TalkinHead9

Modpack won't launch with the installed mods

6 posts in this topic

I have been trying to set up a modpack for me and my friends to play on. I set everything up which (to my knowledge of how to do this) appears to be done correctly. The pack installs fine. However, none of the mods appear to be there, it simply launches the pack in vanilla 1.7.10. Please help!    Link:https://www.technicpack.net/modpack/talkinheads-pack.1063512                                                                                                                                                                                                                         

Share this post


Link to post
Share on other sites

Posted (edited)

On 7/21/2017 at 2:41 PM, AetherPirate said:

it works for me. 

Yes, forgot to update, I got it working with the mods. I am trying to add a mod I forgot about, but now my client is crashing when I try to boot up. Error Message:                                      
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: sciapi.api.value.euclidian.EVectorSet.getSTemp()Lsciapi/api/value/STempRef;                                        It began crashing with all the current mods (Look at the pack) Plus Stellar Sky and a required API, SciAPI. This mod enhances the sky to make it pretty. Does this mean I can't use that mod? Or what is it clashing with to create such an error? If you need more information, tell me what specifically. (logs, etc.)                              

EDIT: Just realized "Duh, he needs the logs." Here they are: https://www.dropbox.com/s/0urlal7jtq1ugwb/The logs.zip?dl=0

Edited by TalkinHead9

Share this post


Link to post
Share on other sites

How did you get the modpack to start working with the mods? I'm having a similar issue.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By jaca6767
      When ever I launch my modpack it crashes during the fifth stage of forge mod loading without reason this is the crash report.
      crash
       
    • By BabyRhiino
      Me and some of my friends recently staarted playing Hexxit and i made a small little hamachi server that we could use anytime without any trouble and im trying to add a /sethome mod or any mod that has the same features. I am not able for the life of me install mods. Ive tried downloading some mod i found on curseforge forums and when i put into into the mods folder for the server nothing happens. Any Help?
    • By TheGamingVeenix7
      Hey so I need help for my modpack, I have some comments I want to delete that are outdated but when I click the delete comment option it doesn't do anything, won't delete idk how to fix this or if it's a bug, so I need help. Also sorry if this isn't the right place to ask.
    • By Krosta8
      Hello,

      I would like to ask you about something with Technic Solder.

      I have succesfully installed all "perfectly", but I have problem with launcher. When I tried to download the modpack installed on Solder, I got an error "Invalid URL: ". https://ctrlv.cz/lP9S
      {"name":"ModpackName","display_name":"Modpack name","url":null,"icon":"http:\/ Problem is with the section "url":null, which caused the problem, i think. I have no idea, how to repair this.Everything is OK, just this caused problem.
      Here is the error from Technic Launcher console https://ctrlv.cz/ik5g

      Does anyone know, how to repair this? I tried to reinstall Solder, but it didn't help.

      I would be very grateful for any help.

      Thank you,
      Krosta8
    • By Solivis
      I'm getting a problem where upon pressing play, the launcher dissapears and comes back again without any visible change
      I've included my error report below
      ---- Minecraft Crash Report ----
      // Don't be sad. I'll do better next time, I promise!
      Time: 21/11/17 11:40 AM
      Description: Initializing game
      org.lwjgl.LWJGLException: Pixel format not accelerated
          at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
          at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
          at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
          at org.lwjgl.opengl.Display.createWindow(Display.java:306)
          at org.lwjgl.opengl.Display.create(Display.java:848)
          at org.lwjgl.opengl.Display.create(Display.java:757)
          at org.lwjgl.opengl.Display.create(Display.java:739)
          at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449)
          at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
          at net.minecraft.client.main.Main.main(SourceFile:101)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      -- Head --
      Stacktrace:
          at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
          at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
          at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
          at org.lwjgl.opengl.Display.createWindow(Display.java:306)
          at org.lwjgl.opengl.Display.create(Display.java:848)
          at org.lwjgl.opengl.Display.create(Display.java:757)
          at org.lwjgl.opengl.Display.create(Display.java:739)
          at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449)
      -- Initialization --
      Details:
      Stacktrace:
          at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
          at net.minecraft.client.main.Main.main(SourceFile:101)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
      -- System Details --
      Details:
          Minecraft Version: 1.6.4
          Operating System: Windows 10 (amd64) version 10.0
          Java Version: 1.8.0_151, Oracle Corporation
          Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
          Memory: 1654796200 bytes (1578 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB)
          JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m
          AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Suspicious classes: FML and Forge are installed
          IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
          FML: 
          Launched Version: 1.6.4-Forge9.11.1.965
          LWJGL: 2.9.0
          OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Pack: Default
          Current Language: ~~ERROR~~ NullPointerException: null
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: ~~ERROR~~ NullPoint