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Factorization colossus


Rogdash

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Assuming that is your own custom modpack, there are many mods that are out of date and/or mismatched. Updating those would be the first place to start. if it still crashes after everything is up to date you will likely need to take this to the Factorization thread on MCF.

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  • The version of Mekanism you are using was released on November 15, 2014. The most recent build came out yesterday.
  • The version of CoFHCore you are using came out on December 13, 2014. The current release came out about a week ago.
  • The version of Biomes O' Plenty you are using came out on November 23, 2014. The current release came out on February 10, 2015.

The list would go on for a while.

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  • I know I've mentioned this before, but you are updating your modpack archive but not the pack version number. This is bad and will cause problems for anyone using your pack. Always update/increment the pack version number when you change your modpack archive. Every time. No exceptions.
  • Your pack has two different versions of AE2, Biomes O' Plenty, BuildCraft, CoFHCore, Extra Utilities, Mekanism, and Thermal Expansion.
  • You are still using mods with odd names. The implication (as I mentioned before) is that you aren't getting them directly from the authors. This will result in you using out of date or mismatched mods.
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  • Mods with odd names: For instance, you have the Hats mod which is named "Hats-Mod-1.7.10.jar" (and if you look inside the mod JAR it is an old version). The author provides that mod with the version number in the name "Hats-4.0.1.jar". You are either renaming the mods (bad, but unlikely) or you aren't getting the mods from the authors (very bad).
  • Any time you change the modpack archive simply increment the pack version number on the settings page. It appears as though you have done this as the version number is now 1.1, but the pack archive itself hasn't changed. Just make sure you increment it every time you change the pack.
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Okey, i am so bad at all of this. I know one sollution that would save time for both me and you. And that is that you make the modpack map and the server map. Then everything is solved ;) Because i don't know how to increment the pack or nothing like that :/

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When i look into my mod folder in the place where the mod is being placed i see that you are correct! It is placing duplicates there of some mods. Why is it doing that? in the mod that i posted on the internet there is only one copy of the mod.

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