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Found 64 results

  1. Hello all, I've managed to create a very compact blaze rod emc generator for Tekkit Legends that fits within a 3x4x4 space, in a couple hours it can generate enough emc to make a full set of gem armor, and now I have several stacks of red matter furnaces laying around. It also doesn't have any laggy components and can easily keep up with the EMC needs of everyone on my server. This design might work on other versions of Tekkit, if someone wants to test it out then let me know. Project 71 EMC Generator This is a basic tutorial of how to build it, however this is an END GAME emc factory and has some fairly expensive pieces. If you are looking for something a lot cheaper (and slower) then check out this economy version. Also, if you are unfamiliar with some of the items in the resources list then don't be afraid, this guide should cover how to set them up and break it down into bite sized steps. The resources you will need are: 8 high voltage solar panel or a an equivalent EU power source 7 MFSU or an equivalent EU storage system 2 energy condenser MK2 4 item teleport pipes 2 power teleport pipes or an equivalent RF power source. You will also need an RF power teleport system in order for these pipes to receive power. To learn how to do this, click here. You don't need a whole lot of RF, but being able to teleport it is very useful. 3 cobblestone kinesis pipe 4 flux pipe 1 macerator 8 glass fibre cable 2 iron transport pipe 2 clay transport pipe 6 wooden transport pipe 16 overclocker upgrade 2 transformer upgrade 1 energy storage upgrade 1 blaze rod (at least) The resources above can be made from the following raw materials: 32 red matter 32 dark matter 155 diamond (2 stacks +27) 41812 refined iron ingot (653 stacks +20) 71 iron ingot (1 stack +7) 142 gold ingot (2 stacks +14) 29158 copper ingot (455 stacks+38) 16601 tin ingot (259 stacks +25) 8 clay 21 bronze ingot 2 sugar 113 coal (1 stack +49) 1 charcoal 12288 coal dust (192 stacks) 25482 redstone dust (398 stacks +10) 14 glowstone dust 266 lapis lazuli (4 stacks +10) 55314 rubber (864 stacks +18) 8 obsidian 3 flint 2103 wood planks (32 stacks +55) 12328 glass (192 stacks +40) 32844 cobblestone (513 stacks +12) 1 blaze rod The total emc cost is 44167992, but the vast majority of this cost comes from the cost of the high voltage solar panels. These also take a long time to craft on top of how expensive they are, which is why I would recommend this guide if you have not already crafted them. This device will still work even if you don't have all of these HV solar panels and MFSUs, but it will not work nearly as fast (and make that horrible noise that macerators make when they don't receive enough power). This design uses flux pipe to transfer RF power, and that requires making sweet redstone ingots. These are very cheap and extremely useful, but they are a headache to make, which is why I would recommend learning how to from here. When choosing an area to build this thing, remember that like most other machines it has to be in a loaded chunk in order to run while you aren't near it. The source it is getting RF power from must also be in a loaded chunk. You can either build them in a spawn chunk, or you can use a world anchor to keep them loaded. You can also use a teleport tether, but world anchors seem to be less buggy and after a very very long time will run out of juice, meaning that if someone drops down a world anchor somewhere on the server and forgets about it then it wont be using up processing power forever. I would also recommend embedding the whole thing in the ground so that it isn't sticking out like a sore thumb. Embedded EMC Generator IMPORTANT: DO NOT BREAK ANY MFSUs OR SOLAR PANELS WITH A PICKAXE!! If you are planning on building this thing then you know how expensive they are, and they will turn into useless machine blocks unless you break them with a wrench. Now that you have a (very long) shopping list, we can get started on how to put this monster together. For the sake of simplicity, I've broken it down into layers. First Layer (bottom) It is a pretty simple layer, but you have to be careful about which direction the iron pipes are flowing. Right click the lower