hyprem Posted January 13, 2013 Share Posted January 13, 2013 thanks for the how to now the latest version is 0.5.2 and bukkitforge seems not to be working or has anyone getting bukkitforge with worldedit to work? Link to comment Share on other sites More sharing options...
keepcalm Posted January 13, 2013 Share Posted January 13, 2013 thanks for the how to now the latest version is 0.5.2 and bukkitforge seems not to be working or has anyone getting bukkitforge with worldedit to work? Did you download BukkitForge from here? Link to comment Share on other sites More sharing options...
domi02198 Posted January 13, 2013 Share Posted January 13, 2013 @Keepcalm, thanks for the fast answer,it works Link to comment Share on other sites More sharing options...
OPTIVNERVE Posted January 13, 2013 Share Posted January 13, 2013 @keepcalm Know you're very busy with this but will there be a fix for permissions bug soon as its rather paramount to many people that this is ironed out! Thanks again Link to comment Share on other sites More sharing options...
hyprem Posted January 13, 2013 Share Posted January 13, 2013 Did you download BukkitForge from here? yes i download it but since 0.5.2 there is no forge folder and no forgejar in the core mods folder so i just uploaded the latest bukkit forge and then my server does not start... i dont know why i try to reinstall it... Link to comment Share on other sites More sharing options...
Seanbeag Posted January 13, 2013 Share Posted January 13, 2013 yes i download it but since 0.5.2 there is no forge folder and no forgejar in the core mods folder so i just uploaded the latest bukkit forge and then my server does not start... i dont know why i try to reinstall it... Delete the contents of your lib folder. Impressed with the rate of new builds being released. Obviously a lot of work going into it. Core protect v1.63 not working for me still. I'll test some others. Link to comment Share on other sites More sharing options...
hyprem Posted January 13, 2013 Share Posted January 13, 2013 Delete the contents of your lib folder. Impressed with the rate of new builds being released. Obviously a lot of work going into it. Core protect v1.63 not working for me still. I'll test some others. okey so i uploaded bukkitforge 1.4.7-30.jar to core mods and then delete the contents of the lib folder then the console says fml can't be load or was unable :( Link to comment Share on other sites More sharing options...
DanteChaos Posted January 13, 2013 Share Posted January 13, 2013 I would like to report the following plugin works fine: Backup plugins Hawkeye plugin - Tested rollback + logging FC_announcer FC_suite_shared Link to comment Share on other sites More sharing options...
edipil Posted January 13, 2013 Share Posted January 13, 2013 I am having the same problem as hyprem. I uploaded the same bukkitforge build and then deleted everything in the lib folder and got the same error with my server not being able to start. I tried it again and my server works now so I don't have a problem anymore. Link to comment Share on other sites More sharing options...
name_guy Posted January 13, 2013 Share Posted January 13, 2013 me to it keeps saying: no block was placed at this location Link to comment Share on other sites More sharing options...
Sweetjebus Posted January 13, 2013 Share Posted January 13, 2013 Is there any kind of plugin that works that can be used to lock chests? Grief prevention is basically unusable without the golden shovel, and essentials signs doesn't seem to be loading at all. Link to comment Share on other sites More sharing options...
lulz Posted January 13, 2013 Share Posted January 13, 2013 Is there any kind of plugin that works that can be used to lock chests? Grief prevention is basically unusable without the golden shovel, and essentials signs doesn't seem to be loading at all. Doesn't seem like it this far. Basically the most essential things left that doesn't work is chest protections along with left/right click recognition. keepcalm is doing an awesome job this far and the progress on this short timespan is pretty amazing. Give it some patience and follow the Jenkins for newer builds and it'll all work out eventually. :) Link to comment Share on other sites More sharing options...
AaronMcH Posted January 13, 2013 Share Posted January 13, 2013 Does anyone know how to get Bukkit Essentials Fly to work? This seemed to be the case on Tekkit Clasic, and I hoped this would be fixed in Tekkit Lite. Any ideas? Thanks Aaron Link to comment Share on other sites More sharing options...
PiritaCraft Posted January 13, 2013 Share Posted January 13, 2013 wrong: "Make a plugin" folder correct: "Make a plugins" folder Link to comment Share on other sites More sharing options...
Seanbeag Posted January 13, 2013 Share Posted January 13, 2013 I would like to report the following plugin works fine: Backup plugins Hawkeye plugin - Tested rollback + logging FC_announcer FC_suite_shared What version of hawkeye did you use? Link to comment Share on other sites More sharing options...
Sweetjebus Posted January 13, 2013 Share Posted January 13, 2013 Doesn't seem like it this far. Basically the most essential things left that doesn't work is chest protections along with left/right click recognition. keepcalm is doing an awesome job this far and the progress on this short timespan is pretty amazing. Give it some patience and follow the Jenkins for newer builds and it'll all work out eventually. Completely agree, the amount of daily updates has been incredible. It's clear a lot of time and work is being put into this. If only my server players understood haha. Link to comment Share on other sites More sharing options...
PiritaCraft Posted January 13, 2013 Share Posted January 13, 2013 I am gettin error to run tekkit lite on my host but no erros on my computer. See the topic: http://forums.technicpack.net/threads/error-when-a-player-break-a-block.35800/ Link to comment Share on other sites More sharing options...
smsldoo Posted January 13, 2013 Share Posted January 13, 2013 I seem to be experiencing issues with HyperConomy. I do not get any errors, and all of the commands seem to work as an admin (at least the ones I have tested). Shops will not allow you to sell items, says "you don't have enough <item>!" and I am unable to create a chest shop. I have it set up using Vault and BOSEconomy. Not sure if it is an issue with HyperConomy itself (tried several versions), BukkitForge or if I am just missing something. Other then that everything is working great, awesome job keepcalm. Link to comment Share on other sites More sharing options...
