Off Topic If you were to add any mod in Technic

Discussion in 'Off Topic Discussion' started by NicoA.D., Sep 6, 2012.

  1. If you were to have any mod in the technic pack. Via: Anything even if its incompatible.
    Mine would be Forestry,Btw,and Fossil/Archeology.
    Notice: I know that BTW and Forestry were taken out.
  2. Jay?

    Your whining feeds my already considerable ego.
    Not that this thread is headed anywhere but towards a horrible death, but hey, a girl can dream.

    Finite Water, Cubic Chunks, and Metallurgy.
  3. Probably Flan's mods and Explosives+
  4. Advanced generators for IC2(Just got updated!)

    DeFence for IC2

    Dungeon Rewards for IC2 (adds circuits, batteries and all sorts of IC2 machine parts in dungeon chests)

    These are addons, but they qualify as mods.
  5. Twilight Forest
    Forestry
    BTW(I can dream)
    Metallurgy

    That's my list.
  6. All I'd want is ICBM. Nothing more.
  7. Feed the beast compatible with Technic




    Ok just joking... jeesh tough crowd...
    Fossil/Archeology
    Twilight Forest
    Aether
    Mystcraft
    Zeppelin
    Better Dungeons
    Portals++
    Extra BiomesXL
    Arcane Ascension
  8. I second the ICBM mod
  9. ICBM actually has a good chance. The mod developer actually wants it in technic/tekkit, instead of being passive/tolerant about it.
  10. Sweet!
  11. The chances of ICBM actually being successfully integrated into Tekkit servers beyond small servers or servers entirely dedicated to warfare are... Slim, to say the least. It'd definitely spell the end of an anarchy server or two (Unless the anarchists literally destroy every base dedicated to creating ICBMs before they are able to launch, which is possible even if it isn't plausible).

    Edit: On topic, I'd love to have it on my personal server and integrated into Technic, I'm not against it.
  12. So maybe have it start as disabled for tekkit server-side, but in a config file, enable it if wanted, like IC nukes? Also for Technic it would be on regardless.
  13. ICBM might not be right for generic survival/anarchy servers. However, if set up right, it opens up a whole new avenue to weekend server games. I've definitely got a few ideas I've been working on in my single player world.
  14. If only we could tag people in our posts this thing would be going through all the things needed for Technic/Tekkit compatibility at this very moment *sigh*
  15. I want the Balkon's Industrial Weapon add-on to be added.
  16. Torezu

    Moderation in moderation
    Doesn't it also include missile defenses?
  17. Link please?
    I cant find it
  18. Say two people (Or factions) become very powerful on a server, have nigh-on-impenetrable bases and nuclear capability. They can defend from one another's missles and trade fire from time to time. Sure, they're not affected too badly. But any other players (Or factions) caught in the crossfire would be ruined.

    It essentially kills off lots of newbies because of the learning/resource curve. At any rate, I'm still not at all opposed to it (In fact I'd love to see it in the pack), and it'd work well for my personal server (If we end up having a nuclear exchange and destroying a majority of the world, nobody minds a rollback or map reset) and any servers that handle it properly.

    It's kind of like the whole "EE Debate." If a server is able to handle it properly, it works great and everyone is happy. Most personal servers don't even need to regulate it.
  19. I acutally made it and never released it because I wanted to avoid copyrights from Balkon and the IndustrialCraft creator.

    It allows you to craft bronze, copper and tin weapons from the Balkon's Weapon Mod. Meaning you can have a bronze halberd >:D

    Or if you're a little bored, you can use a copper sword(Strength of an Stone sword, moar durability)
  20. cproo12

    Stupid Newbie HELEN KELLER
    Finite water and Flans Mod :D oh yea :)
  21. Forestry
    Turrets
    Fossil/Archeology

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