Discussion in 'Tekkit Discussion' started by CanVox, Aug 14, 2013.
Just tested in both single and multi, works fine for me, even when i blow up my lander.
Not sure if this is a bug or its made this way. But power tesseracts have a powerloss of 25%, and max transfer of 100 (both by default), but when i setup a tesseract and give it 100 mj/t it only get 80 in, and when it comes out of tesseract it removes 25%, atm when sending 100 mj/t in u get 60 mj/t out.
I can ofc just change the deafult values to fit my needs. But still something seems wrong.
out of curiosity, how are you confirming that you're only getting 80MJ in?
I set up a quick test situation with a full Redstone Energy Cell (REC) feeding into an Energy Tesseract and then out a few paces away into an empty REC. After checking at three random intervals, I found my energy loss (total) to be 24.1%, 23.8%, and 24.6%
but that's totaly energy; I don't really get how anybody can get such a fine-tuned reading to identify actual MJ/t throughput.
Tagger, the fact you have all those other Mods installed sorta corrupts your testing. Thanks for posting issues though.
I have setup like this. REC(full) --> tesseract --> tesseract --> REC(empty). All output and inputs on REC set to 100 MJ/t. I use Conduit to transfer power, when u messure on conduits output (blue arrow), u messure how much power that is leaving the conduit. By that i can messure that 80 MJ/t enters the tesseract, but the REC is set to output 100MJ/t, and when i look in the REC the hundreds number is counting down, so seems like 100 is leaving the REC, but only 80 goes to tesseract. After the power have come through the tesseract 25% more is lost.
If u messure on the tesseract it also says, that it requests 80MJ/t, but max transfer is 100.
So my total losses are 20MJ/t + 25% witch gives me 60MJ pr 100MJ.
If i change the REC to only output 80MJ/t nothing changes, expect that i dont lose the flat 20MJ/t and only the 25%.
And since there is no energy loss in conduits, i believe the power just disappers
How i made it clear where my problem is.
Don't conduits have a 15% energy loss? I don't believe you get the loss transferring back and forth between tesseracts, but you should take a 15% hit when energy first enters the conduit system.
From mod creators website: As of version 22.214.171.124, there is NO ENERGY LOSS. (http://thermalexpansion.wikispaces.com/Redstone Energy Conduit)
Version in modpack: 126.96.36.199
So they shouldnt do any energy loss. But before this change they lost 5% energy no matter the distance traveled.
I remember now there being a discussion of removing energy loss. However...
after checking the config file, I did find this line:
so perhaps there is still 5% loss in the current version?
I found that to. But checked with machines, and the output from REC and input on machine matched, no loss.
But still 5% of 100 is 5 not 20
I just saw that when i updated yesterday, this new version kinda breaks allready placed floodlights. They still work but are now invisible, and if u change their state from what they where prior to update, this will disaper dropping nothing.
having tried with various setups (some with RE Conduit and some without), I'm actually growing more confused.
(1) with a single face attached (RE Conduit into Energy Tesseract), I can send max 80MJ/t into the Tesseract, which gives me 60MJ/t out after 25% loss. This mostly makes sense, with the catch that max input appears to be 80MJ/t on a given side [interesting side note -- Energy Tesseract claims "Energy Requested: 32.0"];
(2) with a second RE Cell attached to a second face, I can now send max 112MJ/t into the Tesseract (80MJ/t from face-1 and 32MJ/t from face-2). Notice that the 32MJ/t matches the Energy Requested from the previous test [Energy Tesseract now claims "Energy Requested: 13.0"];
(3) with a third RE Cell attached to a third face, I can now send max 125MJ/t into the Tesseract ([face-1] 80MJ/t, [face-2] 32MJ/t, [face-3] 13MJ/t). And again the 13MJ/t matches the Energy Requested from the previous test. Noticing a pattern, I predicted (correctly) that the next value would be 5.0, since each successive face seems to allow only (approximately) 40% of the previous value (or a reduction of 60%). [Energy Tesseract now claims "Energy Requested: 5.0"];
So, in summary:
25% loss is verifiably occurring
5% loss does not seem to occur with RE Conduit (which we is as expected, based on the latest version)
somehow, there is a decreasing amount of throughput available based on how many sides are in use.
Found out why. All item ids was changed in the update.
I got same results. I think i figured it out though, so its not broken, its just not very how it works, or if the way it works is intensionl but i think it is.
1 tesseract can max transfer x energy on the ouput side, it can take more than the max in, (default 100), but in order to do so, it need input on all sides. First side 80, and then lower and lower, when input on 5 sides, and u give it plenty of power, it will output 99. When u give it 100 in from 1 REC side but divide it out on 5 sides on the tesseract it will output 75, and the 25% loss is then correct.
Further more i found out that the 20mj/t i thought was going nowhere, doesnt go nowhere, its just a graphic problem, that the REC shows 100 disapering from it and only 60 going out of tesseract. Its only the 80 that the tesseract needs that goes out.
So all in all, this doesnt seem to be a bug after all, u just have to do alot of testing and stuff to figure out how they work.
^^ Modular Power suit having issues
I don't have this issue.
Pewx - what modules have you got installed on your suit? The suit items I have were all crafted in 1.0.6 and were functioning fine - upgraded the server straight from 1.0.6 to 1.1.7 and now I am having this issue. Were your suit items crafted in a previous version or were they crafted in 1.1.7?
I noticed this as well (even signed up just to write it).
Will try to re-create it. I had the glove with a HV battery, railgun and was hit (or close to at least) by a Ghast.
Other modules: Jetpack and shock absorber.
Heat went through the roof and did not appear to go down. I'll see if I can recreate on my server.
OK done. Heat does not dissipate in nether for me. Modules installed: Jetpack, shock absorber, heat plating on all armour parts (set to ~1kg weight), railgun and HV battery on glove and one other part.
First time it happened suit was crafted in 1.1.6, second time in 1.1.7.
edit: tried again with just the power fist, a medium battery and railgun. Same thing. One shot with the railgun and the heat stays constant. As soon as I port back to overworld it goes down to 0.
All my parts were crafted in 1.0.6, I'm using the Cooling System, not the plates, I have it maxed out. I cool just fine. Maybe it's something with the heat plating? Have you guys tried removing it, and re adding it and tinkering it's dissipation? hmm, but then it wouldn't work anywhere though would it, well you'd think at least.
Edit: Forked, if you shoot again, do you take Heat Damage? Maybe display issue only?
I take damage. This is with only the power fist equipped, none of the armour.
edit: went to nether (still just the power fist), fired and was at 30 heat, waited 30 seconds and fired again. Took damage
all my stuff was created in 1.0.6 and works fine, i get heat and get cooled just fine, in overworld. In nether though im only getting cooled if i have the cooling system on, and the same thing goes with newly made item all from scrath.
I cant remember if cooling without cooling system worked in 1.0.6 cause i have had it as long as i can remember. If it does could it be that the modder made changes ? In my head its kinda obvious that passive cooling doesnt work in nether cause there is lava all around, and its so hot that all water waporates instantly, so why should passive cooling work? But maybe thats just me.
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