Fix [Tekkit 3.0.4] WorldGuard-- FIXES INSIDE!

Discussion in 'Server Op Swap Shop' started by AlienX, May 25, 2012.

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  1. Information

    This has now changed into sections for each mod, download links are below each section



    WORLDGUARD PLUGIN
    The download Contains:
    WorldEdit.jar - Updated version of WE, required for WorldGuard
    WorldGuard.jar - The fixed version of WG, that can protect your tekkit chests/machines/engines etc


    Latest Version - V3 Release 1 (Tekkit 3.0.4)
    Whats New
    • Updated WorldEdit to 5.3
    • Updated WorldGuard to 5.5.2
    • Added a tekkit.yml file which can be found in your WorldGuard plugin folder
      With this config file you can essentially block right clicking ANY item in the game, so use it at your own risk.
    Download Link:
    http://www.vps-solutions.co.uk/bukkit/AlienX-TEKKIT_BUKKIT_WG_WE-v3r1.zip
    (Java 7 required!)
    Last edited by sct, Aug 2, 2012
  2. Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times!

    Looks good. Which version of WG is that ?

    ---
    EDIT:I upgraded my to Tekkit 3.0.3, its working! Just dropped the jar files in. Simple!

    If you do add items to the LWC config as requested by someone else below that would be great.
  3. Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times!

    5.0 alpha 10 i think i used which is for bukkit 1.1
  4. Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times!

    good idea actually, does it have the EE stuff fixed (RM/DM tools / Lens / Catalyst)?
  5. Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times!

    Ah crap i thought i forgot something.
    I have already fixed NEI so i will upload a new version when i get home later this evening.

    Thanks for reminding me about the EE Fixes though!!
  6. Re: [Tekkit 2.1.1 - V1 R2] Tekkit WorldGuard Support

    New version released - check first post for details
  7. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    New version again guys :)
    Updated WE to 5.2
    Updated WG to 5.2.1

    This fixes WG issues with root config issues (such as creeper explosions still happening when you turn them off)
  8. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    nice keep it up , forgot to ask does it have the wooden pipe crash fix ?
  9. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    I can include it, do you have a link to the fix?
  10. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    The destruction catalyst isnt protected by this as well.

    and in the tekkit.yml I have edited it to block the use of some stuff, but people can still use them.
    http://pastie.org/3979870
  11. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    I will need to lookup those Item ID's, however:
    Are they right-click use items, as in you holding a ring in your hand and you activate it via Right click?

    If so i do not think i can block these - i can only block accessing blocks (such as chests, furnances etc) via right click.

    But i will look into this for you :)

    ** Update to my project also **
    I will be updating this package to Tekkit 3.0.3 when i get home from work (Around 10 hours time)
  12. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    cant wait for the 3.0.3 build :D!
  13. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED]

    Yeah me too :)
  14. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condensor Pipe Fix, -- [RELEASED]

    Released update.

    WG & WE Upgraded
    Fixed Energy Condensers crashing servers.

    No longer have to change Tekkit.jar!

    If you use my mod, i would be grateful for some feed back :)

    p.s.
    Could this get a sticky? - Thank you.
  15. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condenser Pipe Fix, -- [RELEASED]

    Could you make a fix of Factions like you did with Worldguard?
  16. sct

    I am going to KILL that dog.
    Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condensor Pipe Fix, -- [RELEASED]

    What setup exactly is still causing the energy condenser crash? I tried multiple setups during testing and couldn't get it to crash with the latest tekkit.jar
  17. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condenser Pipe Fix, -- [RELEASED]

    Okay this is weird...
    Earlier today when i started to use the 3.0.3 server it would crash every time without fail - now its working.

    Well erm, meh?


    I will take a look into Factions this weekend :)
  18. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED]

    So, this may be a dumb question, but how do I allow users to be able to use machines and what not in a region without making them a member/owner and thus giving them build/destroy rights? Is there a flag I need to set?
  19. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED]

    You cant, this works off the same logic that WorldGuard regions does.

    Where, if you define a region only members inside the region can use the machines/chests - break/place blocks etc.
  20. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED]

    So in other words I am no longer able to protect a region without also preventing machine usage? I feel like WorldGuard was not designed this way as there's a flag (use) dedicated to limiting or not limiting this functionality. The only reason I bring this up is because my world has a public area where beginners can use some basic IC2 machines to help get them started. This no longer works because now they can't access the machines unless I give them access which would just of course lead to griefing.
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