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TheMrFailz

Nether lag spikes and crashes.

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UPDATE: I looked into a bit more and tried getting my client to crash and I finally did it. It mentioned that the reason for the crash was something along the lines of "Weak map hash.".

 

I'll keep this short and to the point. Issue(s):

 

1.) Upon entering the nether in LAN*, host machine (Host machine being the person hosting the LAN server.) begins experiencing lag spikes that increase in severity over time until the game freezes every 2 seconds or so. Happens with LAN only. Lag is not framerate drop, rather it's freezing every few seconds or so but otherwise keeping a happy 30-60 FPS. *Freeze spikes o' death also noted to occur after disconnecting then loading another/the same world.

 

 

2.) Client randomly closes/crashes. Noticed to happen more often with more than 15 items on the ground. No lag or stuttering occurs beforehand. Sometimes the launcher opens after the crash, sometimes it doesn't. World does not get rolled back and appears to save during the crash. No corruption found (Yet) due to this saving crashing habit. Noted to happen when harvesting large amounts of Pineapples in a short period of time. Console log mentions nothing during both instances.

 

 

SYSTEM SPECS: Laptop model: Toshiba Satellite L955-S5370. Ram: 6 GB. Allocated to Tekkit: 2 GB. Java: 64 Bit. CPU: i5-3317U CPU (1.70 GHz) GPU: Integrated Intel HD 4000. (Before you say this is the cause, I've had no issues with this integrated card running modded Minecraft at approximately 58 FPS and unmodded MC at 60-70 FPS+. To be honest I haven't found a game other than GTA IV (That game was about as optimized as a hippo in a garden hose.) that I haven't been able to run at at least medium settings (Or in other words normal.).)

 

 

Other than these issues, the mod pack runs extremely well and so far hasn't caused any noticeable frame rate drops despite the 100+ mods. LAN was run with 1 other person and under most instances both me and the other client were in the same Dimension at all times barring the teleporting sequence. The other client experiences no lag spikes after he/I go to the Nether. I think the random crashes are not crashes at all, rather the game closing it's self for some reason. It's not caused by any one thing and happens randomly.

 

Edits:

Added quotes due to editor mashing everything together.

Sorry if it's hard to read. Every time I make it formatted nicely it adds all the lines into one long one.

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          UCH    TMechworks{1.7.10-67.34d1d9b} [Tinkers' Mechworks] (TMechworks_mc1.7.10_0.2.8.jar) 
          UCH    ttCore{MC1.7.10-0.1.0-67} [ttCore] (ttCore-MC1.7.10-0.1.0-67.jar) 
          UCH    WailaHarvestability{1.1.2} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.2.jar) 
          UCH    wailaplugins{MC1.7.10-0.0.1-15} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.0.1-15.jar) 
          UCH    warstuff{1.4} [WarStuff] (warstuff-1.4.jar) 
          UCH    McMultipart{1.2.0.344} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) 
          UCH    denseores{1.0} [Dense Ores] (denseores-1.5.jar) 
          UCH    ForgeMicroblock{1.2.0.344} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.344-universal.jar) 
          GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4542' Renderer: 'Intel(R) HD Graphics 530'
          OpenModsLib crash transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
          CoFHCore: -[1.7.10]3.0.2-262
          ThermalFoundation: -[1.7.10]1.0.0-81
          ThermalExpansion: -[1.7.10]4.0.1-182
          Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
          TConstruct Environment: Environment healthy.
          ThermalDynamics: -[1.7.10]1.0.0-122
          Stencil buffer state: Function set: GL30, pool: forge, bits: 8
          Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
          LWJGL: 2.9.1
          OpenGL: Intel(R) HD Graphics 530 GL version 4.4.0 - Build 21.20.16.4542, Intel
          GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Packs: []
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Anisotropic Filtering: Off (1)
          OptiFine Version: OptiFine_1.7.10_HD_U_D3
          Render Distance Chunks: 12
          Mipmaps: 4
          Anisotropic Filtering: 1
          Antialiasing: 0
          Multitexture: false
          OpenGlVersion: 4.4.0 - Build 21.20.16.4542
          OpenGlRenderer: Intel(R) HD Graphics 530
          OpenGlVendor: Intel
          CpuCount: 8
       
       
      I think it either is optifine or More Planets mod but that's my best guess. Help would be highly appreciated!