iron pipe with a wrench until the clear end is facing toward the clay pipe on the bottom. For the iron pipe on top (circled in red), it is going to be a little bit more stubborn. I'm not sure if it is a glitch or intentional, but iron pipes have issues connecting to wooden pipes. To force it to do what you want, you will have to temporarily replace the wooden pipe in the black circle with a different type of pipe, then use the wrench to direct the iron pipe in the correct direction. Once the iron pipe is correct, then you can add the wooden pipe back in. Watch this GIF to see exactly how to do it. Next add a blaze rod as the target for your energy condenser MK2. if you are wondering if you can get away with a normal condenser instead of a MK2 condenser, then sadly the answer is no. This emc generator has a very high output and a regular condenser can't keep up, so your pipes will get overloaded and likely explode unless you use a MK2 condenser. GUI for Energy Condenser MK2 with Target Set to Blaze Rods IMPORTANT: DO NOT ADD IN THE GLASS FIBRE CABLE YET! Before inserting the cable, you must first place down your macerator and add in 2 transformer upgrades. If you connect the macerator to a HV solar panel before doing so, it will explode! Also, while you are at it, add in 16 overclocker upgrades and 1 energy storage upgrade. If your macerator GUI does not look like the one in the picture, you probably have a rotary macerator instead of a regular one. Second Layer Power Teleport Pipe GUI Once you add in the upgrades, you may now connect the solar panel to the macerator using glass fibre cable like in the photo. In order for your power teleport pipes to work, they must both be set to the frequency of your power teleport system, and be in "receive only" mode like in the picture. Alternatively if you didn't make a power teleport system, then you will need to remove the power teleport pipes and kinesis pipes then connect combustion engines up to all of your wooden transport pipes. However, combustion engines will need to be restocked with fuel and run the risk of exploding so I would highly recommend you make a power teleport system (link is in the list at the beginning). The wooden transport pipe (circled in black) needs to have the solid side facing the macerator, if the solid side is facing the condenser instead, then give it a whack with your wrench to fix it. Also, another wooden transport pipe underneath the macerator will need to be fixed as well, this one also needs to have the solid side facing the macerator. Watch this GIF to see what I'm talking about. Third Layer Use your handy-dandy wrench to make sure the iron pipe is facing the clay pipe. Also use the wrench to make sure that all three of the MFSUs are facing the glass fibre cable. This GIF should sum it up. Fourth Layer (top) Once you have the last of your high voltage solar panels and your MFSUs in place, then just use the wrench again to make the MFSUs face your glass fibre cables. The MFSU circled in black is easy to adjust, but the three MFSUs in the red circles are a bit trickier. You must go up underneath the device and use a wrench on the bottom of those three MFSUs to make them face the fibre cable, as shown in this GIF. Just a few final steps before it is up and running. Remember the item teleport pipes from Layer 1 and Layer 3? They need their frequencies set up as well. Setting up the Item Teleport Pipes The item teleport pipe in the black circle and the item teleport pipe in the red circle must have the same frequency. If you already have teleport pipes in your world then be sure not to choose a frequency that is already being used. For the sake of this example, lets set the frequency of these two pipes as 1. Make sure the item teleport pipe in the black circle is in "send only" mode and that the item teleport pipe in the red circle is in "receive" only mode. The item teleport pipe in the yellow circle should be at a different frequency than the other two, for this example set it to a frequency of 2. Once you've chosen a frequency put it in "send only" mode. Item Teleport Pipe GUIs: Setting Frequencies and Modes Now there should only be two blocks left unplaced: an energy condenser MK2 and one last item teleport pipe. Choose a convenient