Search the Community

Showing results for tags 'tekkit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Mandatory Reading
    • Global Rules
  • General Technic
    • Cafe Lame
    • Platform Pagoda
    • Server Op Swap Shop
    • Bug Reports
    • Art Art Slap Slap
    • Modding Central
    • The Whale Box
  • Middle America Suburbia
    • Off Topic Discussion
    • The Arcade
  • Modpacks
    • Tekkit Legends Discussion
    • Blightfall Discussion
    • Tekkit Discussion
    • Hexxit Discussion
    • Attack of the B-Team
    • Test Discussion, Please Ignore!
    • Tekkit Lite Discussion
    • Tekkit Classic Discussion
    • Big Dig Discussion
    • Voltz Discussion
    • Hack/Mine Discussion
  • Servers
    • Tekkit Legends Servers
    • Tekkit Servers
    • Hexxit Servers
    • Attack of the B-Team Servers
    • Test Servers Please Ignore
    • Tekkit Classic Servers
    • Platform: A Custom Server Zone
    • Tekkit Lite Servers
    • Big Dig Servers
    • Hack Slash Servers
    • Voltz Servers

Found 86 results

  1. DEACTIVATED Ladies and Gentlemen! Boys and Gir-- HA! There are no girls on this forum, although if you are a girl, you are still welcome to join my server. Okay, jokes are over, let's get down to business. My name is James (Vintagent) and last year I started a fresh single player world on the modpack TekkitClassic. After about a month or so I started to get bored, so there sat my single player world, cold, alone, tired, hungry, until one day I decided that I was sick of playing games alone. Lo and behold, VintaCraft was born! VintaCraft is a TekkitClassic server that is all about building a friendly community to help each other out. Whether it is huge builds, crazy machines, funny pranks, or just chillin out, VintaCraft is the place to be. No need for competitive playing, raiding, or griefing in any way. We play with each other for each other.Now, here are some specifics.. Vintacraft Tekkit Version 3.1.2 Whitelist is enabled, please email me at [email protected] or message me through the forums and just ask me to give you the required information that is to be filled out for an application. Pvp is disabled, I want a friendly and fun community. Nobody like this ==> There are absolutely no banned items, I want everyone to have the full TekkitClassic experience, but you need to be responsible and respectful. GRIEFING AND RAIDING WILL NOT BE TOLERATED, either act will result in an immediate ban from the server, with no hopes of returning. This includes scamming, "trolling", hacking, or client side mods that are going to give you a leg up, just play clean and fair, and you'll have fun. Essentials is the only plugin on the server, there are no mods or admins that contribute, just me. There are 10-15 spots open! Friendly Pranks, jokes and whatnot are always in good fun, as long as they are reasonable. Server runs roughly 24/7 Running from the East Coast of the USA Nether and the End are enabled World and Dimensional anchors are not banned or limited, but I advise not using them as they tend to cause server lag Must be 16+ years old to play (The age restriction is here for maturity purposes only, if you are under the age of 16 and wish to fill out an application, please feel free to email me anyway to prove your maturity. Just be honest about your age, it is not going to jeopardize whether or not you are accepted. Please take into consideration the style of server I am trying to run. I'm always open to suggestions about adding plugins and whatnot, let me know if you are interested. Thanks, -James <--Sweet Moves
  2. Website || Community Forum Server Address: tekkit.craftersland.net:25567 Our Tekkit adventure started with Tekkit now called Classic, that was a long time ago but we love Tekkit and we are now here with the latest version! Server Features: > Hosted in USA in a DataCenter on a Dedicated Server. > Online 24/7. > Powerful Land Protection with MyTown mod to keep your work safe from grief. Create Towns and Nations! > PvP and PvE, Clans. > Economy: Server Shops , Players Market, Trades, Vote Rewards. > Few restricted items (details below) > Optimized for minimal lag. > Turtle's and Quarry's are 100% safe to use. Disabled Mods: Balkon's WeaponsMod - PvP protection bypass including spawn protection. InventoryTweaks - Item duplication bugs. Redstone in Motion - Used a lot for grief, protection bypass. Restricted Items: Matter Cannon - Applied Energistics - Protection bypass. Needlegun - MineFactory Reloaded - Protection bypass. SPAMR Launcher - MineFactory Reloaded - Protection bypass. Sacred Rubber Sapling - MineFactory Reloaded - A huge tree, once placed it takes space to up to 4 regions bypassing protection in the process and causing very low fps to clients. Plastic Bag - MineFactory Reloaded - Item Dupe Bug; Lux Capacitor - MMM Powersuits - Only restricted for block place for protection bypass. Creative StrongBox - Thermal Expansion - Item duplicator. Florb - Thermal Expansion - Protecion bypass. Confiscate Module - MFFS - Can steal players inventory's. Anti Personnel Module - MFFS - Killing players and stealing items. Desintegration Module -MFFS - Block Grief Sponge Module - MFFS - Fluid Grief Notes: The Mystcraft and DimensionalDoors worlds are wiped once per week to maintain the server stable and without lag - so do not build bases there! You can build towns on the main world, moon and mars, we don't know how stable the last 2 are so the main world is the safest for base building. Up to date restricted list can also be found >here. Some of our major plugins: Essentials Buycraft DirectSupport HeroChat PermissionsEX RandomSpawn GlobalMarket DynamicMap Clans VoteParty and Rewards. Crates. The Community CraftersLand is a Minecraft Community founded on August 2011, first started with a survival server after a wile we opened our first tekkit server now called tekkit classic. Now after more then 2 years we learned a lot and we try to provide as good and as advanced servers as possible. We also have a community forum where you can post problems on our servers or if you need any help. Join Us! Now some pictures with our Tekkit server:
  3. Ich habe das Problem das mein Tekkit Lite Server immer wenn ich drauf gehe absturzt und das hier meldet: ---- Minecraft Crash Report ---- // Ooh. Shiny. Time: 31.10.17 12:43 Description: Exception ticking world java.lang.RuntimeException: java.lang.NullPointerException at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270) at net.minecraftforge.event.ASMEventHandler_28_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52) at yp.a(SpawnerAnimals.java:245) at yp.a(SpawnerAnimals.java:187) at in.b(WorldServer.java:162) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669) at ho.r(DedicatedServer.java:269) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) Caused by: java.lang.NullPointerException at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2268) ... 12 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270) at net.minecraftforge.event.ASMEventHandler_28_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52) at yp.a(SpawnerAnimals.java:245) at yp.a(SpawnerAnimals.java:187) at in.b(WorldServer.java:162) -- Affected level -- Details: Level name: world All players: 1 total; [iq['whatthefoxsay0'/3087, l='world', x=216,50, y=63,03, z=219,50]] Chunk stats: ServerChunkCache: 667 Drop: 0 Level seed: 289764567221016121 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (222,64,215), Chunk: (at 14,4,7 in 13,13; contains blocks 208,0,208 to 223,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 236 game time, 236 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 93413 (now: false), thunder time: 178831 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669) at ho.r(DedicatedServer.java:269) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_121, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1023103936 bytes (975 MB) / 1164443648 bytes (1110 MB) up to 2820669440 bytes (2690 MB) JVM Flags: 0 total; AABB Pool Size: 3772 (211232 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 75 mods loaded, 75 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_bspkrsCore [bspkrsCore] ([1.4.7]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r07.