Textures [64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)

Discussion in 'Scribble Parlour' started by leddy231, Feb 15, 2012.

  1. Hi!

    I have put together a texturepack for Technic 7.2/Tekkit 3.1

    download: https://dl.dropbox.com/s/7vx73a1pi2wlzcl/Technic7.2 Tekkit3.1.zip?dl=1
    OVER 5000 DOWNLOADS WOOT

    install:
    1 download my patch
    2 download the orginal pack by sphax here: http://bdcraft.net/download-purebdcraft-texturepack-for-minecraft (take the 64 one)
    3 open both with a archiving program
    4 drag all the stuff from my patch into the pack
    5 drop the pack in the texturepck folder in Technic or Tekkit
    6 select the pack and enjoy!

    I did not make any of the textures, I just put them all in one single texture pack.

    almost all textures are made to work with Spax, they can be found here: http://bdcraft.net/forum-bdcraft-mods-support-patches
    (mostly of them is in the sticky post)

    WARNING: dont use on bad computers, it will be a very laggy, you also need 2GB RAM for technicpack to not get the out of memory error.
    when you first select the texture the game will freeze for about 30 sek, the wen you click the Done button it will freeze again, THEN you are ready to go!!!

    pictures can be found here: http://bdcraft.net/

    Changelog:

    2.3 updated to work with Technic 7.2/Tekkit 3.1
    added mystcraft, stevescarts, balcoons weapons and convertors textures.

    2.2 updated to work with 7.1.0, added mo'creatures textures

    2.1 changed to 64x, some texture are gone becouse they aren't in 64
    this will be mutch less laggy.

    2.0: CLEANUP [expect bugs], added all textures for tekkit 3 and technic 7 along with 2 new secrets :) *hint* shiny and bony *hint*

    1.3 update for 6.0.7 rec. build forestry wierdblok fixed

    1.2.1 quick fix: logistic pipes modules added. (I got them befor they was "officially" released >:D )

    1.2: update for 6.0.7, thaumcraft textures changed to new sphax version.

    1.1: update for 6.0.6, bees fixed.

    1.0: first release for 6.0.5.

    Textures that i can't find a sphax HD version of:
    MFFS

    curent bugs:
    when holding stuff in your hand it looks wierd [its a forge bug so i cant do anything to fix it]
    additional pipes/logistic pipes wont work.
    buildcraft oil/refined oil not HD.
    some textures like thaumcraft and mo'creatures are not fully done yet
    some pipes change texture all the time, (from HD to normal and then back again)
    railcraft texturs are messed up, i fixed most of it

    if you find any texture bugs, send them to me and I will se what i can do about it.

    Helpers
    these are peoples that have helpt me with the pack:

    Secretchaos: finding the CTIII bug in the GUI (dident know that somthing was missing)

    Shoeboxama: teached me how to fix the millenair textures (they are not in becouse millenair isn't in technic )

    Kaeltis: finding the Mo'creature patch
    Last edited by leddy231, Oct 29, 2012
  2. Re: [128x] Sphax PureBDcraft [v6.0.5 and down]

    have these in 32x? I'm on a geforce 9300
  3. Re: [128x] Sphax PureBDcraft [v6.0.5 and down]

    Thank you kindly, sah
  4. Re: [128x] Sphax PureBDcraft [v6.0.5 and down]

    Thanks alot for these, ill give them a go.
  5. Re: [128x] Sphax PureBDcraft [v6.0.5 and down]

    #1 posting rule, include pictures with your uploads
  6. KakerMix

    you sir are just to soft, like puddy
  7. Re: [128x] Sphax PureBDcraft [v6.0.5 and down]

    Can we have some pictures please? a showcase or something like that, i like seeing how it looks before using it, thanks.
  8. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    The mo creatures textures need to be manually replaced with the textures in the "resources" folder. So you cant automatically apply them through a texture pack.
  9. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    This is an amazing texture pack.
  10. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    Sweet, cheers for the links.
  11. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    Should I just throw this in my texturepack folder? Or do I need to put in in the .jar? I'm a noob on Technic pack! >:(
  12. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    just put in texturepack folder :)
  13. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    but i dont even have mo'creatures texture.
    if you mean the millener textures i have seen a pack with the textures in it, no need for some replaces.
  14. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    Are the IC2 textures updated in this? Cause the version of this I have [32x] doesn't have sprites for LapPack, Overclocker upgrade, and a few more, including Bees.
  15. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [Bees fixed]

    yepp, updated to v1.70 of IC2
  16. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.7 and down] [thaumcraft changed]

    i really must say it is an Excellent pack x128
    looks smooth crisp clean. well done
  17. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.7 and down] [logistic pipes fixed]

    Finally! I knew eventually someone would create a texture pack for the technic pack. Thank you so much! ;D
  18. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.7 and down] [logistic pipes fixed]

    What would the texture pack do to shut down my game? It doesn't even come up with a crash error screen.
  19. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.7 and down] [logistic pipes fixed]

    did you give it 2GB of memory to use?
    and if your comp is old and rusty, dont use it, its VERY power eating.
  20. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

    Any posibility to rescale it to 32x? i like it v much, but its ct my fps too much :>

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