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Found 21 results

  1. I have been trying to start a tekkit server with an additional mod inside the mod folder. The server does not want to load with the mod inside the mod folder, but when i take it out of the the folder the server works completely fine. I am getting stumped and have been trying to figure out why it wants to crash with the mod inside. the mod is Agent Agriculture, and just adds more crops and 3 mobs, and a few other things. thx
  2. Hi, i have big problem with server. Here is my console: Console.txt
  3. I'm not sure if this is under the right topic, but- Ever since I updated my laptop, the Minecraft Diaries mod-pack crashes after 2/7 (Phase 1), before that it was fine and ran well. I've tried re-installing the pack and the technic launcher itself, nothing new has happened and I'm not sure what to do. (I'm not sure if it counts as a custom seen as i myself didn't make it, but I think it's fan-based) ((MOD-PACK -- https://www.technicpack.net/modpack/tribute-to-aphmau.722351/about ))
  4. Im Having a lag issue with tekxit getting 1-10 fps. im running 15 chunks with other settings turned down! i allocated 4 gb of ram and it ever only uses 40% of it(tried 2.5gb and made no difference), i have 64 java 8 and havent added extra mods to it. Logs available on request. Help appreciated! Specs: windows 10 64bit fx-9830p 2.6ghz-3ghz rx 550 4gb 8gb ddr4 ram Acer Nitro 5!
  5. Im making a modpack that me and some friends are going to play on but when i tested to see if it worked it launched minecraft 1.7.10 without mods. I am using forge 1.7.10 and all the mods are in that version.
  6. Welcome to the Craft & Slash Modpack Page! This modpack is designed to be the most immersive and cohesive RPG modpack out there. With a strong fantasy theme, this pack will throw you into a strange world, filled with many dangers and rewards. Fight monsters, tame dragons, forge weapons, loot dungeons, slay bosses, trade villagers, form bonds with civilizations, dabble in the dark arts, or even chop trees and build a house. Your adventure awaits! This modpack isn't just any modpack! here are some notable features from both the custom development of this pack, and some notable aspects of the mods included: * Several-thousand lines of custom configuration code! After countless hours of work, this modpack has been custom built to cross-integrate all of the mods. Find loot from every mod in every dungeon, craft ores from one mod into item from another, many more custom configurations. * Custom tooltips! Many new tooltips have been added for items that needed more info presented. Spend less time searching what items do on google and more time playing. More tooltips are added all the time, and you can suggest new ones in the comments if you find an item that isn't very descriptive. * Lootable corpses! Don't worry about dying, you can always go back and find your items on your body. Short of falling off of the map, your corpse will always be there, and will stay there forever, or until you take your items back. Waypoints will mark your death on the map, so you will never have to consider a death a total loss! * Mod textures and custom textures! The pack comes with the DokuCraft light texture pack installed by default, with tons of mod support added and many alterations made for a better experience. * Custom balancing! This mod pack is designed to have the most enjoyable plug-and-play experience. Items from many mods have been altered to work better in the pack, recipes for certain items have been added, changed, or removed to make things more fair, and changes have been made to make some less useful items more important. Every mod is in here for a reason, and these configurations help them work together for a better experience! * A custom objective: Crafting the legendary equipment! This pack contains special armor and a weapon that can only be made by those who brave all the trials the world has to offer. More info is in the guide book you spawn with! CLICK HERE TO GO TO OUR TECHNIC PAGE * Armor Status HUD * Floating Ruins * Status Effect HUD * AgriCraft * Backpack * Battle Towers * Better FPS * BiblioCraft * Biomes O' Plenty * Botania * Chocolate Quest (i.e. Better Dungeons) * Cosmetic Armor * Custom NPCs (Mostly for extra items to work with) * Lootable Bodies * Mo' Creatures * Dungeon Pack * Easy Crafting * Enchanting Plus * Enchiridion * Extra TiC * FastCraft * Grimoire of Gaia * Iguana Tinker Tweaks * Infernal Mobs * Journey Map * Legend Gear * Lucky Block * Lycanite's Mobs * Millenaire (One of the only packs with this working properly on single player!) * Mythical Animals * Metallurgy 4 * MineTweaker/ModTweaker * More Enchantments * More Swords Mod * Natura * Not Enough Items * Pam's HarvestCraft * Pam's