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHCore [CoFH Core] (CoFHCore-1.4.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-3.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2 [IndustrialCraft 2] (industrialcraft-2_1.115.231-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore [Immibis Core] (immibis-core-52.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AppliedEnergistics [Applied Energistics] (appeng-rv9-i.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ChickenChunks [ChickenChunks] (ChickenChunks 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-4.0.3.29.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalDoors [Dimensional Doors] (DimensionalDoors-1.4.7 v1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization.misc [Factorization Miscellaneous Nonsense] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization.dimensionalSlice [Factorization Dimensional Slices] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FlatBedrock [FlatBedrock] (FlatBedrock_1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest [Iron Chest] (ironchest-universal-1.4.7-5.1.0.275.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.96.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded [Minefactory Reloaded] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSoulShards [MFR Compat: Soul Shards] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSufficientBiomes [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatThaumcraft [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatTwilightForest [MFR Compat: TwilightForest] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatVanilla [MFR Compat: Vanilla] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatXyCraft [MFR Compat: XyCraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.2-199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.1.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins [NEI Plugins] (nei_plugins-1.0.4.5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres-2.0.6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OCS [OpenCCSensors] (OpenCCSensors-0.1.4b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerConverters [Power Converters] (PowerConverters-2.2.2-29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available StevesCarts [Steve's Carts] (StevesCarts2.0.0.a62.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 1332 (74592 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 20; [iq['whatthefoxsay0'/3087, l='world', x=216,50, y=63,03, z=219,50]] Is Modded: Definitely; Server brand changed to 'forge,fml' Type: Dedicated Server (map_server.txt) Ich habe schon geguckt aber nichts gefunden und es liegt nicht am halloween update von IC2
  4. Website: http://apocgaming.org | Server IP: TLEG.APOCGAMING.ORG This server is connected to a 1.7.10 Bungee Network & Vanilla 1.7.10 HUB. Adding the domain to your server list will show a red X saying "Non FML Compatible Server" Ignore this. It is compatible. Once logged in you will be able to communicate with everyone from all of our 1.7.10 servers including staff. For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here: http://apocgaming.org/servers APOC is a community of gamers and a independently hosted minecraft network. We believe in offering as many choices as possible without restricting gameplay. If your a griefer, raider, like to pvp, or pve, or build stuff in peace, or join a faction and town and conquer your enemies. All of that and more is possible on APOC. APOC hosts over 26 minecraft servers and grows more everyday. So even if you get bored with one server we have plenty more to offer afterwards. Meet friends and play together across our vast minecraft network. Our 1.7.10 network is interconnected. You can speak to staff and players across all of our 1.7.10 servers. So even if there is not a staff member on your server there is always one available across the network to help. Gameplay Types on APOC: Protected Building: Building on our Sanctuary world gives you a griefing, raiding, and pvping free world to make your creations on. Griefing & Raiding: ALL worlds besides Sanctuary, Towny, and Creative are griefing and raiding allowed. Exploring: Go to our Resource world to checkout all of the dungeons our server has to offer. Mining: Resource world is reset monthly to make sure everyone has plenty of ores and resources to harvest. This also makes sure dungeons are fresh and ready to conquer. Survival: All of our worlds but Creative are survival based worlds. Factions: Want to be a part of something bigger? Join a faction with friends and declare war on your enemies in the Factions world. Griefing, Raiding, PVP, ETC are all allowed here. Role Playing: With our custom APOC-RPG plugin, MCMMO, And RPG mods on APOC you have custom gear, mob drops, dungeon spawns, upgradeable effects and auras, skills, and so much more! Economy: Do you like being a merchant? Our server rewards for everything. And we do mean everything! Mining, Killing players or mobs, digging, crafting, enchanting, repairing, smelting, voting, even being online you get rewarded for. With the money from these rewards you can rent or purchase a spawn shop plot and build your own customized store with items you choose with prices you choose. Economy can also be used to trade, buy items at admin shops and player shops, buy claimblocks to claim and protect more land, buy protections for doors, chests, etc. And even fund your faction in its war efforts by controlling more land. Worlds & Information: Spawn: This is our spawn world, we have rules, information, mini-games, admin shops, buyable player shops, etc here for all players to use and access. Resource: This is our mining and exploration world. There is no protections here. Claiming land by personal or faction means is not possible and pvp, griefing, raiding is allowed. Dungeons spawn here and the world is reset monthly to ensure a fresh amount of resources and dungeons are available to players. Sanctuary: This world is the most protected world on our server. You can build what you want and play how you want without worrying about pvp, griefing, or raiding. Factions: As the name suggests this world is for factions only. You can wage war on other factions, claim land, take over land, grief, raid, pvp, etc. Modded Worlds: These worlds are from mods such as GC Moon/Mars, Underdark, Twilight Forest, ETC. No claiming, factions, lwc, towny are allowed here. PVP/Griefing/Raiding is allowed here. Server Information: Server Host: None, Independently hosted on a Dedicated Server. Server Slots: 50+ (Supporters have a VIP slot and can go over the 50 cap) Server Whitelist: No Server Banned Mods: None Server Banned Items: Chunk Loaders, Some ProjectE stuff. We have protections that safeguard against most ProjectE items. Server Restricted Items: No restrictions on craft able items. Creative is restricted to any block or item that is not a building or decorative block. Server Gamemode: Survival / Creative Server Plugins: (50+ | Server Moderation plugins not listed) MCMMO, Factions, Towny, Essentials, APOC-Payday, APOC-RPG, APOC-EndReset, WorldGuard, WorldEdit, GriefPrevention, PRISM, iDisguise, ChestShop, UltimateArena, and many more. Server IP: TLEG.APOCGAMING.ORG Server Website: http://apocgaming.org Server Teamspeak IP: TS.APOCGAMING.ORG Voting & Rewards: Voting n our network is loaded with benefits from instant rewards like exp/economy/diamonds/+more to ranking up and unlocking commands/plugins/homes and much more. For each vote you get instant rewards which vary from server to server. For each vote you count towards your voting rank which is displayed on your name tag. The higher your rank goes the more you unlock. Vote ranks give giant bonuses the higher you go. From higher homes to complete ore and plugin boost kits. Reviews: Like our servers? Let others know what you have experienced or your opinion on our network by replying to this topic with a review! Please refrain from posting any support requests on this topic. We can help you by submitting a Support Ticket (LINK) on our website. If you like our server, dont forget to vote on our poll and like the original topic! Whitelist: Want added to our server whitelist? Post below with this information: Age: MC Name: Experience:
  5. Website: http://apocgaming.org | Server IP: TM.APOCGAMING.ORG This server is connected to a 1.6.4 Bungee Network & Vanilla 1.6.4 HUB. Adding the domain to your server list will show a red X saying "Non FML Compatible Server" Ignore this. It is compatible. Once logged in you will be able to communicate with everyone from all of our 1.6.4 servers including staff. For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here: http://apocgaming.org/servers APOC is a community of gamers and a independently hosted minecraft network. We believe in offering as many choices as possible without restricting gameplay. If your a griefer, raider, like to pvp, or pve, or build stuff in peace, or join a faction and town and conquer your enemies. All of that and more is possible on APOC. APOC hosts over 26 minecraft servers and grows more everyday. So even if you get bored with one server we have plenty more to offer afterwards. Meet friends and play together across our vast minecraft network. We have staff members online 24/7 across the whole network that answer tickets and website chat frequently. If you have a problem please report it and we will try our best to help you! Gameplay Types on APOC: Protected Building: Building on our Sanctuary world gives you a griefing, raiding, and pvping free world to make your creations on. Griefing & Raiding: ALL worlds besides Sanctuary, Towny, and Creative are griefing and raiding allowed. Exploring: Go to our Resource world to checkout all of the dungeons our server has to offer. Mining: Resource world is reset monthly to make sure everyone has plenty of ores and resources to harvest. This also makes sure dungeons are fresh and ready to conquer. Survival: All of our worlds but Creative are survival based worlds. Factions: Want to be a part of something bigger? Join a faction with friends and declare war on your enemies in the Factions world. Griefing, Raiding, PVP, ETC are all allowed here. Role Playing: With our custom APOC-RPG plugin, MCMMO, And RPG mods on APOC you have custom gear, mob drops, dungeon spawns, upgradeable effects and auras, skills, and so much more! Economy: Do you like being a merchant? Our server rewards for everything. And we do mean everything! Mining, Killing players or mobs, digging, crafting, enchanting, repairing, smelting, voting, even being online you get rewarded for. With the money from these rewards you can rent or purchase a spawn shop plot and build your own customized store with items you choose with prices you choose. Economy can also be used to trade, buy items at admin shops and player shops, buy claimblocks to claim and protect more land, buy protections for doors, chests, etc. And even fund your faction in its war efforts by controlling more land. Worlds & Information: Spawn: This is our spawn world, we have rules, information, mini-games, admin shops, buyable player shops, etc here for all players to use and access. Resource: This is our mining and exploration world. There is no protections here. Claiming land by personal or faction means is not possible and pvp, griefing, raiding is allowed. Dungeons spawn here and the world is reset monthly to ensure a fresh amount of resources and dungeons are available to players. Sanctuary: This world is the most protected world on our server. You can build what you want and play how you want without worrying about pvp, griefing, or raiding. Factions: As the name suggests this world is for factions only. You can wage war on other factions, claim land, take over land, grief, raid, pvp, etc. Modded Worlds: These worlds are from mods such as GC Moon/Mars, Underdark, Twilight Forest, ETC. No claiming, factions, lwc, towny are allowed here. PVP/Griefing/Raiding is allowed here. Server Information: Server Host: None, Independently hosted on a Dedicated Server. Server Features: Deadlock Detection, Crash Prevention, Lag Spike detection & location, 24/7 Uptime Server Slots: 50+ (Supporters have a VIP slot and can go over the 50 cap) Server Whitelist: No Server Banned Mods: None Server Banned Items: Chunk Loaders Server Gamemode: Survival / Creative Server Plugins: (50+ | Server Moderation plugins not listed) MCMMO, Factions, Towny, Essentials, APOC-Payday, APOC-RPG, APOC-EndReset, WorldGuard, WorldEdit, GriefPrevention, PRISM, iDisguise, ChestShop, UltimateArena, and many more. Server IP: TM.APOCGAMING.ORG Server Website: http://apocgaming.org Server Teamspeak IP: TS.APOCGAMING.ORG Voting & Rewards: Voting n our network is loaded with benefits from instant rewards like exp/economy/diamonds/+more to ranking up and unlocking commands/plugins/homes and much more. For each vote you get instant rewards which vary from server to server. For each vote you count towards your voting rank which is displayed on your name tag. The higher your rank goes the more you unlock. Vote ranks give giant bonuses the higher you go. From higher homes to complete ore and plugin boost kits. Reviews: Like our servers? Let others know what you have experienced or your opinion on our network by replying to this topic with a review! Please refrain from posting any support requests on this topic. We can help you by submitting a Support Ticket (LINK) on our website. If you like our server, dont forget to vote on our poll and like the original topic! Whitelist: Want added to our server whitelist? Post below with this information: Age: MC Name: Experience:
  6. Hi All! I started a tekkit world the other day, and I have been playing on it every single day. This morning I went to play and upon attempting to load the world, the game crashes. When I try to initialize the world, it seems normal until the page says that it is unresponsive. A few moments later it appears to be done loading because I can see the GUI and the minimal. The game then crashes and goes back to the Technic launcher. Note: this was happening to me last night, but the error eventually righted itself. Also, the world loads fine when I insert the world file into a vanilla version of minecraft. The error report is as follows: ---- Minecraft Crash Report ---- // But it works on my machine. Time: 10/21/17 9:22 AM Description: Exception ticking world java.lang.ArrayIndexOutOfBoundsException: -40 at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:28) at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75) at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548) at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878) at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862) at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344) at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302) at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126) at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) at net.minecraft.world.World.func_72964_e(World.java:419) at net.minecraft.world.SpawnerAnimals.func_151350_a(SpawnerAnimals.java:32) at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:100) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:28) at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75) at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548) at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878) at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862) at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344) at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302) at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126) at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) at net.minecraft.world.World.func_72964_e(World.java:419) at net.minecraft.world.SpawnerAnimals.func_151350_a(SpawnerAnimals.java:32) at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:100) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) -- Affected