location in your world (probably next to a transmutation table) where you would like to receive emc and place down your condenser MK2. Next put the last item teleport pipe under your condenser MK2 and set it to the same frequency as the item teleport pipe in the yellow circle. Also set the item teleport pipe in the blue circle to "receive only" mode. The condenser hooked up to the item teleport pipe in the blue circle has to be an MK2 condenser otherwise it will overflow and throw blaze rods all over your nice home. You should set the target of the condenser MK2 to be a stackable item with very high emc value. I use red matter furnaces, but if you can not afford to make one, then use something like dark matter or red matter. After the emc generator has been running for a couple minutes you will have enough emc for a red matter furnace so don't worry too much about it. After you have chosen a target for the condenser then return to the emc factory and double check that all of your iron and wooden transport pipes are facing the correct directions. Also makes sure that your flux pipes are powered (they should show that they have ~8000/8000 RF). Also make sure that all your MFSUs are facing into the glass fibre cables. Now throw a few blaze rods into the macerator. If it starts churning out blaze powder and manufacturing blaze rods then you've created a functioning emc mega-generator! If you are wondering if it is working correctly, then this should give you an idea of how fast it should look at full efficiency: Flow Inside Pipes, Macerator Speed. Unless you are making gem armor and throwing it in lava then your new Project 71 emc generator should produce more emc than you could use! Finished Project 71 EMC Generator TROUBLESHOOTING: If after a few minutes then your machine starts spitting blaze rods/power everywhere then either your transport pipes aren't hooked up correctly or your item teleport pipes aren't at the right frequencies. if your machine doesn't start up at all then you may not have the right upgrades in the macerator, or your flux pipes aren't receiving RF power. Another potential issue is that your macerator might have blaze powder stuck in its input slot instead of blaze rods. You can check if your pipes are receiving power by hovering over them. You can tell if your power teleport pipes are sending power if there is a blue stream of energy flowing through the cobblestone kinesis pipes. If your cobblestone kinesis pipes DO NOT have a stream of blue energy flowing through them then there is something wrong with your RF power supply. This is probably because the RF generator is in an unloaded chuck or your world anchor has run out of ender pearls. If neither of these things is the problem, then try breaking your energy bridge and putting it back down. (this is a bug that sometimes occurs when teleporting power across a server) If your machine is running slowly, then it is not receiving enough EU to power it at full efficiency (remember, this thing chews through 7-8 HV solar panels worth of EU). If you have all 8 solar panels connected up to it, then I would double check that your MFSUs are facing the correct directions and that there are no "solid" blocks directly above the solar panels. After a minute or two then all of your wooden transport pipes should be flowing with either blaze powder or blaze rods. If not then either your flux pipes are not receiving power or your wooden pipes are facing the wrong way. If you see blaze powder and blaze rods flowing through the same pipe, this is normal. So long as the macerator always has a supply of blaze rods to grind then it is not losing any efficiency. If it grinded up the blaze rods you put in initially, but then the macerator ran out of blaze rods then it probably wasn't a big enough stack to get it started. Restock the macerator with a larger stack of blaze rods. If there is a large number of blaze rods bouncing back and forth inside the pipe (and not entering the condenser, then you might have mistaken a clay pipe for an iron pipe. Also, an iron pipe may be facing the wrong direction. To fix this, turn off the emc machine and break the pipe to let the items drain out, then replace it facing the correct direction and restart the emc machine.
