I'm having trouble getting Tekkit Legends to launch. When I click "play" in the launcher, it validates all the files, but then just goes back to the launcher as if nothing had happened. Here is the log. I have tried resetting the modpack multiple times, to no avail. I am able to launch vanilla through the technic launcher, but not tekkit legends.
Any help is much appreciated!
Type of bug: Launcher bug. Reproduction rate: 10/10. Technic launcher keeps crashing on me when I'm in-game due to low memory. It also does lag a decent amount.
I use shaders and an x32 pixel resource pack. I have the same setup in vanilla Minecraft and it works fine there. Technic will still crash even without a resource pack and shader.
The issue in detail:
I can't allocate more than 1gb of memory in the java settings in the technic launcher. I have tried to go to advanced system settings in system and checking out the environment variables. I cannot find "_JAVA_OPTIONS" in there. I can find "C:\Program Files (x86)\Common Files\Oracle\Java\javapath" in the system variables but that's it when it comes to java. I just downloaded technic launcher again after a long time (around 2 years). It used to work fine and I used to be able to allocate way more ram (I believe I used 4GB back then). Technic launcher is updated. My draw distance within minecraft is set to 8.
OS and Java version:
I have an x64 bit operating system. I also have java downloaded for an x64 bit operating system. I have confirmed this by running vanilla Minecraft (not technic) and putting my view distance to far. According to this post https://goo.gl/bpK4qw , if I had x34 bit java installed it would just give me an error message but that does not happen with me. I have also made sure to download the x64 bit version of java and I have updated it.
ALL INFORMATION ABOUT COMPUTER SPECS + OS + LOGS + MC
System specs: https://imgur.com/a/ryE71LV
250gb SSD (60gb free space) + 2TB HDD (650gb free space) (I run technic from my HDD). 750W PSU. Windows and my graphics card driver is updated.
LOG: I tried pasting the log into paste.ubuntu and pastebin but the log is too large and my browser can't handle it (the file size is 25MB). I pasted quite a bit of the end of the log. Sorry but that's the best I can do here and hopefully, it will provide some information of importance: https://paste.ubuntu.com/p/ZFGmBvcqh2/
I have been trying to make a Tekkit server but I have seem to run into a problem
Whenever I run the "launch.bat" file, I get an error from the CMD that goes something along the lines of this:
A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
Caused by: java.lang.ClassCastException: java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader
... 6 more
Does anyone know the solution to this? I would really appreciate it!
Hey guys! I could really use someone who knows how to look at java files well. I have this problem with my modpack file. Whenever I attempt to load the latest version of my modpack, it displays an error message stating:
Forge mod loader has found a problem with your minecraft installation the mods and versions listed below could not be found
Forge : minimum version required is 10.13.4.1614
I was able to get the modpack working in previous versions of my modpack with less mods. I'm sure that there are simply just mod conflicts although I do not know how to tell which ones are not working. Thanks for anyone who helps
Modpack zip file
Modpack name is: 038126
Crash report file