3 posts in this topic

Posted (edited)

Im Having a lag issue with tekxit getting 1-10 fps. im running 15 chunks with other settings turned down! i allocated 4 gb of ram and it ever only uses 40% of it(tried 2.5gb and made no difference), i have 64 java 8 and havent added extra mods to it. Logs available on request. Help appreciated!
Specs:
windows 10 64bit
fx-9830p 2.6ghz-3ghz
rx 550 4gb
8gb ddr4 ram
Acer Nitro 5!

Edited by MindTheAxe
added info

Share this post


Link to post
Share on other sites

First of all, 15 chunks is an excessive render distance. Try turning it down to 10 if you still want that high render distance. If you haven't already, turn off VSync in your graphics settings. If you get weird white flashing lines after, then turn it back on. If not, then leave it off, because it will speed up your frame rate a surprising bit. Turn down all settings to minimum, minimal particles, clouds off, etc if you haven't. If you're using a resource pack, turn it off. If you're using shaders, definitely turn those off. Also, i'm assuming your CPU is multi-core and supports hyper threading. You don't need to know what this means, except that Minecraft can't use your CPU to its full potential. Try installing optifine in the modpack if it's not already there, it lets your Minecraft use more CPU cores. Hope this helps!

Share this post


Link to post
Share on other sites

this is not a discussion about the official Tekkit modpack. Custom packs have their own section

Locked

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Content

    • By Monstanner
      Hi Guys.
      I need help with my modpack. This is my first own modpack. Everything is perfect, except for a few mistakes. Here are the errors that crop up. Many players crash when they first launch the modpack.
      The skin of each player disappears in between and is replaced by the Steve Skin (this only happens in a single player). When playing longer, it happens from time to time that Minecraft crashes. Moreover, if you play the modpack on a server and die then you will be kicked off the server. If there is a player nearby, this will also be kicked. I've already freed the modpack from the ongoing crashes, but it still can happen. I hope you can help me. I will mention everyone helping on the Modpack page.

      To the mod pack:https://www.technicpack.net/modpack/minecraft-new-ground-lite.1317800

      Sorry for my bad english.
    • By Lolyou13
      dsadsd
    • By Tx957
      Hey,
      I got an issue with my Tekkit Crashing every time I try to play it. I don't know if it occurs with other packs tho. My Java's up to date, and so are my Drivers. I will embed the Crash file here:
      ---- Minecraft Crash Report ---- // I'm sorry, Dave. Time: 13.11.18 18:14 Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_191, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 291973816 bytes (278 MB) / 383778816 bytes (366 MB) up to 6681526272 bytes (6372 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7168m -XX:MaxPermSize=512m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Thank You!
    • By KitKatz
      Ok so i thought i was my computer then i see other people are having the same problem when i load technic launcher its just stuck on the logo i cant do anything about it and i really want to do a modpack with a friend is there a way to fix this?