  2. Hi I used to use technic launcher all the time but i stopped for a while and i came back on a few months ago to use it and it wasn't loading the modpacks. I would download it and click play and the page would disappear for about 10 seconds then come back up and wouldn't start the modpack. I've updated java to the latest version and 64-bit. I've looked this up a lot but god damn i cannot find a solution. Please help! I will include the log below. techniclauncher_2017-06-16.log
  3. Every time i install i modpack when i click play it loads fine then the launcher disappear then come back with nothing please help this is one of my logs look at to see the error Please and thank you <3. https://pastebin.com/M70vqKfE Please Fix for me
  4. Website: http://apocgaming.org | Server IP: TLEG.APOCGAMING.ORG This server is connected to a 1.7.10 Bungee Network & Vanilla 1.7.10 HUB. Adding the domain to your server list will show a red X saying "Non FML Compatible Server" Ignore this. It is compatible. Once logged in you will be able to communicate with everyone from all of our 1.7.10 servers including staff. For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here: http://apocgaming.org/servers APOC is a community of gamers and a independently hosted minecraft network. We believe in offering as many choices as possible without restricting gameplay. If your a griefer, raider, like to pvp, or pve, or build stuff in peace, or join a faction and town and conquer your enemies. All of that and more is possible on APOC. APOC hosts over 26 minecraft servers and grows more everyday. So even if you get bored with one server we have plenty more to offer afterwards. Meet friends and play together across our vast minecraft network. Our 1.7.10 network is interconnected. You can speak to staff and players across all of our 1.7.10 servers. So even if there is not a staff member on your server there is always one available across the network to help. Gameplay Types on APOC: Protected Building: Building on our Sanctuary world gives you a griefing, raiding, and pvping free world to make your creations on. Griefing & Raiding: ALL worlds besides Sanctuary, Towny, and Creative are griefing and raiding allowed. Exploring: Go to our Resource world to checkout all of the dungeons our server has to offer. Mining: Resource world is reset monthly to make sure everyone has plenty of ores and resources to harvest. This also makes sure dungeons are fresh and ready to conquer. Survival: All of our worlds but Creative are survival based worlds. Factions: Want to be a part of something bigger? Join a faction with friends and declare war on your enemies in the Factions world. Griefing, Raiding, PVP, ETC are all allowed here. Role Playing: With our custom APOC-RPG plugin, MCMMO, And RPG mods on APOC you have custom gear, mob drops, dungeon spawns, upgradeable effects and auras, skills, and so much more! Economy: Do you like being a merchant? Our server rewards for everything. And we do mean everything! Mining, Killing players or mobs, digging, crafting, enchanting, repairing, smelting, voting, even being online you get rewarded for. With the money from these rewards you can rent or purchase a spawn shop plot and build your own customized store with items you choose with prices you choose. Economy can also be used to trade, buy items at admin shops and player shops, buy claimblocks to claim and protect more land, buy protections for doors, chests, etc. And even fund your faction in its war efforts by controlling more land. Worlds & Information: Spawn: This is our spawn world, we have rules, information, mini-games, admin shops, buyable player shops, etc here for all players to use and access. Resource: This is our mining and exploration world. There is no protections here. Claiming land by personal or faction means is not possible and pvp, griefing, raiding is allowed. Dungeons spawn here and the world is reset monthly to ensure a fresh amount of resources and dungeons are available to players. Sanctuary: This world is the most protected world on our server. You can build what you want and play how you want without worrying about pvp, griefing, or raiding. Factions: As the name suggests this world is for factions only. You can wage war on other factions, claim land, take over land, grief, raid, pvp, etc. Modded Worlds: These worlds are from mods such as GC Moon/Mars, Underdark, Twilight Forest, ETC. No claiming, factions, lwc, towny are allowed here. PVP/Griefing/Raiding is allowed here. Server Information: Server Host: None, Independently hosted on a