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Technic Not Functioning! Java 64 bit 5 gb Allocated Ram. All other techniques do not work. Help!


Dunkells

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7 hours ago, Dunkells said:

I cannot get Technic Launcher to load any mod-packs, old or new. I would like to run Steve's Galaxy (Which is 1.7.10) however I have no luck getting it to work. I've done a lot of research into this, and all I can amount to is there is no appropriate  SLF4J binding. Please Help!

  https://pastebin.com/97QVXjgK

You are using Java 9. Its a small wonder you actually managed to get the launcher to run. Use Java 8.

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35 minutes ago, Dunkells said:

Alright I did that. It probably improved on something, because the resulting log is so much smaller however it is still not working. Here's another pastebin:

https://pastebin.com/u3AK1BuS

You are still using Java 9. Make sure to remove Java 9 from your system. Otherwise, select Java 8 in Launcher Options > Java Settings.

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4 hours ago, JaariAtmc said:

You are still using Java 9. Make sure to remove Java 9 from your system. Otherwise, select Java 8 in Launcher Options > Java Settings.

Alright, so I went ahead and deleted all of my Java versions to ensure that I'm not using the wrong version. The link to the download I did is here https://java.com/en/download/ just in case it is still wrong. I then tried launching Steve's Galaxy with the two available Java Versions under Launcher Options. Neither of them worked. I was unable to do a pastebin, or a file attachment, because this log is too large so maybe I could send it to you through discord or email?

Also, I really appreciate the help! Thanks for responding to my pleas for help!

 

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12 hours ago, JaariAtmc said:

Which two java versions were available?

This is a screenshot of what I see exactly.

Screenshot.PNG

Also I do realize they are both 32 bit... However I cannot figure out how to get Java 8 in 64 bit.

Edited by Dunkells
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