Atum262

Hexxit 1.7.10

3 posts in this topic

Hello forum colleagues, moderators and administrators, I would like to say to you that most of the mods that existed on Hexxit 1.5.2 and 1.6.4 exist for Minecraft version 1.7.10. I would like to help with a possible Hexxit 1.7.10 version. Would it be possible?

Here is a list of the mods available for Minecraft version 1.7.10 that existed in Hexxit versions 1.5.2 and 1.6.4:

Ars Magica 2

AnimationAPI

Antique Atlas

Armor Bar (present in Project Zulu)

Artifice

Ancient Warfare 2

Backpacks

Back Tools

Battle Towers

More Bows 2 (More Bow!)

Better Dungeons

Better Furnaces

Better Storage

BiblioCraft

bspkrsCore

Buff Bar (present in Project Zulu)

Butterfly Mania

Carpenter's Blocks

Chest Transporter

ChocoCraft

CodeChicken Core

Damage Indicators

Dimensional Doors

Dynamic Lights

Enchanting Plus

ExtrabiomesXL

FinderCompass

Hexxit Gear

iChunUtil

Infernal Mobs

Inventory Tweaks

LegacyJavaFixer

LegendGear 2 (LegendGear)

Lost Books

Lycanites Mobs

Magic Yarn

Mapwriter

Falling Meteors

Natura

Necromancy

NEI Addons (NEI Plugins)

NotEnoughItems

OffLawn!

OpenEye

qCraft

Project Zulu

Reliquary

Roguelike Dungeons

RopePlus

Ruins

SecretRoomsMod

Soul Shards

TConstruct

Treecapitator

Twilight Forest

Waila

Wild Caves

Zelda Sword Skill

Immibis core

Immibis microblocks

Obsidiplates

RottenFleshToLeather

CustomPortForge

Ps: Harken Scythe and Asgardian Shield do not exist for Minecraft 1.7.10.

I don't know if the creator of Hexxit would like to put Zelda Sword Skill and LegendGear together.

Share this post


Link to post
Share on other sites

anyone can make packs, but you can't call it the official Technic's Hexxit pack.

I can't say if we are working on a 1.7.10 right now, as I don't know the current progress.

Nor can I say if it will have the exact same mods you have shown here.

Anyone can download a bunch of mods and turn it into a pack, it takes work to make it feel unique. So feel free to download those mods and make a pack, just don't call it Hexxit 1.7.10

We aren't looking for a modpack dev as I know of, but if we were, we would look for one without announcing it.

So show off your skills if you think you have what it takes to make a unique adventuring pack like Hexxit.

Share this post


Link to post
Share on other sites

Oh I understand, thank you for the information Munaus! I will research more info about construction of modpacks, mods and java programming.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By Tx957
      Hey,
      I got an issue with my Tekkit Crashing every time I try to play it. I don't know if it occurs with other packs tho. My Java's up to date, and so are my Drivers. I will embed the Crash file here:
      ---- Minecraft Crash Report ---- // I'm sorry, Dave. Time: 13.11.18 18:14 Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_191, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 291973816 bytes (278 MB) / 383778816 bytes (366 MB) up to 6681526272 bytes (6372 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7168m -XX:MaxPermSize=512m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Thank You!
    • By KitKatz
      Ok so i thought i was my computer then i see other people are having the same problem when i load technic launcher its just stuck on the logo i cant do anything about it and i really want to do a modpack with a friend is there a way to fix this?
    • By viperaxes
      Hello! 
      So I have used technic for years on computer to computer. Currently I'm on an ASUS windows 10 laptop. Lately I have been wanting to use the launcher to play hexxit, tekkit, etc.... But for a couple hours I have ran into a HUGE roadblock.
      Every time I load up the launcher and proceed to run tekkit or something the launcher will close and proceed to launch the modpack (as it should) but it just remains at a white screen. Sometimes the modpacks wont load at all! This will happen with the Minecraft launcher as well, I go to load Minecraft and it either closes or crashes. furthermore the Feed The Beast launcher will do the same as well. honestly this is getting on my nerves!
      For the past couple hours I have searched far and wide for a solution. YouTube, this forum, reddit, google search, redownloading, downloading different java software, updating my drivers, and so on. apparently 3 years back people were having the same problems as me but they managed to fix there's. I don't understand what I am missing or failing to understand.
      If there is any one out there who can help me? do not hesitate to respond! I will gladly co operate in any way necessary!
      Get back to me as soon as possible!
    • By Psychodelic
      Have tried uninstalling both java and the launcher what else can i do? Will send error report but dont know how. Any help appreciated.
    • By austincain1006
      So I'm trying to get more memory running into technic, so that I can play the yogbox smoothly. Problem is that nothing I do works.
      I've tried alot of things:
      Reinstalling Java entirely Checking the launcher settings in the java settings tab (It only allows me to allocate 1 GB) Adding a new .bat file with the following argument ( java -Xmx6144M -Xms6144M -jar “minecraft.exe” )  into the .minecraft folder If anyone has any ideas, or thinks that I've done something wrong, please let me know cause I cant wrap my head around this.