Harvest the Nether * Roguelike Dungeons * Ruins * Spawn Commands * Spice of Life * Starting Inventory * Tinker's Construct * Thaumcraft * The Betweenlands * TiC Auto Tool Station * TiC Tooltips * Traveller's Gear * Twilight Forest * WAILA (What Am I Looking At?) * WAWLA (What Are We Looking At?) * Wild Caves 3 * Witchery * Witching Gadgets * World-Tooltips * Levels * Level Up! Mod * Keeping Inventory * Trade Booth * Gravestones * Cooking for Blockheads * Waystones * AbyssalCraft * New Dungeons Mod * BadMobs * Iron Chest * Mine & Blade: Battlegear 2 * Atum * Exotic Birds * ObsTrophies * Craft Guide * Mutant Creatures * Zelda Sword Skills * Farlanders * Project Zulu * ChunkPurge * The Camping Mod * Sound Filters * Food Details * Village Names * FogNerf * And tons of custom configurations and modifications! To see some screenshots, check out [THIS GALLERY] Our goal is to be the best RPG/adventure themed modpack out there! However, we can't do that alone! We need your feedback in order to keep working on this pack. Feel free to comment on the discussion page with any feedback you have, and we will use that to keep making this pack better! ** Some feedback that is particularly helpful are: * Tooltip suggestions. There are many items in game that are not descriptive enough. If you find an item that could be helped by a better tooltip, feel free to let us know and it will be added in the next update! * Balancing issues. If some OP mobs spawn way too much, or some ability is way too punishing etc., let us know! If the community has a problem with certain problem mobs or situations, we'll re-configure things to make for a better play experience for all. * Bug reports. With this many mods running together, there is always a chance for a problem to arise. If you notice any bug, such as ID conflicts or something that isn't loading right, or texture issues, let us know! We'll do our best to fix them. If you're having trouble running the pack, need help reducing lag, or have some question that this page didn't cover, check out our F.A.Q. section labelled "Help" in the bar at the top of the our modpack page! If you have a question that isn't answered there, just post it in the discussions page or here and we'll be sure to answer it! * Full NPC villager overhaul. A new currency system will be implemented at some point, and villagers from all villages will be updated to trade useful items from all mods. There will also be currency conversion NPCs that can convert this currency to other forms of currency from other mods, such as Millenaire at a constant exchange rate. This currency can then be added to loot tables from mob drops and dungeon chests so that you can get what you want out of your rewards! * More tooltips! Every update will likely come with more tooltips as we receive more feedback. Our goal is to eventually make the pack completely self-explanatory wherever possible. * New weapon and armor tiers. Eventually, special tiers of gear will be made. This gear will be craftable using materials found in a variety of dungeons and bought from NPCs etc. in an attempt to reward players who advance in many areas of the game. * More dungeons and ruins! Eventually, custom dungeons and ruins will be created that will be exclusive to this modpack. These dungeons will have their rewards tuned to fill in various gaps in the mod pack, and possibly even add an element of world lore to tie everything together. * Official server and public server pack files. Eventually, an official server may be released, which will include tons of exclusive content. Before that though, a ready-to-go server pack will be added so that anyone can start an SMP server in no time!
  7. LINK: https://www.technicpack.net/modpack/taisccraft.1200947 Second Modpack Uploaded on My Account Enjoy Looking Past The Horizon While Discovering The Unknown That Is Known To Be Unknown as Well as Known... This ModPack is about exploring and Finding New Things! Taisc is my short word for Taiscéalaíocht, which is the Irish word for Exploration. Mods in this ModPack Coming Soon here is meh other modpack:
  8. LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 First Modpack Uploaded on My Account A Simple Collection of Fine and Top Rated Agriculture Mods Combined to Make Farming, and by Farming I mean ALL of the Farm, more Realistic! Mods in this ModPack Pam's HarvestCraft credit Pamela Collins (MatrexsVigil) and Rhodox of the Painterly Pack Fast Leaf Decay AgriCraft [SBM] Wooden Shears Terraqueous Roost ExpandedBonemeal LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 here is meh other modpack :
  9. Hi, I am playing on Windows 10 and have Vanilla MC and the Tech-launcher up to date. Vanilla works fine but every mod pack on this site has no audio whatsoever when I'm playing. Please help. Thanks.
