HalestormXV Posted February 1, 2015 Share Posted February 1, 2015 So I have been using a solder setup for a while for all my modpacks and have a simple question. It isn't a bug or anything, as a matter of fact my solder install is fantastic. As you know in solder, for those that use it, you create a build for your pack, publish the build and the users can download that build. It makes updating a breeze. So i pushed out a new build for one of my packs earlier today and while playing noticed some MINOR tweaks that i needed to make to the configurations. I have already made these config changes via server side, just waiting on a restart for them to take effect. But now as for my clients. Instead of cloning/creating a whole new build can I simply download the config zip from my current build and add in the modified files then re-upload it and force rehash the .zip? So when my users reload the pack/relog the config changes will take place automatically? Or do I have to clone a whole new build? Link to comment Share on other sites More sharing options...
The_Doctors_Life Posted February 2, 2015 Share Posted February 2, 2015 No, you'll have to clone a new build, lucky it'll only be that one config zip. Link to comment Share on other sites More sharing options...
HalestormXV Posted February 2, 2015 Author Share Posted February 2, 2015 That sucks....I really am contemplating having them re-install the pack since all the mods are in their cache. I hate build numbers with such minor changes because I am OCD when it comes to that >< Ahh well. Thanks Doctors_Life Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted February 2, 2015 Discord Moderator Share Posted February 2, 2015 (edited) This is why a version numbering scheme like x.y.z is usually best and why it is so widely used. Increment X for major changes like MC version or fundamental design/API changes. Increment Y for adding/removing mods or major functionality changes (like changing how mods are integrated with each other). Increment Z when updating mod versions with patches/fixes and for minor-ish config changes. Reset Y and/or Z when incrementing the higher order numbers. Edited February 2, 2015 by plowmanplow Link to comment Share on other sites More sharing options...
Roversword Posted February 3, 2015 Share Posted February 3, 2015 just my 2 cents: version numbers do not end with 9.....so a 1.0.9 is not automatically a 1.1.0 at the next update...1.0.10 is valid as well I do that with my modpacks (as plowmanplow already explained) and I certainly hit >9 fairly often in z (or y). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now