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The Attack of the Beast Challenge!!!


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 The Attack of the Beast Challenge!!!

 

This challenge will test your survival, your cave exploring and testing your knowledge of the mods in this mod pack.

 

This is a caveman/herment challenge. Get underground till all the challenge list is done.

 

You will have 5 days to gather all the supplies the you can get and then get underground by the 5th night before the sun rises the next day.

 

You will cover any holes from the sunlight.

 

Every 10th night can get out to get stuff that you forgot. But only for one night.

 

To start!

 

For Hard Mode

Start in a survival mode and then switch to creative mode to get a knapsack and a backpack and then switch back to survival mode.

For Hardcore mode

Start with nothing and you only have 2 nights.

 

The Challenge List

 

VANILLA

 

1. Make a (working) tree farm.

2. Make a wheat farm.

3. Make reed farm.

4. Build a bed.

5. Make a melon farm.

6. Make a pumpkin farm.

7. Make a giant red and brown mushroom.

8. Build a clock.

9. Cook 10 fish.

10. Build A 3 story house (with windows).

11. Make a carrot and potato farm.

12. Craft 20 paintings.

13. Craft 10 snow golems.

14. Build a enchanting table (with bookshelves).

 

MOD PACK

 

15. Build a village with villagers.

16. Have over 10 or more villagers.

17. Have 2 of each mob.

18. Become one of each mob.

19. Have 10 safari nets.

20. Make one of each gun and at least one clip for each gun.

21. Tinkers' Construct smeltery at least 4 blocks high.

22. Build a working mob grinder for each mob the has a spawner.

 

Downloads list - http://snk.to/f-cdkloa8n

 

Post pic and link videos and i will show them on here.

 

 

Tell me what you think and commit on any suggestions you have on what i should add or change. 

Post on here if your thinking about trying it out.

 

Edited by frostman2008
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I think its an interesting idea, and one that with some work could be alot of fun to try. 

 

The only thing I might do different would be to give a clock so that we could know when it is day and when it is night. If we have to have all the holes covered making a clock might take a while. 

 

How do we time every 10th night? 

 

Might I suggest a slight change, you have 2 full days (Day, night, day, night, and must be in your hole and covered before sunrise and mobs start to burn) then be allowed nightly only after sunset to come above ground, and before sunrise back in the ground. 

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I think its an interesting idea, and one that with some work could be alot of fun to try.

The only thing I might do different would be to give a clock so that we could know when it is day and when it is night. If we have to have all the holes covered making a clock might take a while.

How do we time every 10th night?

Might I suggest a slight change, you have 2 full days (Day, night, day, night, and must be in your hole and covered before sunrise and mobs start to burn) then be allowed nightly only after sunset to come above ground, and before sunrise back in the ground.

That is a good idea about the clock but the reason iv given 5 day and the 5th night is so you can find the biom you want to play. And get all that you can get from the over world.

The 10th night is more of a suggestion then a rule. thats why I put on there to make a clock.

Edited by frostman2008
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It would be really cool if you pre-generated a map and put all the stuff in there we would need. A pre built 5x5 shelter should be good with a chest with supplies.

I thought about that but what if it wasent the biomes that you wanted to play. Thats y I put in there to ge in to creative mode and get the backpack and napsack.

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It shouldn't matter about a biome to play this is like having a survival map you need to pass. If you were interested in it your could even custom build the "cave" or even the biome we lived in with custom areas where the ore is or what trees we have  and stuff like that.

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