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[HELP]Updating a mod


Jackojack

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Without conflicts? Update it like you would for any other mod and prey theres no conflicts.

When i replace the 15beta magiccrops with 22beta one in C:AppDataRoaming.technicmodpackscube-evolution-packmods the mod pack doesn't even launch

Edited by Jackojack
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There's no such thing in modded mc like doesn't launch. There are only 3 choices: crashes, freezes, forge error (ID conflict). Pick one.

When i click play in technic it just do it 0% bar for 2 mins then the bar disappear no error pops up nothing so mc doesn't launch

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