  10. Tried to download mods from the technic launcher and they wouldn't download. The screen showed the install animation for about a second and then went back again. I got this error message from the control panel log: [B#355] 2018/02/27 12:33:42 [SEVERE] Download of http://www.gravatar.com/avatar/417979e451a4ed37c22f5340a9c3cd4a?s=60&d=retro Failed! [B#355] 2018/02/27 12:34:21 [INFO] Starting download of http://cdn.technicpack.net/platform2/pack-icons/552556.png?1445088955, with 3 tries remaining [B#355] 2018/02/27 12:34:30 [INFO] Starting download of http://cdn.technicpack.net/platform2/pack-icons/552556.png?1445088955, with 3 tries remaining [B#355] 2018/02/27 12:34:32 [INFO] Starting download of http://cdn.technicpack.net/platform2/pack-icons/552556.png?1445088955, with 3 tries remaining
  11. Wizarding Empires Wizarding Empires is a modpack and server containing all of your favorite magic based mods! The server is intended for people looking for a primarily PvE experience but with access to PvP outside of protected areas and player claims. Unlike some other magic modpacks that have both magic and tech mods this pack is completely focused on the magic side of modding. On this modpack you can do anything from build a small witches hut to living in a true "Wizarding Empire" Banned Items: Blood TNT: Crashes/corrupts chunks Items that cause problems may be added to this list at any time, however we are trying hard to add as few items as possible. Server Rules: Don't abuse other players or staff. Don't grief claimed land. Don't start pvp against weaker players. Don't TP out of pvp. Don't abuse witchery taglocks (Although they can be used reasonably). Don't spam the chat. Don't exploit bugs/glitches. Don't use cheats/hacks. Do not ever ask to become staff. Don't attempt to crash/lag the server. Avoid building near spawn. Don't ask staff to spawn in items. Do not attempt to evade the banned item filter. The rules can be read in more detail on our website. Plugins: BanItem, PermissionsEX, RandomTeleport, WorldEdit, WorldGuard, Essentials, Griefprevention. Join us today by adding https://www.technicpack.net/modpack/wizarding-empires.1185242 to your launcher, and click on the "official server" button. P.S: We have a website at https://wizardingempires.com!
  12. Hello!!! So here I am to tell you about a wonderful network thats just starting up and needs your help to jump start it! Now before you think of anything bad about this I'd like to point out that we are still advancing our modpack, but would really hope you join! How ever I'm here to tell you about Battle Front Network, currently our network has 2 modpacks and is still planning to grow, 1 is Battle Front Alpha, and 2 is Forgotten Forest Alpha. Battle Front Alpha is based on guns and war featuring factions and more! Forgotten Forest Alpha is filled with magical mods featuring claims and a wide selection of mods, like Extra Utilities and Magical Crops, and open options while exploring. Anyways I'd love to see you online either modpack, Just try to keep an open mind of how we are advancing, it isn't easy for us as it is for we don't have a dedicated dev, however if you'd like you could try applying and see where you end up! we are in need of some staff and even more so for a dev! Thanks for reading I hope to see you online our modpacks! Please join! our Discord Link is: https://discord.gg/DNjHTGm And the modpack names are: Forgotten Forest Alpha, and Battle Front Alpha, you can find both modpacks on technic launcher on official servers! Cya online! ~**Battle Front Network Management Team.** Forgotten Forest Alpha's Mods: Aether AnimationAPI Applied Energistics2 Arcane Engineering Archimedes Ships ArchitectureCraft Armourers Workshop Big Reactors BiomesOPlenty BloodArsenal BloodMagic Botania Botanical Addons Carpenter's Blocks Chisel CodeChickenCore CoFHCore CustomNPCs Damage Indicators Decocraft EnderCore EnderIO Extra Utilities fastcraft Forbidden Magic iChunUtil Immersive Engineering Inventory Tweaks ironchest journeymap LambdaLib Magical Crops Malisis Core MalisisDoors Mod Mantle MCA Mekanism Mekanism Generators Mekanism Tools Metallurgy MetallurgyCore MineFactory Reloaded MineTweaker3 MineTweaker Recipe Maker Necromancy NEI Addons NoMoreRecipeConflict NotEnoughItems Open Blocks Optifine Pam's HarvestCraft RadixCore Reliquary Resource Loader TConstruct Thaumcraft Waila Witchery (this is it for now but can