystalcaves{1.0} [Crystal Caves] (CrystalCaves-1.0 (1).jar) U dessertcraft{v1.5.1} [Dessertcraft] (Dessertcraft-1.11.2-1.5.1.jar) U galacticraftplanets{4.0.0} [Galacticraft Planets] (Galacticraft-Planets-1.11.2- U galacticraftcore{4.0.0} [Galacticraft Core] (GalacticraftCore-1.11.2- (2).jar) U jei{} [Just Enough Items] (jei_1.11.2- U mantle{1.11.2-} [Mantle] (Mantle-Mod-1.11.2.jar) U cfm{4.1.2} [MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.11.2 (1).jar) U mw{1.9} [Modern Warfare] (mw-1.9_mc1.11.2 (2).jar) U nei{${mod_version}} [Not Enough Items] (Not-Enough-Items-1.11.2-Recommended.jar) U elevatorid{1.3.0} [Elevator Mod] (OpenBlocks-Elevator-Mod-1.11.2.jar) U quark{r1.2-72} [Quark] (Quark-Mod-1.11.2.jar) U roguelike{1.6.6} [Roguelike Dungeons] (RoguelikeDungeons-1.11.2-1.6.6.jar) U morepaintings{1.10.2-} [Paintings++] (Subaraki-Paintings-1.11.2.jar) U beneath{1.2.0} [The Beneath] (The Beneath-1.11.2-1.2.0.jar) Loaded coremods (and transformers): CCLCorePlugin (CodeChickenLib-1.11.2-Recommended.jar) codechicken.lib.asm.ClassHierarchyManager codechicken.lib.asm.CCL_ASMTransformer MicdoodlePlugin (MicdoodleCore-1.11.2- micdoodle8.mods.miccore.MicdoodleTransformer ChiselCorePlugin (Chisel-MC1.11.2- team.chisel.common.asm.ChiselTransformer NEICorePlugin (Not-Enough-Items-1.11.2-Recommended.jar) codechicken.nei.asm.NEITransformer LoadingPlugin (Quark-Mod-1.11.2.jar) vazkii.quark.base.asm.ClassTransformer GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build' Renderer: 'Intel(R) HD Graphics 530' Launched Version: 1.11.2-forge1.11.2- LWJGL: 2.9.4 OpenGL: Intel(R) HD Graphics 530 GL version 4.4.0 - Build, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 8x Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz [17:39:55] [Client thread/INFO] [STDOUT/]: [net.minecraft.init.Bootstrap:func_179870_a:523]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\cynan\AppData\Roaming\.technic\modpacks\bouncepack\crash-reports\crash-2017-05-09_17.39.54-client.txt
  10. I need help on my situation with tekkit legends, me and a friend are playing on our own server and everytime i start using buildcraft the game crashes and crashes, no idea why but i really need help ;(
  11. Feel free to hop into our discord: Nations Revolution is a newly created server were we focus on giving the user the possibility to raid, while still keeping that safety that Towny can provide. With mods like IC2, Mekanism, MFR, Thaumcraft. and, Botania we have something for magic users and engineers alike. Server IP: Modpack link: 24/7 Dedicated Server hosted in France 6GB RAM Plugin List: Essentials SignShop Towny Vault WorldBorder WorldGuard Mod List: Rule list:
  12. Link to modpack: Ip: Website:
  13. Welcome to Eclecticraft, the server with an eclectic assortment of handpicked mods and quaint architecture but currently in need of inhabitants of this boundless wilderness. Semi-roleplaying, we don't take ourselves too seriously but we like to have some semblance of realism. The Land is a vast untouched wilderness dotted with large medieval settlements themed after Norse/Viking, Far eastern and Central European Architecture. Skirmishes between groups occasionally occur as set piece battles that break up the normally peaceful realm. Ideal for players looking for a friendly community to explore the wonders of survival in this modded world. Biomes'o'plenty ensures that exploring this world will always be varied and the collection of utility and technical mods ensures for sustainability of resources once you find a place to settle down. Use FTB-utilities to stake your claim on land to prevent griefing, then plant expansive plains of magical crops or begin lazer drilling into bedrock to secure a steady supply of resources. Utilise Ancient warfare to populate your kingdoms then exploit the secrets of thaumcraft to further your domination of the land or proceed down mekanism's techtree to create evermore powerful machines. The servers current community, though small, organise special events that all are welcome to including battles, group buildings at Christmas, Halloween etc and competitions. Trading systems are in place to allow autonomous offline trading of resources and the bank at the spawn means that player levels can be exchanged for currencies of increasing denominations. So Join Now! we've got a facebook page: Server IP is: On from about 09:00 till 22:00 depending on how many people are going on regularly Main mods are: applied energistics 2, ancient warfare 2, big reactors, biomesofplenty, buildcraft, chicken chunks, chisel 2, minefactory reloaded, extrautilities, FTB utilities, journeymap, magical crops, mekanism, galacticraft, nether ores, thaumcraft, thermal expansion, tradebooth, veinminer and treecapitator
  14. My name is David and I run a server from home with various mods, something for everyone. The goal of the modpack is to be like the world around us. Wars, allies, trading, threatening your enemies, backing up your friends, etc. If you're interested in creating this community and having a lot of fun, contact my Skype at "davidwill.iam". Full list of mods included: Treecapitator Buildcraft Carpenters Blocks ComputerCraft DefenseTech ExtraBiomesXL Forestry GregsLighting InventoryTweaks IronChest JourneyMap Mekanism MekanismGenerators MekanismTools NEI OpenModularTurrets OptiFine Pam's HarvestCraft Railcraft RedLogic SolarFlux Thaumcraft 4 ThermalExpansion ThermalFoundation Balkon's Weapon Mod Tinkers Construct Secret Rooms WAWLA All mods compatible with MC version 1.7.10
  15. This modpack contains all your favorite mods from Tekkit, Voltz, Tekkit Legends and more.. Download now to create the perfect world. You can also download the modpack server, this includes mods and plugin functionality for things like world edit, world gaurd etc. Note: The server requires Java 7, it does not work with Java 8 Technic Modpack Page
  16. Hello I am looking for some testers to play my modpack and too give me a rating for it and to specify any mod requests or fixes. Big O' Tech A bunch of tech mods & extras in a bunch A modpack including major tech mods: Applied Energistics, IC2 ,Buildcraft. Forestry, Computercraft, Galacticraft, Mekanism, Thermal Expansion, and Project Red You can do lots of machines and technological advances! NOTE: Railcraft spawns lots of poor ores that take most of ore generation. If you don't like it head to the modpack's config and edit the files and find generation or just google it Disclaimer: I do not own any of the mods neither take ownership of them. All permissions of the mods included in this modpack belong to their original creator or team that created them. Any help needed or mod request email me at: [email protected]