IC2 Nuclear Engineering 201: Reactor Setups and Stats (NOTE: Reactors will have overhaul in IC2 v1.106)

Discussion in 'Encyclopedia Technica' started by SimpleGuy, Feb 28, 2012.

  1. Depends what parameters you use for defining "good".

    I personally have "fire and forget" as #1 priority to a reasonable degree, I can probably live with MK2 reactor that I can still safely leave running for whole cycle.
    #2 would be uranium efficiency (as I haven't yet built a decent breeder). Once I learn to use RP2 logic stuff better I'll probably move over to MK3 stuff to get even higher efficiency.

    For example this one has a little less than twice your design's efficiency and is considerably cheaper to build. It's only drawback is you need to wait for 3x longer between "refills" to not make it overheat and it's power output is 79/100 EU vs 109/120 for your one.

    Or if you go one chamber bigger you can lower the cooldown period from ~45mins to just 27 while keeping the same amount of uranium and efficiency:
    http://www.talonfiremage.pwp.blueyo...kfw2oz1p4orl3zglelwrjjhnjxpmzbfnfh3g5pvdj3pkw
    That one has still the same 100EU while working output but due to lower cooldown time it's effective output over longer periods is higher at 85.9EU/t. It can probably be optimized further, I basically threw them both together in a few minutes.
  2. Mark II-1 reactor, 160 EU/t,

    a little expensive, and a HUGE pain of a cooldown! In other words, runs for 3 hours, is safe, but after 1 run, everything needs to be replenished and a huge wait. However, this is a great design for getting up to heat then running it as a breeder! (I guess, have not yet done that..)
    Enjoy!
    http://www.talonfiremage.pwp.blueyo...t68ie9qbs4g7bt3yv97xtxolhfkxdh5kp6sk7s076don4

    Also, a Mark II-1 positive-breeder that holds 7 depleted rods. Very tricky to make, but here it is
    http://www.talonfiremage.pwp.blueyo...t3cts1ygimb2uhxz2vzj7t6x9jf6qtljcntu24ydu2cxs
  3. How do we control how many ice blocks are sent per second?
  4. Well, you could use one of those MK1-Suc's, and hook up an energy condenser to it making ice. You'll need to have EE enabled though.
  5. I can't really improve too much on that design but add a few more raw materials and you can build two of these: http://www.talonfiremage.pwp.blueyo...ciaooom1umdc9dm78uto31mdhbodi6s6ue3kjhw0zxhs0

    It has 2.5 efficiency and can run several full cycles before needing cooldown. Pair two together and you'll also have higher power output than one of your setups, even when factoring in cooldown period.
  6. This is my mark 1-1-SUC[v1.1]. I made it somewhat with multiplayer, and conservative use of resources in mind.
    STATS: Efficiency: 3
    Cells per run : 8
    Active eu/t : 240
    Effective eu/t : 240
    Total eu : 48000000
    Ice used : 79.11x64
    --------------------------------------------------------------------------------------------------------------------------------------------------------------
    {additional information: This reactor was designed for stability! I often see people running extreme, thousand stack of ice
    a run reactors that get awesome efficiency ratings, and gobble ice like mad, I find these designs tone too unstable, and unpredictable. My reactor is a good compromise. At 240 eut, four of these reactors will provide you with a stable and easy
    to handle flow of power, with only marginal uranium consumption, and a high degree of reliability. While it still consumes ice, it consumes much less, and uses it less often.}

    http://www.talonfiremage.pwp.blueyo...j6hptkzlf6jrascsnv132bjhy0ys781dlf0gsl1idnuo0
  7. if you think that's stable and good then this will blow your f-king mind:
    http://www.talonfiremage.pwp.blueyo...o7l37gqt6rl010wtcvzp4k87s7mw1f9feubobj9abek8w
    you're using way too many dispersers and if you want more output don't use 2 groups of 4 u cells....use a group of 9....it is more efficient.
    like this:
    http://www.talonfiremage.pwp.blueyo...5n3kq48jzsdasnt08ml4bqzu807p83fztwthy90j262o1

    and your reactor is actually using more ice then it needs, it can do with less:
    http://www.talonfiremage.pwp.blueyo...j6hptkzlf6jrascsnv132bjhy0ys781cq9tckck5excsg
    the 3.67 one tweaked to be even more ice-efficient but it's like 1% more expensive:
    http://www.talonfiremage.pwp.blueyo...mvzadttrogkhzv258xgui3i8a937umrooim9tbiprig5c
  8. You clearly didnt read my post very well lol. There are clearly defined reasons for all of my designs features. Also your 'improvement' to my design actually causes it to use .03 more ice then my own!
  9. Here's My design...

    Its a Mark I-I Suc 6 chambered,uses 43 Uranium cells, and needs to be supplied by ice (I used a simple Mk3 Collector next to an energy condenser that produces ice. Then, It gets pulled out by a filter.Use a timer at 0.550 secs and you will be good :D)
    For extra safety, you can use MFFS addon to create a failsafe system.Use a heat monitor server to say:
    Channel 0: Reactor Working, Use a blue light.
    Channel 1: 0 Heat, Use a green light.
    Channel 2: 1500 Heat, Use a yellow light.
    Channel 3: 4500 Heat, Use a Red light
    Channel 4: 6000 Heat, Use a Blinking Red light (Not gate near a timer, When Reactor = 6000 Heat,
    Client Emits a redstone signal, Turns off not gate, allows light to blink. Also connect the first part of wire to a reactor connector.This will make it so it shuts the reactor off if it gets to 6000 heat.
    I also use an alarm system in my home.

    http://www.talonfiremage.pwp.blueyo...zh8xlz2kzrlwnnyuqak4puu6z1kgutq9lumxh55l4epfk
  10. Hey, Im new to this whole technic thign and I was wondering if it is possible to have a reactor that will literally run its self. By this I mean I turn it on and walk away and never have to return - the fuel cells will recharge without me doing anything.

    Im a little confused as if to the mark 1s here will do that, will they produce power then once they run out of uranium begin to refuel the depleted cells?

    Thanks in advance
  11. Hello, I'm thinking of getting into nuclear generation and I have a few questions about it.

    Does one 'cycle' mean when a Uranium cell goes from full to empty? what happens when it empties, does it just disappear?

    Why do some designs use 5 or less chambers, surely it would be better to always use 6 chanbers?

    If I placed a chest touching the reactor full of ice and Uranium cells will it draw stuff in without the need for a pusher like a transposer for example.

    Let's say you're on an SMP tekkit server and have everything enabled, what design would you go with assuming cost isn't a thing to worry about?

    Lastly, the air blocks around the reactor, where are they? I can count 18 adjacent blocks to a 6-chambered reactor, but the planner says 20 blocks.

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