Dedicated Server. Server Slots: 50+ (Supporters have a VIP slot and can go over the 50 cap) Server Whitelist: No Server Banned Mods: None Server Banned Items: Chunk Loaders, Some ProjectE stuff. We have protections that safeguard against most ProjectE items. Server Restricted Items: No restrictions on craft able items. Creative is restricted to any block or item that is not a building or decorative block. Server Gamemode: Survival / Creative Server Plugins: (50+ | Server Moderation plugins not listed) MCMMO, Factions, Towny, Essentials, APOC-Payday, APOC-RPG, APOC-EndReset, WorldGuard, WorldEdit, GriefPrevention, PRISM, iDisguise, ChestShop, UltimateArena, and many more. Server IP: TLEG.APOCGAMING.ORG Server Website: http://apocgaming.org Server Teamspeak IP: TS.APOCGAMING.ORG Voting & Rewards: Voting n our network is loaded with benefits from instant rewards like exp/economy/diamonds/+more to ranking up and unlocking commands/plugins/homes and much more. For each vote you get instant rewards which vary from server to server. For each vote you count towards your voting rank which is displayed on your name tag. The higher your rank goes the more you unlock. Vote ranks give giant bonuses the higher you go. From higher homes to complete ore and plugin boost kits. Reviews: Like our servers? Let others know what you have experienced or your opinion on our network by replying to this topic with a review! Please refrain from posting any support requests on this topic. We can help you by submitting a Support Ticket (LINK) on our website. If you like our server, dont forget to vote on our poll and like the original topic! Whitelist: Want added to our server whitelist? Post below with this information: Age: MC Name: Experience:
  5. About the modpack This pack contains all of the old favourite mods back from Tekkit Classic, but they are all updated, and feature rich, with a few extra mods. We have also added a few small mods to spice things up! Website Modpack Link: Here IP: rebornclassiclegends.co.uk Mods Advanced Repulsion Systems AOBD AsieLib Balkon's Weapon Mod Build Craft Additional Pipes Big Reactors Blue Power Build Craft Carpenter's Blocks Chicken Chunks Code Chicken Core Code Chicken Lib CoFH Core Computercraft Computronics Ender Storage Industrial Craft 2 Classic Industrial Craft 2 Nuclear Control Immbis Core Immbis Macroblocks Immbis Microblocks Immbis Peripherals Inventory Tweaks Iron Chests Logistic pipes Mine Tweaker 3 Mod Tweaker 2 Mouse Tweaks NEI Addons NEI Integration Nether Ores Not Enough Items Openccsensors OptiFine Planetguy Lib Power Converters Project E Project Red Project Red Compact Project Red Fabrication Project Red Integration Project Red Lighting Project Red Mechanical Project Red World Qmunity Lib Railcraft Reis Minimap Remain In Motion Tree Capitator Tube Stuff Walia Wawl WR-CBE About The Server Player Shops Plots for people to host computercraft servers World wide computercraft range Admin Shop Friendly Staff Good Spawn RandomTP Essentials Our goal is to provide a good, working community for a technicaly modpack. We invite all computercraft coders and factory makers! Rules: [1] No Hacking [2] No Duping/Exploiting/EMC Farms [3] Respect Staff & Players [4] No Advertising [5] No Chat Spam [6] No Griefing [7] No Full Caps Messages [8] No 1x1 Towers [9] No Trolling [10] No Abusing Power [11] No Racist/Sexist Remarks [12] Dont ask for OP, Ranks Or Items Hope to see you! Screenshots: Images Modpack Link: Here IP: rebornclassiclegends.co.uk
  6. This pack contains all of the old favourite mods back from Tekkit Classic, but they are all updated, and feature rich, with a few extra mods. We have also added a few small mods to spice things up! Website Modpack Link: Here Mods Advanced Repulsion Systems AOBD AsieLib Balkon's Weapon Mod Build Craft Additional Pipes Big Reactors Blue Power Build Craft Carpenter's Blocks Chicken Chunks Code Chicken Core Code Chicken Lib CoFH Core Computercraft Computronics Ender Storage Industrial Craft 2 Classic Industrial Craft 2 Nuclear Control Immbis Core Immbis Macroblocks Immbis Microblocks Immbis Peripherals Inventory Tweaks Iron Chests Logistic pipes Mine Tweaker 3 Mod Tweaker 2 Mouse Tweaks NEI Addons NEI Integration Nether Ores Not Enough Items Openccsensors OptiFine Planetguy Lib Power Converters Project E Project Red Project Red Compact Project Red Fabrication Project Red Integration Project Red Lighting Project Red Mechanical Project Red World Qmunity Lib Railcraft Reis Minimap Remain In Motion Tree Capitator Tube Stuff Walia Wawl WR-CBE Modpack Link: Here