change at anytime) Battle Front Alpha: Infamy Main SecurityCraft ArmorStatusHUD DamageIndicatorsMod Applied Energetics2 ATG Better Records Big Reactors BiomesOPlenty Block Properties Buildcraft Chisel CodeChickenCore CoFHCore CustomNPCs DenseOres EnderCore EnderIO EnderStorage Extra Utilities Fastcraft fission Warfare IndustrialCraft Inventory Tweaks Ironchest Mekanism MekanismGenerators MekanismTools MineFactory Reloaded Mine Tweaker3 NEI Addons NetherOres NotEnoughItems Open Modular Turrents Pam's HarvestCraft Parachute-Mod ProjectBench ProjectRed RedstoneArmory RedstoneArsenal Reis Minimap Mod Secret Rooms Mod Simply Jetpacks2 ThermalDynamics ThermalExpansion ThermalFoundation VoltzEngine waila WR-CBE (this can change at any time as we are still in development)
  13. I would like someone to make a 1.7.10 modpack with the following mods Applied Energistics 2 Ars magica 2 Backpack Biblio Woods Bibliocraft Big Reactors Biomes O Plenty Blood Magic Botania Buildcraft Carpenters Blocks Chicken Chunks Chisel Computer Craft Ender Io Ender Storage Extra Tic Extra Utilities Factorization Forestry Growcraft Ic2 Ichun Util Inv Tweaks Iron Chest Logistics Pipes Magical Crops Mekanism Mekanism Generators Mekanism Tools metallurgy 4 Morph Natura Nei Nether Ores Open Blocks Open Computers Open Mods Open Peripheral Opis Optifine Pam’s Harvest Craft Project Red Railcraft Simply Jetpacks Sync Thaumcraft Thaumic Expansion Thaumic Tinkerer Thermal Dynamics Thermal Expansion Thermal Foundation Tinker's Construct Tinkers' Mechworks Tree Capitator Twilight Fores Waila Witchery
  14. Hi all, I have some old worlds from technic. I had a world with quite a few builds in it. A whole heap of spaceships. This world had many blocks from the micro blocks mudpack I believe its called which includes covers, panels, cover strips etc. We tried to convert the old world into Tekkit classic only to find they ave changed the block IDs. So does anyone know how I could get the world into a playable version. The blocks still exist as we put the world into mcedit and saw the blocks where still there. Thanks
  15. HI! I am ChaoticOminous, I am just recently starting up a The 1.7.10 Pack private server. I am out here looking for players who are looking to just relax, mess around, and most importantly have fun. The requirements to the server are as listed: Must have skype or discord. And must be over the age 15. Each player is also going to have to fill out an application. ====================================== Name: IGN: Skype: Favorite Mods: Age: What are you best at?: Time Zone: What can you bring to the server?: =========================================
  16. Hi, I have a request for those who can make modpacks and understand this stuff Can somebody make a modpack for me? I want there mods like: Thaumcraft (4), Thaumic tinkerer, Baubles Dr Zharks MoCreatures, Custom mob spawner Bibliocraft Inventory tweaks Finder compas Zan´s minimap Twilight forrest mod ExtrabiomesXL and coremods what needed, so as I suppose: CodeChickenCore Not enough items all for version 1.7.10, but I don´t actually care, as long as it exist Thaumcraft 4 verion for it. Thank you very much for your help. Last thing... I don't really understand this stuff, so I think it will need some other mods to function right. Please help me :D. Bye
  17. Me and some of my friends recently staarted playing Hexxit and i made a small little hamachi server that we could use anytime without any trouble and im trying to add a /sethome mod or any mod that has the same features. I am not able for the life of me install mods. Ive tried downloading some mod i found on curseforge forums and when i put into into the mods folder for the server nothing happens. Any Help?
  18. I CAN'T ADD 1 MOD WITHOUT THE MODPACK CRASHING!!!! LEARN HOW TO MAKE STUFF IDIOTS!!!!!!!!!
  19. Hi my technic will not launch any of the modpacks i have installed i would appreciate it if anyone had a solution, thanks.
  20. This is my modpack: https://www.technicpack.net/modpack/breath-of-the-wild.1087741. Here is the source .zip When I launch it, it launches vanilla Minecraft. I am new to making modpacks, and have no idea what to do, as I followed the guide as closely as possible. Help, please!
  21. Hi whenever I try to open a modpack it somehow fails. In the log it says something is 'Severe' so I presume that is the problem: techniclauncher_2017-08-18.logtechniclauncher_2017-08-18.log