level -- Details: Level name: New World All players: 1 total; [EntityPlayerMP['shaqantonio'/216, l='New World', x=-84.42, y=64.00, z=1135.79]] Chunk stats: ServerChunkCache: 738 Drop: 369 Level seed: -5055040804402251340 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (-176,64,282), Chunk: (at 0,4,10 in -11,17; contains blocks -176,0,272 to -161,255,287), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 874033 game time, 159592 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 338 (now: false), thunder time: 42338 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_144, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2315771056 bytes (2208 MB) / 3077570560 bytes (2935 MB) up to 3077570560 bytes (2935 MB) Mod Pack: Unknown / None LiteLoader Mods: 5 loaded mod(s) - Link Info version 0.3.1 - Macro / Keybind Mod version 0.10.12 - ChatBubbles version 1.0.0 - WorldEditCUI version 1.7.10_00 - VoxelMap version 1.5.20 LaunchWrapper: 58 active transformer(s) - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: lumien.loadingprofiler.asm.WrappedTransformer - Transformer: com.austinv11.collectiveframework.minecraft.asm.Transformer - Transformer: com.austinv11.peripheralsplusplus.asm.Transformer - Transformer: fastcraft.J - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer - Transformer: com.thevoxelbox.voxelmap.litemod.VoxelMapTransformer - Transformer: net.eq2online.macros.transformers.MacrosTransformer - Transformer: net.eq2online.macros.transformers.CollectionPacketTransformer - Transformer: com.mamiyaotaru.chatbubbles.litemod.ChatBubblesTransformer - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms3072m -Xmx3072m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 150 mods loaded, 150 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA CollectiveFrameworkCore{1.0.0-132} [Collective Framework Core] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (modpack.jar) UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar) UCHIJAAAA appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar) UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHIJAAAA InfiniBows{1.3.0 build 20} [InfiniBows] (minecraft.jar) UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar) UCHIJAAAA OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar) UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar) UCHIJAAAA PeripheralsPlusPlusCore{1.3.6} [Peripherals++ Core] (minecraft.jar) UCHIJAAAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar) UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) UCHIJAAAA CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar) UCHIJAAAA BuildCraft|Core{7.1.17} [BuildCraft] (buildcraft-7.1.17.jar) UCHIJAAAA BuildCraft|Silicon{7.1.17} [BC Silicon] (buildcraft-7.1.17.jar) UCHIJAAAA BuildCraft|Transport{7.1.17} [BC Transport] (buildcraft-7.1.17.jar) UCHIJAAAA BuildCraft|Factory{7.1.17} [BC Factory] (buildcraft-7.1.17.jar) UCHIJAAAA additionalpipes{4.7.0} [Additional Pipes] (additionalpipes-4.7.2.jar) UCHIJAAAA IC2{2.2.822-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.822-experimental.jar) UCHIJAAAA ImmibisCore{59.1.1} [Immibis Core] (immibis-core-59.1.1.jar) UCHIJAAAA AdvancedRepulsionSystems{59.0.3} [Advanced Repulsion Systems] (adv-repulsion-systems-59.0.3.jar) UCHIJAAAA AdvancedMachines{59.0.2} [Advanced Machines] (advanced-machines-59.0.2.jar) UCHIJAAAA appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar) UCHIJAAAA bdlib{1.9.4.109} [BD Lib] (bdlib-1.9.4.109-mc1.7.10.jar) UCHIJAAAA ae2stuff{0.5.1.61} [AE2 Stuff] (ae2stuff-0.5.1.61-mc1.7.10.jar) UCHIJAAAA AFSU{1.2.2a-Mustaa} [AFSU Mod] (AFSU-1.2.2a-Mustaa.jar) UCHIJAAAA AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar) UCHIJAAAA AppleCore{1.3.2} [AppleCore] (AppleCore-mc1.7.10-1.3.2.jar) UCHIJAAAA betterloadingscreen{1.3.9} [Better Loading Screen] (BetterLoadingScreen-1.3.9.jar) UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar) UCHIJAAAA Forestry{4.2.14.62} [Forestry for Minecraft] (forestry_1.7.10-4.2.14.62.jar) UCHIJAAAA BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar) UCHIJAAAA BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar) UCHIJAAAA qmunitylib{1.0} [QmunityLib] (QmunityLib-1.7.10-0.1.114-universal.jar) UCHIJAAAA bluepower{1.7.10-1.3} [Blue Power] (BluePower-1.7.10-1.3-universal.jar) UCHIJAAAA BuildCraft|Builders{7.1.17} [BC Builders] (buildcraft-7.1.17.jar) UCHIJAAAA BuildCraft|Energy{7.1.17} [BC Energy] (buildcraft-7.1.17.jar) UCHIJAAAA BuildCraft|Robotics{7.1.17} [BC Robotics] (buildcraft-7.1.17.jar) UCHIJAAAA BuildCraft|Compat{7.1.5} [BuildCraft Compat] (buildcraft-compat-7.1.5.jar) UCHIJAAAA Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar) UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar) UCHIJAAAA CarpentersBlocks{3.3.8.1_dev_r1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1_dev_r1 - MC 1.7.10.jar) UCHIJAAAA CollectiveFramework{1.0.0-132} [Collective Framework] (CollectiveFramework-1.0.0-132.jar) UCHIJAAAA CompactSolars{4.4.41.316} [Compact Solar Arrays] (CompactSolars-1.7.10-4.4.41.316-universal.jar) UCHIJAAAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar) UCHIJAAAA CustomMainMenu{1.9.2} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.9.3.jar) UCHIJAAAA defaultkeys{1.0.28} [Default Keyconfig] (defaultkeys-mc1.7.10-1.0.28.jar) UCHIJAAAA DimensionalAnchors{59.0.3} [Dimensional Anchors] (dimensional-anchor-59.0.3.jar) UCHIJAAAA dsurround{1.0.5.6} [Dynamic Surroundings] (DynamicSurroundings-1.7.10-1.0.5.6.jar) UCHIJAAAA EasyCrafting{1.7.10-2.0.1.X} [Easy Crafting] (EasyCrafting-1.7.10-2.0.1.4.jar) UCHIJAAAA EnderStorage{1.4.7.38} [EnderStorage] (EnderStorage-1.7.10-1.4.7.38-universal.jar) UCHIJAAAA etfuturum{1.5.5} [Et Futurum] (Et Futurum-1.5.5.jar) UCHIJAAAA exnihilo{1.38-52} [Ex Nihilo] (Ex-Nihilo-1.38-52.jar) UCHIJAAAA ThermalFoundation{1.7.10R1.2.4} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.4-114.jar) UCHIJAAAA exastrisrebirth{MC1.7.10-1.01-45} [Ex Astris Rebirth] (Ex-Astris-Rebirth-MC1.7.10-1.01-45.jar) UCHIJAAAA excompressum{1.0} [Ex Compressum] (excompressum-mc1.7.10-1.1.142.jar) UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) UCHIJAAAA extracells{2.3.10} [Extra Cells 2] (ExtraCells-1.7.10-2.3.10b190.jar) UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar) UCHIJAAAA fancygrass{1.0.0} [FancyGrass] (FancyGrass-MC1.7.10-1.0.0.jar) UCHIJAAAA FoodPlus{3.2rS} [§bFood Plus] (FoodPlus-1.7.2-3.2rS.jar) UCHIJAAAA funkylocomotion{1.0} [Funky Locomotion] (funky-locomotion-1.7.10-beta-5c.jar) UCHIJAAAA GardenContainers{1.7.10-1.7.0} [Garden Containers] (GardenStuff-1.7.10-1.7.0.jar) UCHIJAAAA GardenCore{1.7.10-1.7.0} [Garden Core] (GardenStuff-1.7.10-1.7.0.jar) UCHIJAAAA GardenStuff{1.7.10-1.7.0} [Garden Stuff] (GardenStuff-1.7.10-1.7.0.jar) UCHIJAAAA GardenTrees{1.7.10-1.7.0} [Garden Trees] (GardenStuff-1.7.10-1.7.0.jar) UCHIJAAAA gendustry{1.6.3.132} [GenDustry] (gendustry-1.6.3.132-mc1.7.10.jar) UCHIJAAAA Growthcraft{1.7.10-2.5.2} [Growthcraft] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Cellar{1.7.10-2.5.2} [Growthcraft Cellar] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Apples{1.7.10-2.5.2} [Growthcraft Apples] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Bamboo{1.7.10-2.5.2} [Growthcraft Bamboo] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Bees{1.7.10-2.5.2} [Growthcraft Bees] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Fishtrap{1.7.10-2.5.2} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Grapes{1.7.10-2.5.2} [Growthcraft Grapes] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Hops{1.7.10-2.5.2} [Growthcraft Hops] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Milk{1.7.10-2.5.2} [Growthcraft Milk] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA Growthcraft|Rice{1.7.10-2.5.2} [Growthcraft Rice] (growthcraft-1.7.10-2.5.2-complete.jar) UCHIJAAAA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar) UCHIJAAAA Hats{4.0.1} [Hats] (Hats-4.0.1.jar) UCHIJAAAA HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar) UCHIJAAAA IC2NuclearControl{2.4.0b} [Nuclear Control 