  7. When playing vanilla minecraft through vanilla launcher, i get an avarage of 90fps with all settings maxed out and 22 chunks render distance. That's even when i haven't allocated any extra ram to it (so its at like 800mb or something). I think that it is safe to say that my gaming rig handles minecraft decently. It's only a budget gaming rig, but i am happy with it as it gives me 40+fps on games like the witcher 3. Well here comes the problem: I want to play modded minecraft, and i liked tekkit and lapito's galacticraft modpack. I installed them and when i run tekkit, i recieve only 20fps. I thought that maybe all the mods was too intesive on my cpu, but i kept looking into it.. just running vanilla minecraft through the tekkit launcher only gives me 40fps and thats unstable as well, meaning i will sometimes see drops to 20fps. I have tried turning down the settings, allocating more ram. I feel like i have tried everything, but i cant seem to get the fps up. I think that my computer will be able to run the game with mods without lag, but maybe since its running java 64 bit it's being unstable? I tried running it through 32 bit, but then the game crashes and tells me i need to allocate more ram (the max is 1gb through 32gig java which i already allocated to it). I can turn down all my settings to barely playable and still have low fps, it doesn't seem to make any improvements at all. Even when in the vanilla game through the technic launcher. Here are my specs: -Amd athlon 4x 845 quad core 3,5ghz processor -Ati rx 460 saphire 4gb video card -8gb ram -240gb ssd (dont know if this is necessary information) -Windows 10 64bit I hope there is someone out there that can help me. Btw, i have done these things already: 1. Tried to add the java.exe file in the modpack to the radeon settings so that it would be optimized, but this doesnt work. 2. I have allocated more ram (everything from 1gb to 6gb) 3. I have updated video card drivers 4. I have the newest versions of both 32 and 64bit java Its worth mentioning that it looks like its the cpu that makes the fps drop. Its at 80-90% when running minecraft (both vanilla and modpacks) and 30-40% when running vanilla on vanilla launcher. The memory seems to be fairly stable at 1-2gb ram with modpack.
  8. Okay, so when I have my java installed the technic launcher won't open at all, when I delete java from my computer, the technic launcer launches, and then I can install java. Altough, when I use java I can only use 32bit, and then the game feels laggy and I can't have much fov, I have a 64bit os, windows 10. when I try to launch a mod pack in this case tekkit \ "The 1.7.10 Pack" they just won't launch. I've looked up the internet for help couldn't find anything. Technic Launcher log: https://paste.ubuntu.com/24614266/ Mod packs failure log: https://paste.ubuntu.com/24614277/ For those who are about to ask, yes I have tried other launchers, they won't work aswell, only vanilla works, or tekkit with 1gb of ram. PC specs: CPU: I7 4790 RAM: 16GB GPU: GTX 970 HDD: 1TB SSD: 120gb PSU: 650W if any of these things help you I'd be grateful if you could also help me. Thank you in advance.
  9. Olá, estou tentando mudar o meu email do Technic, e não estou conseguindo a barra onde posso editar o email é inútil
  10. A little background story first: I have been hosting packs and servers for the last few years. A few years ago Technic added support for allowing us to host custom modpacks. This was awesome and I went ahead almost the moment it happened. This was still the time of big and heavy zip files. Then came along Solder. Solder helped us destributing files one at a time. It took me almost a year to get it working from when I started attempting to use it. I did however get it working, back in June I think it was. All was well, though I quite quickly discovered that packing files for Solder was quite the hasle. So being the enormous lazy guy I am I sat down one Tuesday and made a script that could pack all the files for me. Nice i thought, the only problem was that I had to enter modname, modversion and minecraft version for each and every mod... And having a 150 files modpack that certainly wasn't boring So I had what the h**k and turned it into an actual program, that could figure out most of the important stuff like name, version and mcversion. Since then I added quite a few extra things I thought was necesarry, like only packing updated mods, checking permissions, including forge and configs. So enough with the story: Solder Helper The result of all this is something I thought