smithy285 Posted July 3, 2012 Share Posted July 3, 2012 Hello I host a tekkit server and my question is simple, How do I remove Energy Collectors and Relays MK2 and MK3 Thanks SOLVED Link to comment Share on other sites More sharing options...
Torezu Posted July 3, 2012 Share Posted July 3, 2012 You must either use a plugin that lets you control individual recipes, or remove all collectors, condensers, relays, etc. The selections are in the EE_props file. However, you can also adjust machine speed. Higher number is slower as I recall. Link to comment Share on other sites More sharing options...
aldrigviking Posted July 3, 2012 Share Posted July 3, 2012 just replace the blockid of the blocks you want to remove, in the config file, with a free blockid, restart your server, let it run for a while, and bam, they get removed. Change the blockid back to the original when you're satisfied. If you want to exclude them from being craftable/placable/interactable, etc, I strongly suggest you look into using permissions ex (modify world nodes specifically). Link to comment Share on other sites More sharing options...
smithy285 Posted July 4, 2012 Author Share Posted July 4, 2012 just replace the blockid of the blocks you want to remove, in the config file, with a free blockid, restart your server, let it run for a while, and bam, they get removed. Change the blockid back to the original when you're satisfied. If you want to exclude them from being craftable/placable/interactable, etc, I strongly suggest you look into using permissions ex (modify world nodes specifically). What do I replace the blocks IDs with? 0? Link to comment Share on other sites More sharing options...
aldrigviking Posted July 4, 2012 Share Posted July 4, 2012 a free block id - one that is not taken. 0 is air, thus it's taken. Link to comment Share on other sites More sharing options...
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