2] (IC2NuclearControl-2.4.0b.jar) UCHIJAAAA ImmibisPeripherals{59.0.2} [Immibis's Peripherals] (immibis-peripherals-59.0.2.jar) UCHIJAAAA inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-62.jar) UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) UCHIJAAAA IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) UCHIJAAAA JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar) UCHIJAAAA LLadders{0.5.0} [Luppii's Ladders] (Ladders-0.5.0-MC1.7.10.jar) UCHIJAAAA LoadingProfiler{1.1} [Loading Profiler] (LoadingProfiler-MC1.7.10-1.2.jar) UCHIJAAAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar) UCHIJAAAA malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar) UCHIJAAAA MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar) UCHIJAAAA modtweaker2{0.9.5} [Mod Tweaker 2] (ModTweaker2-0.9.5.jar) UCHIJAAAA numina{0.4.0.131} [Numina] (Numina-0.4.0.131.jar) UCHIJAAAA MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.33-universal.jar) UCHIJAAAA ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar) UCHIJAAAA powersuits{0.11.0.301} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.301.jar) UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) UCHIJAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJAAAA neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar) UCHIJAAAA NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar) UCHIJAAAA neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-121.1.jar) UCHIJAAAA OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar) UCHIJAAAA OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar) UCHIJAAAA OCS{1.7.5} [OpenCCSensors] (openccsensors-1.7.5.jar) UCHIJAAAA OpenPeripheralCore{1.3} [OpenPeripheralCore] (OpenPeripheralCore-1.7.10-1.3.jar) UCHIJAAAA OpenPeripheral{0.5.1} [OpenPeripheralAddons] (OpenPeripheralAddons-1.7.10-0.5.1.jar) UCHIJAAAA OpenPeripheralIntegration{0.5} [OpenPeripheralIntegration] (OpenPeripheralIntegration-1.7.10-0.5.jar) UCHIJAAAA PeripheralsPlusPlus{1.3.6} [Peripherals++] (Peripherals++-1.3.6.jar) UCHIJAAAA PowerConverters{1.7.10_3.3.0-jenkins.76} [Power Converters] (PowerConverters-1.7.10_3.3.0-jenkins.76.jar) UCHIJAAAA ProjectE{1.7.10-PE1.10.4} [ProjectE] (ProjectE-1.7.10-PE1.10.4.jar) UCHIJAAAA ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) UCHIJAAAA ProjRed|Transportation{4.7.0pre12.95} [ProjectRed Transportation] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) UCHIJAAAA ProjRed|Exploration{4.7.0pre12.95} [ProjectRed Exploration] (ProjectRed-1.7.10-4.7.0pre12.95-World.jar) UCHIJAAAA ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar) UCHIJAAAA ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) UCHIJAAAA ProjRed|Fabrication{4.7.0pre12.95} [ProjectRed Fabrication] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar) UCHIJAAAA ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar) UCHIJAAAA ProjRed|Expansion{4.7.0pre12.95} [ProjectRed Expansion] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) UCHIJAAAA ProxyHelper{0.3} [Proxy Helper] (ProxyHelper-1.7.10-0.5.jar) UCHIJAAAA ResourceLoader{1.3} [Resource Loader] (ResourceLoader-MC1.7.10-1.3.jar) UCHIJAAAA roadblock{1.7.10-2.1.8-} [Roadblocks] (Roadblocks-1.7.10-2.1.8.jar) UCHIJAAAA secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.406.jar) UCHIJAAAA soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar) UCHIJAAAA SpiceOfLife{1.3.2} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.3.2.jar) UCHIJAAAA ThermalDynamics{1.7.10R1.2.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.2.0-171.jar) UCHIJAAAA TooMuchTime{2.4.0} [TooMuchTime] (TooMuchTime-1.7.10-2.4.0.B3-universal.jar) UCHIJAAAA treeGrowingSimulator{0.0.3} [Tree Growing Simulator 2014] (TreeGrowingSimulator2014-MC1.7.10-0.0.3-22.jar) UCHIJAAAA Tubestuff{59.0.4} [Tubestuff] (tubestuff-59.0.4.jar) UCHIJAAAA VeinMiner{0.33.0_1.7.10-986afb0} [Vein Miner] (VeinMiner-0.33.0-1.7.10r466+986afb0.jar) UCHIJAAAA VeinMinerModSupport{0.33.0_1.7.10-986afb0} [Mod Support] (VeinMiner-0.33.0-1.7.10r466+986afb0.jar) UCHIJAAAA vtb{1.0.0} [VillageTradingBan] (VillagerTradingBan-1.1.0.2-universal.jar) UCHIJAAAA WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar) UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar) UCHIJAAAA WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) UCHIJAAAA WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) UCHIJAAAA WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) UCHIJAAAA ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-0.0.1.4-universal.jar) UCHIJAAAA MCFrames{1.0} [MCFrames] (ForgeRelocation-0.0.1.4-universal.jar) UCHIJAAAA RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-0.0.1.2-universal.jar) UCHIJAAAA HungerOverhaul{1.7.10-1.0.0.jenkins75} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jar) UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED] Class transformer null safety: found misbehaving transformers: lumien.loadingprofiler.asm.WrappedTransformer([email protected]) returned non-null result: 0,lumien.loadingprofiler.asm.WrappedTransformer([email protected]) returned non-null result: 0 CoFHCore: -[1.7.10]3.1.2-325 AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291 ThermalFoundation: -[1.7.10]1.2.4-114 NetherOres: -[1.7.10]2.3.1-22 ThermalDynamics: -[1.7.10]1.2.0-171 List of loaded APIs: * AgriCraftAPI (1.0) from AgriCraft-1.7.10-1.5.0.jar * apAPI (2) from additionalpipes-4.7.2.jar * AppleCoreAPI (1.2.0) from AppleCore-mc1.7.10-1.3.2.jar * appliedenergistics2|API (rv2) from appliedenergistics2-rv2-stable-10.jar * Baubles|API (1.0.1.10) from ThermalFoundation-[1.7.10]1.2.4-114.jar * bluepowerAPI (1.0) from BluePower-1.7.10-1.3-universal.jar * BuildCraftAPI|blocks (1.0) from Railcraft_1.7.10-9.12.2.0.jar * BuildCraftAPI|blueprints (1.5) from buildcraft-7.1.17.jar * BuildCraftAPI|boards (2.0) from buildcraft-7.1.17.jar * BuildCraftAPI|core (1.0) from Railcraft_1.7.10-9.12.2.0.jar * BuildCraftAPI|crops (1.1) from buildcraft-7.1.17.jar * BuildCraftAPI|events (2.0) from buildcraft-7.1.17.jar * BuildCraftAPI|facades (1.1) from buildcraft-7.1.17.jar * BuildCraftAPI|filler (4.0) from buildcraft-7.1.17.jar * BuildCraftAPI|fuels (2.0) from buildcraft-7.1.17.jar * BuildCraftAPI|gates (4.1) from buildcraft-7.1.17.jar * BuildCraftAPI|items (1.1) from Railcraft_1.7.10-9.12.2.0.jar * BuildCraftAPI|library (2.0) from Railcraft_1.7.10-9.12.2.0.jar * BuildCraftAPI|lists (1.0) from buildcraft-7.1.17.jar * BuildCraftAPI|power (1.3) from buildcraft-7.1.17.jar * BuildCraftAPI|recipes (3.0) from buildcraft-7.1.17.jar * BuildCraftAPI|robotics (3.0) from buildcraft-7.1.17.jar * BuildCraftAPI|statements (1.1) from buildcraft-7.1.17.jar * BuildCraftAPI|tablet (1.0) from Railcraft_1.7.10-9.12.2.0.jar * BuildCraftAPI|tiles (1.2) from Railcraft_1.7.10-9.12.2.0.jar * BuildCraftAPI|tools (1.0) from buildcraft-7.1.17.jar * BuildCraftAPI|transport (4.1) from Railcraft_1.7.10-9.12.2.0.jar * CarpentersBlocks|API (3.3.7) from Carpenter's Blocks v3.3.8.1_dev_r1 - MC 1.7.10.jar * ChiselAPI (0.1.1) from Chisel-2.9.5.11.jar * ChiselAPI|Carving (0.1.1) from Chisel-2.9.5.11.jar * ChiselAPI|Rendering (0.1.1) from Chisel-2.9.5.11.jar * CoFHAPI (1.7.10R1.0.1) from Peripherals++-1.3.6.jar * CoFHAPI|block (1.7.10R1.0.12) from Ex-Astris-Rebirth-MC1.7.10-1.01-45.jar * CoFHAPI|core (1.7.10R1.0.12) from Ex-Astris-Rebirth-MC1.7.10-1.01-45.jar * CoFHAPI|energy (1.7.10R1.0.1) from Peripherals++-1.3.6.jar * CoFHAPI|fluid (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHAPI|inventory (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHAPI|item (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHAPI|modhelpers (1.7.10R1.0.1) from Peripherals++-1.3.6.jar * CoFHAPI|tileentity (1.7.10R1.0.1) from Peripherals++-1.3.6.jar * CoFHAPI|transport (1.7.10R1.0.12) from Ex-Astris-Rebirth-MC1.7.10-1.01-45.jar * CoFHAPI|world (1.7.10R1.1.0) from excompressum-mc1.7.10-1.1.142.jar * CoFHLib (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|audio (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|gui (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|gui|container (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|gui|element (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|gui|element|listbox (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|gui|slot (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|inventory (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|render (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|render|particle (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|util (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|util|helpers (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|util|position (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|world (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * CoFHLib|world|feature (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar * ComputerCraft|API (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|FileSystem (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|Lua (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|Media (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|Peripheral (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|Permissions (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|Redstone (1.75) from ComputerCraft1.75.jar * ComputerCraft|API|Turtle (1.75) from ComputerCraft1.75.jar * ForestryAPI|apiculture (4.8.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|arboriculture (4.2.1) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|circuits (3.1.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|core (5.0.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|farming (2.1.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|food (1.1.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|genetics (4.7.1) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|hives (4.1.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|lepidopterology (1.3.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|mail (3.0.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|multiblock (3.0.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|recipes (5.4.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|storage (3.0.0) from forestry_1.7.10-4.2.14.62.jar * ForestryAPI|world (2.1.0) from forestry_1.7.10-4.2.14.62.jar * ForgeRelocation|API (0.0.1.4) from ForgeRelocation-0.0.1.4-universal.jar * GardenCoreAPI (1.0.0) from GardenStuff-1.7.10-1.7.0.jar * gendustryAPI (2.3.0) from gendustry-1.6.3.132-mc1.7.10.jar * GrowthcraftAPI|Bees (2.5) from growthcraft-1.7.10-2.5.2-complete.jar * GrowthcraftAPI|Cellar (2.5) from growthcraft-1.7.10-2.5.2-complete.jar * GrowthcraftAPI|Core (2.5) from growthcraft-1.7.10-2.5.2-complete.jar * GrowthcraftAPI|FishTrap (2.5) from growthcraft-1.7.10-2.5.2-complete.jar * GrowthcraftAPI|Milk (2.5) from growthcraft-1.7.10-2.5.2-complete.jar * IC2API (1.0) from industrialcraft-2-2.2.822-experimental.jar * inpure|api (1.7) from INpureCore-[1.7.10]1.0.0B9-62.jar * neresources|API (1.0) from NotEnoughResources-1.7.10-0.1.0-121.1.jar * NuclearControlAPI (v1.0.5) from IC2NuclearControl-2.4.0b.jar * OpenBlocks|API (1.1) from OpenBlocks-1.7.10-1.5.1.jar * OpenPeripheralAddonsApi (1.0) from OpenPeripheralAddons-1.7.10-0.5.1.jar * OpenPeripheralApi (3.4) from OpenPeripheralCore-1.7.10-1.3.jar * ProjectEAPI (7) from ProjectE-1.7.10-PE1.10.4.jar * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|carts (1.6.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|core (1.5.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|electricity (2.0.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|locomotive (1.1.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|signals (2.3.0) from Railcraft_1.7.10-9.12.2.0.jar * RailcraftAPI|tracks (2.3.0) from Railcraft_1.7.10-9.12.2.0.jar * Thaumcraft|API (4.2.2.0) from Railcraft_1.7.10-9.12.2.0.jar * VeinMinerApi (0.3) from VeinMiner-0.33.0-1.7.10r466+986afb0.jar * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it. Stencil buffer state: Function set: GL30, pool: forge, bits: 8 AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BC:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['shaqantonio'/216, l='New World', x=-84.42, y=64.00, z=1135.79]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
  7. After a tekkit classic world had glitched out, I decided to create a new one. It worked perfectly fine without lag. I mined, found diamonds and started building a home. Now, when I try to play this world, it either crashes or is really slow. By reallt slow I mean that when I move my mouse it takes like 10 seconds to react. When I press esc it opens up the menu after a couple of seconds and that works perfectly fine. I don't know what to do now, I really really don't want to lose this world. Tell me if you need any files.
  8. Upon opening my technic launcher a couple of minutes ago, i noticed Tekkit Classic had deleted itself?! So I redownloaded it, my worlds still seemed to exist. But when I opened one I noticed half of my house ( which is built inside a hill) was dirt and stone again. So half of my house glitched away. Can anyone help me out please?
  9. Hello Guys, Sorry for my english but i try my best. i Try to install on a Tekkit legends server Plugins with "Cauldron" but it dont works I try since yesterday and now i give up. PLS HELP ME. All what i try dont work
  10. Innova Tech Legends is a friendly server with a small nice community with extremely helpful and active staff. We aim to make your playtime on the server friendly and competitive. We are a Anti Grief server which means you can truly embrace the tekkit experience in peace and harmony with your friends. We try to keep our banned items to a minimum however as you understand some have to be banned in order to keep the server peaceful. We are now regularly updating the server to make it more enjoyable, taking in your suggestions to make the server as fun as it can possibly be. Our staff team are very familiar with all aspects of the tekkit legends so we will be able to help you with any mod related questions. IP: tekkit.innova-tech.es
  11. [ In "Never Bored Again" you can do anything from making factories using the machinery in Minefactory Reloaded and ComputerCraft, or you can tinker with the power armor from Modular Powersuits, and even morph into creatures or other players that you've bested in battle! You can make secret rooms in your house using the SecretRooms mod, and OpenBlocks! Either delve into magic with Ars Magica and Witchery, or go straight to the steel with Tinker's Construct! This modpack truely has no limits to the possibilities, and thanks to Carpenter's Blocks, you can also build to your heart's desires! The modpack comes preinstalled with our server in the multiplayer section if you wish to play with other people! My Community Forum Post + How to Install <-- List of mods included Technic Modpack Listing Our Discord: https://discord.gg/cZmPjsV
  12. Hi so i dont know if this is the right place for this but, i made a custom mod pack which is a mix between tekkit and hexxit (never made a mod pack before), and it loads them in phase 1/7 saying "constructing mods" in the mojang screen but as soon as it goes to 2/7 it says "initializing mods phase 1" and crashes with no error message. The modpack is named "NRHS Mod pack" in minecraft version 1.7.10, Idk what to do from here so if someone could figure out why it keeps crashing and comment why i would be soooooo grateful. Mods: https://docs.google.com/document/d/1sErCVa1CrChjL7RLfqG73PlQHTmZGaarGqmJZbpP244/view
  13. I was trying to download Tekkit Classic and it wouldn't let me it gave me thishttps://gyazo.com/329e73b41ca8ac66e597b2b002433eb3 however, i tryed it with other modpacks and it done the same thing. (thats why im writing in this topic not in tekkit classic topic.) https://gyazo.com/a87388a7a0c10c316e7b3a874eecbb20 Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 3.80 GHz Ram: 16GB (16,384 MB of RAM) Graphics Card: AMD Radeon HD 7800 Series DirectX Version: DirectX 12 and all my drivers are up to date i used Driver Booster 4. thank you for reading hopefully you can help me and other people looking for a fix.