others could make use of, so that's why I decided to share it with you guys here, since i'm likely not the only one who has been pretty bored with updating. Core features: Create packs for either Solder or just normal zip packs. Create FTB Packs and get permission lists Include any forge version you wishes, just choose from the application. Include configs Check permissions if you wishes so (Highly encouraged) Both private and public. Get permission list in a nice text format Get a list nice and simple list of all packed mods Runs on both Linux and Windows Get modlist Include unarchieved mods Include stuff like the script folder from Minetweaker Automatically upload Solder Files to an FTP host Automatically update your modpacks on your solder install Automatically upload Solder Files to Amazon S3 services With all the improvement it's shouldn't take more than a minute to pack all your files for distribution. The program is OpenSource and can be found on github. For Windows the installer can be found here. This installer also included an autoupdater for when I add additional features. This uses about 10 MB of space total. For Linux just do the following and you can find the program in your home directory: curl https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/TechnicSolderHelper/install.sh | bash It can be done from from anywhere, though you have to use the terminal, then the installer script takes care of the rest. WARNING: It will use quite a lot extra space, since it requires mono to be installed, about 250 MB. However the installation of mono is included in the script. To run the program just navigate into the install directory and look for the file called "Run SolderHelper.sh" To update it just run the "update.sh" file. Planned features: Support for FTB packs Added Support for AT Launcher packs Autoupload to FTP servers Added Autoupdate of the actual Technic Solder installs, so you don't have to enter versions each time. Added Creation of a modlist you can paste in places like Technic ads Added Creation of a complete permissionlist. Added (Would be nice if we could format things in the pack configs, but that's for another time) Bugs I expect a few bugs here and there. If you happen to stumble into any the program will create a crash report on your desktop. If you could report the issue on github and include the crashlog, and what you were doing I would be very grateful, and will try to fix issues ASAP. There shouldn't be any dangerous bugs, but incase anything goes wrong I'm not responsible for it. Warning: If you decide to use the mysql function of the program, be warned: You have to open a port to your MySQL server, which is a major security risk. It is recommended you create an ssh tunnel to connect to the remote server: ssh -L 3306:hostname:3306 [email protected] The syntax is ssh -L <localport>:hostname:<remoteport> <username>@<servername> The you can point Modpack Helper to localhost and everything should work securely. Contact If you have a question to ask, just write in this thread, or find me on the Technic Discord Server.
  11. Hello my fellow technicarians! I am having a problem trying to log in to my minecraft account. Every time I try to login (inputting anything in the Username/Password field), auth servers seem to be inaccessible. I have tried disabling my firewall and antivirus, also multiple attempts at logging in. It just says: `An error occured while attempting to reach authserver.mojang.com`. Any clues how to fix this? Technic launcher console: https://pastebin.com/A9SrBcTw PasteBin.txt
  12. I got a new PC with Windows 10, Downloaded Technic Launcher, Then I downloaded Tekkit Classic, Then I press play then it loads Minecraft Assets and then just goes onto the Launcher again. I have uninstalled Java 8 and went to Java 7 Then I went back to Java 8, I have uninstalled Technic Launcher 5 times, I have uninstalled Tekkit Classic loads of times??? Is there any help it will be appreciated
  13. Hey, I have a modpack, Ive had it for a little while, and I know that the trending modpack system works in a way such that if a modpack gets a lot of downloads then it will be there. Is it possible for my pack to get on the trending list even if its been out for 3 weeks and only has 1000 downloads? I really want it to get there so that it can expand and grow because I have a server that goes with it. If this is possible, how would I do it? Do I just need more downloads? Im really confused how the trending pack system works, it seems as if only newly added packs can become trending, is this true?
