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hurricane2029

Custom Modpack Crashes at Phase 1 of Initialization

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49 minutes ago, hurricane2029 said:

My modpack crashes at phase 1 of initialization and I don't know why.

I couldn't upload my modpack to technic because the captcha wasn't working or something, so here's the file:

http://bit.ly/2o4K4ge

Here's the log:

http://pastebin.com/Zge9cc2R

I think it's an error with dependencies, but I'm not really sure.

Well, you are right, its an issue with dependencies, which you would've known if you had not downloaded some of the mods off Rip-off-thirdparty mod-rehost sites.

For now, it seems like LostWorlds is causing the issue, which was easy to verify (yes, that's one you downloaded off one of "those sites"), just download that mod + the required API/Lib from here instead: http://slashelite.wixsite.com/mods/lostworld-downloads

Edit: You forgot CoroUtil as well. Make sure to grab the one for 1.7.10, not the one for 1.10. http://coros.us/mods/weather2

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i read the error log more thoroughly and figured out that lostworld mod and weather2 mod were giving an error. After I removed those, everything was working perfectly, but how would i still include those in my modpack?

 

12 minutes ago, JaariAtmc said:

Well, you are right, its an issue with dependencies, which you would've known if you had not downloaded some of the mods off Rip-off-thirdparty mod-rehost sites.

For now, it seems like LostWorlds is causing the issue, which was easy to verify (yes, that's one you downloaded off one of "those sites"), just download that mod + the required API/Lib from here instead: http://slashelite.wixsite.com/mods/lostworld-downloads

Edit: You forgot CoroUtil as well. Make sure to grab the one for 1.7.10, not the one for 1.10. http://coros.us/mods/weather2

oops srry i didn't read ur reply. thx i'll try that

 

Thx a lot! Minecraft doesn't crash anymore, but now it starts to be unresponsive at phase 3 of initialization. Is there any way i could fix this, or is it just that my computer's slow?

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Also can you help me? I can't seem to login to technicpack.net. It says "Failed to Validate Captcha" even though it says im not a bot

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2 hours ago, hurricane2029 said:

Ok now that i've submitted my modpack to the technic launcher, I can launch it from there. The problem is that now it crashes right after the mod construction, and it wasn't doing this on the regular minecraft client. I don't think  there was any log output so...

Here's the link to my modpack:

http://api.technicpack.net/modpack/depths-of-the-greek

How'd you even manage to download that? Its a mediafire link, so its not a "direct" link. Heck, looking at the page, there's a captcha. The launcher doesn't have a magical button clicker and automatic captcha solver (hey, that's the whole idea of a captcha)...

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After adding LLibrary and AnimationAPI, I got to the lovely ID conflicts. Dimension ID conflicts. Those are all yours.

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