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Found 2 results

  1. The reactor is based on few mods: Industrial Craft, Red Power, MFFS(Modular Force Field Systems), TubeStuff. Anything that is need is only quad uranium cells and nothing else. Reactor creates coolcant itself. Its coolcant is lapis, you may already get the idea (LZH condensators cooled by coolcant injector from MFFS. This is the total schematic of reactor, producing 10k EU / tick,storing total 32 MFSU's. Blucricity is the near heart of not letting the reactor explode, because Retrievers will not function. And also, some energy total is consumed to produce mass, and convert it to lapis. There is also a regulator that dosent let all 3 sections of coolcant run at once. Total: 1 sec = 20 ticks 10000 secs of running reactor times 20 ticks = 200000 ticks 200000 ticks times 2580 EU / tick is.. 516000000 EU. I dont know how many MFSU storage has cus I dont remember but I know that it is 100% safe reactor.
  2. Tried to look for other threads, couldn't find any.. I'm on a tekkit server with a friend, and we're building a large underground base. We would like to use lamps like the Cage lamps and Lanterns from ProjectRed, and that all of these are powered by reactors/dynamoes. So that we would always need legit energy for them to illuminate, and not a simple minecraft redstone line which basically gives infinite power. For now we're using a simple steam dynamo from Thermal Expansion, but i cant seem to get the cage lamps or lanterns to light up. We tried both energy conduits from Thermal Expansion and RedNet cables/RedNet Energy cables from MineFactory, and we tried to combine them too. Does anyone know how to illuminate these light sources using dynamoes/generators/reactors and some sort of cable? Or maybe some other alternatives? Thanks a lot in advance!