2 posts in this topic
Copying Osx Natives (Mac) modpack won't launch.
When I start my modpack I created (Forest,Space,and Beyond) I fixed all the previous errors except "copying OS X natives" When loading up the modpack it loads some stuff then it goes to "copying OS X natives" and is at 0% and just stop there. The modpack won't start. Iv'e tried to restart the launcher, restart the loading of the mod, re-install it ect. I saw someone had this same problem on the forums but I lost their post. Can anyone help me plz? D: Tell me if you need any further information.
My modpack version is: 1.7.10
Shader on Hexxit Reloaded?
I hope u can help me. I got some troubles right now with shader mods.
Im not the expert of minecraft modding. Aswell i didnt find any information how to launch shaders on 1.7.10 hexxit.
Just for older versions.
Now my question, i follow most all of the old parts (older versions installations)
I follow there the instruction about adding gsl mod and optifine adding on the modpack file.
So... after i did my game just try to load, or lets say the launcher trys to start the game, nothing happend ^^
Can u guys help me maybe?
Would be awesome to play with shaders
Modpacks won't load.
So TechnicLauncher has always been buggy for me for whatever reason, even on multiple different computers, but it was working a while ago and now it's not.
So basically what's happening is when I go to install a modpack, it works fine. But when I go to press "Play" it loads and then it stops at "Downloading Minecraft Assets" and just doesn't do anything.
I really want to play on this launcher, so please try and help.
BUMP DAT SHIZZLE
MoCreatures Mod Install issues
cant seem to get Mocreatures mod to work on my tekkit Clasic is there some special way i have to do it or all the youtube videos say to just add it to the mods folder
im trying to use DrZharks MoCreatures Mod v6.3.1 do i need to add the CustomMobSpawner 3.3.0 mod too?