Jasems Posted January 14, 2013 Share Posted January 14, 2013 I noticed Multiverse is listed as working again in the main page list. The newer updates are saving worlds as 0, 1, and -1 now instead of world@0... etc. I still get an error when trying to load/import or any other multiverse type commands. Is there something I am still doing wrong? Really trying to avoid using mystcraft as a resource world lol. Link to comment Share on other sites More sharing options...
steamin323 Posted January 14, 2013 Share Posted January 14, 2013 i found a bug with essentials you cant use command signs is this known Link to comment Share on other sites More sharing options...
Ratismal Posted January 14, 2013 Share Posted January 14, 2013 Is it possible to use this with SSP? This may seem like a noob question, but I've grown desperate. I'm trying to get worldedit in my SSP world. EDIT: Huzzuh! I've just tried it, and after some really terrible lag, it works! Link to comment Share on other sites More sharing options...
Storms Posted January 14, 2013 Share Posted January 14, 2013 For Protecting Chests I have found LockProtection works perfectly. http://forums.bukkit.org/threads/sec-mech-admin-pixelsecurity-simple-block-protection-pets-and-villagers-included-1-3-r1-0.78331/ Also I want to add TekkitCustomizer to the incompatible list. http://dev.bukkit.org/server-mods/tekkitcustomizer/files/12-1-5-2/ Link to comment Share on other sites More sharing options...
JesterB Posted January 14, 2013 Share Posted January 14, 2013 Using BukkitForge build #30: Plugins I'm getting errors with so far: - Essentials (2.9.6 and Dev2.9.781) Essentials 2.9.5 linked in OP seems to work fine - AuthDB - ControllerBlock - Mobbounty-reloaded - SafeCreeper Errorlogs: Essentials 2013-01-14 02:17:10 [sEVERE] [bukkitForge] Error occurred while enabling Essentials vDev2.9.781 (Is it up to date?) java.lang.NoSuchMethodError: com.google.common.cache.CacheBuilder.build(Lcom/google/common/cache/CacheLoader;)Lcom/google/common/cache/Cache; at com.earth2me.essentials.UserMap.<init>(UserMap.java:18) at com.earth2me.essentials.Essentials.onEnable(Essentials.java:169) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:459) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.loadPlugin(BukkitServer.java:952) at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.enablePlugins(BukkitServer.java:936) at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.<init>(BukkitServer.java:273) at keepcalm.mods.bukkit.asm.BukkitStarter.run(BukkitStarter.java:47) at java.lang.Thread.run(Unknown Source) An additional pile of STDERR pop up every time someone attempts to use a command. AuthDB 2013-01-13 22:30:12 [sEVERE] [bukkitForge] Could not load '.\plugins\AuthDB.jar' in folder '.\plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: javax/persistence/PersistenceException at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:186) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.loadPlugins(BukkitServer.java:908) at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.<init>(BukkitServer.java:269) at keepcalm.mods.bukkit.asm.BukkitStarter.run(BukkitStarter.java:47) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NoClassDefFoundError: javax/persistence/PersistenceException at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:175) ... 6 more Caused by: java.lang.ClassNotFoundException: javax.persistence.PersistenceException at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 9 more ControllerBlock 2013-01-13 22:30:17 [WARNING] [bukkitForge] Task #11 for ControllerBlock v1.6 generated an exception java.lang.NullPointerException at net.servfire.hellfire.bukkit.ControllerBlock.Util.formatLocation(Util.java:37) at net.servfire.hellfire.bukkit.ControllerBlock.CBlock.<init>(CBlock.java:255) at net.servfire.hellfire.bukkit.ControllerBlock.ControllerBlock.loadData(ControllerBlock.java:290) at net.servfire.hellfire.bukkit.ControllerBlock.ControllerBlock.run(ControllerBlock.java:764) at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VTask.run(B4VTask.java:53) at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VScheduler.mainThreadHeartbeat(B4VScheduler.java:347) at keepcalm.mods.bukkit.forgeHandler.SchedulerTickHandler.tickStart(SchedulerTickHandler.java:28) at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16) at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119) at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:588) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) Also a few mod-based (I think) errors: - from TreeCapitator, for multiple entries similar to this: 2013-01-13 22:30:09 [WARNING] [TreeCapitator] Block ID <Thaumcraft.BlockMagicalLog> could not be parsed as an integer. Ignoring entry. - from STDOUT (?), multiple entries similar to this: 2013-01-13 22:30:14 [iNFO] [sTDOUT] There is a problem in a recipe called IBoots. Please check that recipe for errors. Further details will help you understand what kind of a problem to search for. Mobbounty & Safecreeper both kick out a lot of errors once a client joins, all relating to not being able to pass mob information Link to comment Share on other sites More sharing options...
Ralph_Anthony Posted January 14, 2013 Share Posted January 14, 2013 Found out does not work: Virtual Pack, hooks for virutal devices seem not to work (inlucing /workbench in Essentials) Interestingly got Mo Creatures and Backpack (MODS) to work successfully with forgebukkit, in the case of Mo Creatures (I used the non-bukkit version). Servers starting to shape up. Link to comment Share on other sites More sharing options...
Seanbeag Posted January 14, 2013 Share Posted January 14, 2013 Ok I've been testing a bit and have found that CoreProtect (1.63) does seem to log the information but it doesn't allow you to access it other than reading the actual logs which can be long and tedious. Lock Protection also seems to work but I had to replace all the chests that were already there. Essentials seems to work pretty well. Permissions is giving me problems. It seems to have a problem communicating with other plugins. WorldEdit works without much problem. Link to comment Share on other sites More sharing options...
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