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Bresey

Attack of the B-Team Server Setup on Mac [HELP]

5 posts in this topic

Hey so I'm trying to setup my own AOTBT server on my Mac, but I'm not sure what I need to fix. I've setup a vanilla server on my mac, so I have somewhat of an idea of setting it up, and have already forwarded my port.

One thing I noticed was that the 'launch.bat' file will not open saying that I dont have the proper application to open it.

If there's anyone that can help me with setting it up, or letting me know if it's even possible to setup on a mac, it would be much appreciated!

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Try making a file called launch.sh in that folder with the following text in it;

 

#!/bin/bash
cd "$(dirname "$0")"
exec java -Xmx3G -Xms2G -jar BTeam.jar nogui
 
So you know what that does;
#!/bin/bash
Tells MacOS which script interpreter to use for the following lines (Bourne Again Shell)
cd "$(dirname "$0")"
Makes the script run in the current directory that you clicked it on in the MacOS GUI
exec java -Xmx3G -Xms2G -jar BTeam.jar nogui
This one's like the windows one essentially, it translates to;
Run the Java compiler with maximum allowed memory 3GB, start with 2GB allocated memory, open the BTeam.jar file and use the nogui argument on it (doesn't display the full server window, minecraft thing).
 
Then it should "Just Works"?

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Should i create a start.command text for it? The launch.bat doesnt work.

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Yeah, call it launch.command instead if you just want to be able to click it, that's fine.  It should have the same thing in it as that launch.sh example I gave you (a .sh file is just a .command file that needs to be run from the console anyway).

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          ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (ProjectRedCompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (ProjectRedMechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (redstoneinmotion_2.3.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          simplyjetpacks{0.1.4} [Simply Jetpacks] (simplyjetpacks-0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          StevesCarts{2.0.0.b10} [Steve's Carts 2] (stevescarts2.0.0.b10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          tradeboothmod{0.6.4.2} [Trade Booth Mod] (tradebooth.0.6.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Vending{1.1.1} [Vending] (vending-1.6.4-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Player Count: 0 / 20; []
          Is Modded: Definitely; Server brand changed to 'fml,forge'
          Type: Dedicated Server (map_server.txt)
    • How to make power armor suit
      By FiveFistNinja
      I know when I first started to play tekkit legends I wanted to know how to make the power armor suit like my friends had but I wasn't sure how so I've make an easy tutorial on how to make it for anyone who doesn't know