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Tvink98

Help With Setting Up a Texture Pack

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I'm currently building a Vault from Fallout with some friends in Tekkit. We've been planning to re-texture a few things here and there to make it look a little more legit. Making the leaves/grass brown, etc. I've messed around with vanilla texturing before, but not with mods. I know that I need to have a folder with all the texture files to edit and compile into a ZIP which goes into the texturepacks folder. I've found what I think are the right files to decompile to get the textures (the ZIPs and JARs in /tekkitmain/mods/) and I'm going off of how a download of Sphax in order to structure the files. But once I thought i had it all set up right and edited a texture to be sure, I loaded it up in the game and nothing changed. All the textures stayed the same.

Have I missed a step? Found the wrong files? Below is a screenshot of my texture pack folder. Any help is appreciated. Thanks!

PKrrv1o.png

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What version? 1.5.2 changed things a fair bit.

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Yep, you'll need to look at the file structure for that, they went from sprite sheets to individual images at that point in time.

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Yeah, figured that much out thus far. Do I need to decompile the mod .jars to get the textures?

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Nah, you can peek inside with whatever zip utility you have. I pefer WinRAR myself.

Just remember the directory structure in there, that has to be mirrored in the pack as well.

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I hear 7zip is OSX compatible.

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There's an alternative from another dev, but it just extracts them into a folder, doesn't let you look inside the files. I can ask my friend who runs Windows if he can do it I guess, he's helping with the project.

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