  14. help

    Hello. When I launch Tekkit Classic, it gives me a white screen instantly. I've uninstalled Technic Launcher and tried again, but to no avail. I am using Java 8, and Java 7 requires a special Oracle account to download (and it costs money). I'm sure I don't need Java 7, right? How can I fix this? Also, if this is in the wrong spot, can someone please relocate it?
  15. Hi whenever I try to open a modpack it somehow fails. In the log it says something is 'Severe' so I presume that is the problem: techniclauncher_2017-08-18.logtechniclauncher_2017-08-18.log
  16. PS: Sorry for my bad English i'm from German :'DDD Dear Tekkit-Legends Community I realy like Tekkit Legends ,but thats boring and not helpfull without plugins ... And than i wanted to install plugins on my Tekkit-Legends Server. I read that thread: ,but it don't works i've tried everything. I always get this nice error: [06:41:56 INFO]: The state engine was in incorrect state CONSTRUCTING and forced into state SERVER_STOPPED. Errors may have been discarded. i hope anyone can help me ...
  17. I've made a nuclear reactor in multiplayer. The reactor is from big reactors, so it outputs RF. As visible on the image, I made a conversion setup but it is not working. The MFE is not getting charged at all, even though everything on the energy bridge looks fine and it's fully charged. What am I not seeing?
  18. Small Tekkit legends server i started. Brand New as of May 19th. like 10G of ram, No Banned items, Just play and have fun. Looking for some people to play with. 18+ or if your mature enough. Rules: Dont Grief, No Drama, No Disrespect, No Dupe Glitches. Server Ip: mc.StrictlySkygrid.com (old server domain) Comment With Age and Ign If you're interested to be Whitelisted. If you want to reach me on Skype: Dmgretty
  19. tekkit

    I was wanting to install tekkit ,i have never installed minecraft mods ever, and the sphrax mod so that i can play a similar sort of game to the yogscast and there series of tekkit if someone could leave a step by step tutorial it would be much appreciated .
  20. Hello all, I've managed to create a very compact blaze rod emc generator for Tekkit Legends that fits within a 3x4x4 space, in a couple hours it can generate enough emc to make a full set of gem armor, and now I have several stacks of red matter furnaces laying around. It also doesn't have any laggy components and can easily keep up with the EMC needs of everyone on my server. This design might work on other versions of Tekkit, if someone wants to test it out then let me know. Project 71 EMC Generator This is a basic tutorial of how to build it, however this is an END GAME emc factory and has some fairly expensive pieces. If you are looking for something a lot cheaper (and slower) then check out this economy version. Also, if you are unfamiliar with some of the items in the resources list then don't be afraid, this guide should cover how to set them up and break it down into bite sized steps. The resources you will need are: 8 high voltage solar panel or a an equivalent EU power source 7 MFSU or an equivalent EU storage system 2 energy condenser MK2 4 item teleport pipes 2 power teleport pipes or an equivalent RF power source. You will also need an RF power teleport system in order for these pipes to receive power. To learn how to do this, click here. You don't need a whole lot of RF, but being able to teleport it is very useful. 3 cobblestone kinesis pipe 4 flux pipe 1 macerator 8 glass fibre cable 2 iron transport pipe 2 clay transport pipe 6 wooden transport pipe 16 overclocker upgrade 2 transformer upgrade 1 energy storage upgrade 1 blaze rod (at least) The resources above can be made from the following raw materials: 32 red matter 32 dark matter 155 diamond (2 stacks +27) 41812 refined iron ingot (653 stacks +20) 71 iron ingot (1 stack +7) 142 gold ingot (2 stacks +14) 29158 copper ingot (455 stacks+38) 16601 tin ingot (259 stacks +25) 8 clay 21 bronze ingot 2 sugar 113 coal (1 stack +49) 1 charcoal 12288 coal dust (192 stacks) 25482 redstone dust (398 stacks +10) 14 glowstone dust 266 lapis lazuli (4 stacks +10) 55314 rubber (864 stacks +18) 8 obsidian 3 flint 2103 wood planks (32 stacks +55) 12328 glass (192 stacks +40) 32844 cobblestone (513 stacks +12) 1 blaze rod The total emc cost is 44167992, but the vast majority of this cost comes from the cost of the high voltage solar panels. These also take a long time to craft on top of how expensive they are, which is why I would recommend this guide if you have not already crafted them. This device will still work even if you don't have all of these HV solar panels and MFSUs, but it will not work nearly as fast (and make that horrible noise that macerators make when they don't receive enough power). This design uses flux pipe to transfer RF power, and that requires making sweet redstone ingots. These are very cheap and extremely useful, but they are a headache to make, which is why I would recommend learning how to from here. When choosing an area to build this thing, remember that like most other machines it has to be in a loaded chunk in order to run while you aren't near it. The source it is getting RF power from must also be in a loaded chunk. You can either build them in a spawn chunk, or you can use a world anchor to keep them loaded. You can also use a teleport tether, but world anchors seem to be less buggy and after a very very long time will run out of juice, meaning that if someone drops down a world anchor somewhere on the server and forgets about it then it wont be using up processing power forever. I would also recommend embedding the whole thing in the ground so that it isn't sticking out like a sore thumb. Embedded EMC Generator IMPORTANT: DO NOT BREAK ANY MFSUs OR SOLAR PANELS WITH A PICKAXE!! If you are planning on building this thing then you know how expensive they are, and they will turn into useless machine blocks unless you break them with a wrench. Now that you have a (very long) shopping list, we can get started on how to put this monster together. For the sake of simplicity, I've broken it down into layers. First Layer (bottom) It is a pretty simple layer, but you have to be careful about which direction the iron pipes are flowing. Right click the lower iron pipe with a wrench until the clear end is facing toward the clay pipe on the bottom. For the iron pipe on top (circled in red), it is going to be a little bit more stubborn. I'm not sure if it is a glitch or intentional, but iron pipes have issues connecting to wooden pipes. To force it to do what you want, you will have to temporarily replace the wooden pipe in the black circle with a different type of pipe, then use the wrench to direct the iron pipe in the correct direction. Once the iron pipe is correct, then you can add the wooden pipe back in. Watch this GIF to see exactly how to do it. Next add a blaze rod as the target for your energy condenser MK2. if you are wondering if you can get away with a normal condenser instead of a MK2 condenser, then sadly the answer is no. This emc generator has a very high output and a regular condenser can't keep up, so your pipes will get overloaded and likely explode unless you use a MK2 condenser. GUI for Energy Condenser MK2 with Target Set to Blaze Rods IMPORTANT: DO NOT ADD IN THE GLASS FIBRE CABLE YET! Before inserting the cable, you must first place down your macerator and add in 2 transformer upgrades. If you connect the macerator to a HV solar panel before doing so, it will explode! Also, while you are at it, add in 16 overclocker upgrades and 1 energy storage upgrade. If your macerator GUI does not look like the one in the picture, you probably have a rotary macerator instead of a regular one. Second Layer Power Teleport Pipe GUI Once you add in the upgrades, you may now connect the solar panel to the macerator using glass fibre cable like in the photo. In order for your power teleport pipes to work, they must both be set to the frequency of your power teleport system, and be in "receive only" mode like in the picture. Alternatively if you didn't make a power teleport system, then you will need to remove the power teleport pipes and kinesis pipes then connect combustion engines up to all of your wooden transport pipes. However, combustion engines will need to be restocked with fuel and run the risk of exploding so I would highly recommend you make a power teleport system (link is in the list at the beginning). The wooden transport pipe (circled in black) needs to have the solid side facing the macerator, if the solid side is facing the condenser instead, then give it a whack with your wrench to fix it. Also, another wooden transport pipe underneath the macerator will need to be fixed as well, this one also needs to