• 0
Lowrodrick_Games

launcher
No modpacks are working

Question

I installed a mod pack on my technic launcher and All it did was close and reopen the launcher, I installed multiple different ones and it did the same thing.

Share this post


Link to post
Share on other sites

7 answers to this question

  • 0

Your modpack is crashing causing the Technic Launcher to reopen. This is usually caused by a mod that is incompatible with your current version of Forge. In your launcher settings, open the logs and find the latest log by date, open it and look for the crash report.

Share this post


Link to post
Share on other sites
  • 0
On 6/3/2017 at 1:44 AM, JaariAtmc said:

You are allocating, or well, trying to allocate 3 GB RAM, while your system does not have this available to allocate.

If that was the Case why did it work before, A few months ago They worked perfectly I stopped using them for awhile and now it doesn't work

Share this post


Link to post
Share on other sites
  • 0
3 hours ago, Lowrodrick_Games said:

If that was the Case why did it work before, A few months ago They worked perfectly I stopped using them for awhile and now it doesn't work

Because you may have had less other programs open at that time?

Share this post


Link to post
Share on other sites
  • 0
On 6/18/2017 at 11:55 PM, JaariAtmc said:

Because you may have had less other programs open at that time?

So it has been working for a while now, but I just tryed to open it and its not working again, I had no files open so wtf is going on, its just closing and reopening again I just freed Ram with CCleaner but didnt work

Share this post


Link to post
Share on other sites
  • 0
4 hours ago, Lowrodrick_Games said:

So it has been working for a while now, but I just tryed to open it and its not working again, I had no files open so wtf is going on, its just closing and reopening again I just freed Ram with CCleaner but didnt work

Then you did not freed enough RAM. Check your RAM "consumption" with Task Manager.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By Electriik
      help me plz
      my tekkit modpack doesn't load,
      it does the same for every modpack
       
      this is my log
      https://pastebin.com/JKXGf7ap
    • By Zyecro
      Ok so technic launcher won't run minecraft at all when i put more than one gb
      it just reloads the modpack screen And also i have 3gb available but im doing 2 or 1.5 GB and its doing the same thing
    • By SonRayne
      i cant get technic to launch mods,it'll attempt to launch the mod then close right away
      https://pastebin.com/Gqc3UFnN
      heres the log
    • By Mochie
      Hello. I have a problem...
      I can't launch any modpacks I install from the technic launcher. I get a crash log with some different messages. I tried looking for help on here and other posts and the internet but unfortunately there is nothing I found that has helped with this.
      Note: I found that it could be that I have an old integrated video card and cpu (i3-2350m Intel Integrated 3000) that is interfering with Windows 10 or isn't compatible with this version of windows/does not have any current windows 10 drivers. I can't downgrade to windows 7 or 8 and can't find any drivers for windows 10 so that is out of the question. I would like to try and resolve this. Down below is the log and the error I get when starting any modpack. I do have the newest Java, I have tried to reinstall both launcher and modpack and Java. No luck. Please help! I found that "Pixel format not accelerated" is the main issue. Thank you!
      ---- Minecraft Crash Report ----
      WARNING: coremods are present:
      Contact their authors BEFORE contacting forge
      // Quite honestly, I wouldn't worry myself about that.
      Time: 3/31/18 6:17 PM
      Description: Initializing game
      org.lwjgl.LWJGLException: Pixel format not accelerated
          at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
          at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
          at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
          at org.lwjgl.opengl.Display.createWindow(Display.java:306)
          at org.lwjgl.opengl.Display.create(Display.java:848)
          at org.lwjgl.opengl.Display.create(Display.java:757)
          at org.lwjgl.opengl.Display.create(Display.java:739)
          at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:644)
          at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:457)
          at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
          at net.minecraft.client.main.Main.main(SourceFile:123)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      -- Head --
      Thread: Client thread
      Stacktrace:
          at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
          at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
          at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
          at org.lwjgl.opengl.Display.createWindow(Display.java:306)
          at org.lwjgl.opengl.Display.create(Display.java:848)
          at org.lwjgl.opengl.Display.create(Display.java:757)
          at org.lwjgl.opengl.Display.create(Display.java:739)
          at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:644)
          at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:457)
      -- Initialization --
      Details:
      Stacktrace:
          at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
          at net.minecraft.client.main.Main.main(SourceFile:123)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
      -- System Details --
      Details:
          Minecraft Version: 1.12.2
          Operating System: Windows 10 (amd64) version 10.0
          Java Version: 1.8.0_161, Oracle Corporation
          Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
          Memory: 1505827040 bytes (1436 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB)
          JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m
          IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
          FML: 
          Loaded coremods (and transformers): 
          Launched Version: 1.12.2-forge1.12.2-14.23.2.2611
          LWJGL: 2.9.4
          OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
          GL Caps: 
          Using VBOs: Yes
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Packs: 
          Current Language: ~~ERROR~~ NullPointerException: null
          Profiler Position: N/A (disabled)
          CPU: <unknown>
          OptiFine Version: OptiFine_1.12.2_HD_U_C8_pre
          Render Distance Chunks: 8
          Mipmaps: 4
          Anisotropic Filtering: 1
          Antialiasing: 0
          Multitexture: false
          Shaders: null
          OpenGlVersion: null
          OpenGlRenderer: null
          OpenGlVendor: null
          CpuCount: 4
      If more info is needed please let me know!
       
    • By DeadlySlxys
      Hello. I recently downloaded Technic Launcher and Installed a Modpack called Pixelspark. After the Loading was done I Pressed Play. it loaded for a few seconds, the Launcher disappeared and after like 1-2 Minutes it just Kicked me back to the Launcher on the same page I was on before I clicked Play. please someone help me fix this.
       
      Edit: It still doesn't work, but now whenever I load it up and try to launch my MC, the launcher doesn't disappear but it seems to refresh itself. Still though, The Mod I loaded up, Pixelspark, still wont show Up. please help