  14. it worked perfectly until i uninstalled optifine and then i couldnt start it up so i tried to reinstall it 12 times but it wouldnt install any of mods it wouldnt start up either please help my modpack is called terrafirmacraft extraz
  15. Hello, I am new to Modding, but I used to code plugins so sorry if I made a simple mistake. I made a custom modpack for me and my friends to play privately, I made a Modpack.rar Folder and inside that folder is two sub-folders. "bin" and "mods". "bin" with all my core files and a modpack.jar, and inside of "mods" I have all my mods. I uploaded my Modpack.rar to Dropbox and uploaded the Dropbox link to Technic as a new modpack. Everything downloads from Technic, but when I press play, it shows the "Mojang" screen, then closes. Can someone please look through my Modpack.rar folder and tell me the mistakes I need to correct? By the way all these mods are compatible and work with just Minecraft Forge. The Technic Console of when I try to launch is available, just ask, Thank you. *Dropbox Link* https://www.dropbox.com/s/rfncl3t6bew5ier/Modpack.zip?dl=1
  16. Hi, i just got the technic launcher like yesterday, and i was wondering if it runs single mods. If you guys can tell me if you can/how to do it, or how to add mods to a modpack, that would be great. Thanks!
  17. I can't get any modpacks open. The launcher will load the pack, close and then reopen the launcher. I have 64 bit java, what should I do? I will post the logs on pastebin and leave a link Pastebin: http://pastebin.com/vV0PjYV5
  18. Whenever I try to open any modpack, including original technic modpacks, it begins installing the assets. Then the launcher closes and immediately reopens to the same page, though the installing assets bar has disappeared. How can I fix this?
  19. My Technic Launcher won't launch any of my modpacks, including Vanilla, I have installed the NVIDIA Hotfix, I have the correct Java version but everytime I click "play" it loads minecraft assets then the launcher flashes and nothing happens. Please help ;( Logs:http://pastebin.com/g7cqJQ0P DxDiag:http://pastebin.com/dR2ubiKu PS: In my Java settings in the launcher, I set my memory to 3GB. There are also 0 crash reports or errors. I have reinstalled everything to no avail.
  20. Hey guys, I wanted to start playing Tekkit & Hexxit again, so I dug up the technic launcher and installed both modpacks. Everything is the latest version, so that shouldn't be the problem... The problem is, everytime I try to open one of those Modpacks the launcher hits "installing minecraft assets" and then just resets... It closes itself for a second and comes back up, leaving me in the modpacks section as if I didn't try to play something... I've reinstalled the technic launcher, the Modpacks and Minecraft completely serveral times, updated Java usually and tried to run the launcher as an admin, nothing seems to work... Does anyone know what to do? Thanks in advance, Neroy
  21. Is there a modpack which combines tekkit classic and voltz?
  22. Ok, so I have followed the instructions for a manual install of this modpack. On my first attempt to launch the game it simply re-launched the technic launcher instead of launching minecraft. I thought to myself... maybe if I delete the technic launcher data and the mod data and start all over again it would work. Who knows, maybe I did it wrong. So I did just that. Then the second time... same thing happened. I re-downloaded my 64bit version of java to be certain.. nothing changed. So even still every time I attempt to click the "play" button on the modpack's part of the launcher I get the same issue. The game does not launch and the launcher restarts. Any ideas or help would be greatly appreciated. Emeraldearth UPDATE: ALL MODPACKS ARE NOT LAUNCHING. LAUNCHER RESTARTS ON PLAY. RE-UPDATE: MINECRAFT DOES NOT IN NATIVE LAUNCHER. (Will attempt a full reset)
  23. Hi, i write here to ask you if you know something about the slow download i get right now. I tried to install a new modpack (an old one, exactly, Hexxit) and 10min later the download was still 0%. Then i redownloaded the technic launcher, to see if reinstalling the whole thing would repair everything, but i waited like 5min for the .exe to arrive. Right now, it downloads the files, but almost 1 hour later, i'm still at 54% !!! I've got a huge connexion, everything else is working fine (except Youtube which is a little bit too much ddos attacked these days), so i'm kind of confuse and wanna know if the problem comes from Technic or me. Thanks for the help. A french user.
  24. I have had this problem for a while now. I have the latest Java 8, I was playing on this modpack the other and now it just doesnt work. Here is a past bin of my log from launching http://pastebin.com/kgE2ELfN Please help if you need any more info please say.