have the solid side facing the macerator. Watch this GIF to see what I'm talking about. Third Layer Use your handy-dandy wrench to make sure the iron pipe is facing the clay pipe. Also use the wrench to make sure that all three of the MFSUs are facing the glass fibre cable. This GIF should sum it up. Fourth Layer (top) Once you have the last of your high voltage solar panels and your MFSUs in place, then just use the wrench again to make the MFSUs face your glass fibre cables. The MFSU circled in black is easy to adjust, but the three MFSUs in the red circles are a bit trickier. You must go up underneath the device and use a wrench on the bottom of those three MFSUs to make them face the fibre cable, as shown in this GIF. Just a few final steps before it is up and running. Remember the item teleport pipes from Layer 1 and Layer 3? They need their frequencies set up as well. Setting up the Item Teleport Pipes The item teleport pipe in the black circle and the item teleport pipe in the red circle must have the same frequency. If you already have teleport pipes in your world then be sure not to choose a frequency that is already being used. For the sake of this example, lets set the frequency of these two pipes as 1. Make sure the item teleport pipe in the black circle is in "send only" mode and that the item teleport pipe in the red circle is in "receive" only mode. The item teleport pipe in the yellow circle should be at a different frequency than the other two, for this example set it to a frequency of 2. Once you've chosen a frequency put it in "send only" mode. Item Teleport Pipe GUIs: Setting Frequencies and Modes Now there should only be two blocks left unplaced: an energy condenser MK2 and one last item teleport pipe. Choose a convenient location in your world (probably next to a transmutation table) where you would like to receive emc and place down your condenser MK2. Next put the last item teleport pipe under your condenser MK2 and set it to the same frequency as the item teleport pipe in the yellow circle. Also set the item teleport pipe in the blue circle to "receive only" mode. The condenser hooked up to the item teleport pipe in the blue circle has to be an MK2 condenser otherwise it will overflow and throw blaze rods all over your nice home. You should set the target of the condenser MK2 to be a stackable item with very high emc value. I use red matter furnaces, but if you can not afford to make one, then use something like dark matter or red matter. After the emc generator has been running for a couple minutes you will have enough emc for a red matter furnace so don't worry too much about it. After you have chosen a target for the condenser then return to the emc factory and double check that all of your iron and wooden transport pipes are facing the correct directions. Also makes sure that your flux pipes are powered (they should show that they have ~8000/8000 RF). Also make sure that all your MFSUs are facing into the glass fibre cables. Now throw a few blaze rods into the macerator. If it starts churning out blaze powder and manufacturing blaze rods then you've created a functioning emc mega-generator! If you are wondering if it is working correctly, then this should give you an idea of how fast it should look at full efficiency: Flow Inside Pipes, Macerator Speed. Unless you are making gem armor and throwing it in lava then your new Project 71 emc generator should produce more emc than you could use! Finished Project 71 EMC Generator TROUBLESHOOTING: If after a few minutes then your machine starts spitting blaze rods/power everywhere then either your transport pipes aren't hooked up correctly or your item teleport pipes aren't at the right frequencies. if your machine doesn't start up at all then you may not have the right upgrades in the macerator, or your flux pipes aren't receiving RF power. Another potential issue is that your macerator might have blaze powder stuck in its input slot instead of blaze rods. You can check if your pipes are receiving power by hovering over them. You can tell if your power teleport pipes are sending power if there is a blue stream of energy flowing through the cobblestone kinesis pipes. If your cobblestone kinesis pipes DO NOT have a stream of blue energy flowing through them then there is something wrong with your RF power supply. This is probably because the RF generator is in an unloaded chuck or your world anchor has run out of ender pearls. If neither of these things is the problem, then try breaking your energy bridge and putting it back down. (this is a bug that sometimes occurs when teleporting power across a server) If your machine is running slowly, then it is not receiving enough EU to power it at full efficiency (remember, this thing chews through 7-8 HV solar panels worth of EU). If you have all 8 solar panels connected up to it, then I would double check that your MFSUs are facing the correct directions and that there are no "solid" blocks directly above the solar panels. After a minute or two then all of your wooden transport pipes should be flowing with either blaze powder or blaze rods. If not then either your flux pipes are not receiving power or your wooden pipes are facing the wrong way. If you see blaze powder and blaze rods flowing through the same pipe, this is normal. So long as the macerator always has a supply of blaze rods to grind then it is not losing any efficiency. If it grinded up the blaze rods you put in initially, but then the macerator ran out of blaze rods then it probably wasn't a big enough stack to get it started. Restock the macerator with a larger stack of blaze rods. If there is a large number of blaze rods bouncing back and forth inside the pipe (and not entering the condenser, then you might have mistaken a clay pipe for an iron pipe. Also, an iron pipe may be facing the wrong direction. To fix this, turn off the emc machine and break the pipe to let the items drain out, then replace it facing the correct direction and restart the emc machine.
  21. I've made a Tekkit Classic Server. I'm having trouble adding plugins. I'm aware its due to Tekkit classic is a older version of minecraft. I'd like to know how I can add these plugins or what I have to do.
  22. Hello everyone! Thank you for viewing this question first off, now onto my issue. Ever since my Power Supply blew up killing my Motherboard, I've had no luck with getting Tekkit to run. After getting my new motherboard which in turn has deactivated Windows and royally fucked several other games which I've managed to fix, I've now found an issue with getting the Technic Launcher to work past the launcher. I should note that this, along with Minecraft was working perfectly beforehand. After booting up any modpack, excluding Vanilla, obviously, my modpack does not even go to the main menu, instead I'm greeted with about five seconds of nothing before I'm kicked back to the Launcher. As you can probably guess, this is quite inconvenient as I've had an urge to play Tekkit Classic recently and I just can't get on. My best guess is that the version.json is supposed to inject into the modpack.jar file, allowing the modpack to run but this simply isn't happening causing the game to crash. Here's the logs from the console. Please post below if you require any more information! Tekkit Classic Logs https://pastebin.com/YjDBiTR8 Hexxit Logs https://pastebin.com/yQwiW4Hu Thank you in advance!
  23. So I've been playing Tekkit for a few days, got some Thermal Expansion going, including conduits, magmatic dynamos, pulverizers, redstone furnaces and hardened energy cells and now when I open my world it CRASHES instantly. I have tried several times and the same things happen. I tried moving to game files to a new world but that crashes too. I would really appreciate a solve for this and I have linked the CRASH REPORT FILE below... Thanks crash-2017-07-18_14.21.40-server.txt
  24. hey there, I still like to play the good old tekkit classic modpack like I have been doing the last couple of years. Since my upgrade to a new graphics card, the modpack won't start anymore. (I'm not sure this has something to do with it) When I start my launcher and click 'play', the launcher disappears as it should, but pops back after a while and nothing happens. I have reinstalled my launcher, my java, my gpu driver, etc without any succes I'm running java windows offline version 8 update 131 64 bit (on a windows 10 pro 64 bit) and set my ram to 6gb in the launcher options. Here are the logs from my console when I start the modpack: http://paste.ubuntu.com/25114027/ Please help me, I really love this modpack...
  25. Hey everyone, Does anyone know what version of optifine will work with tekkit 1.2.9g? All the versions I keep using keep crashing.